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    Searched refs:debugShape (Results 1 - 12 of 12) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
DebugShapeFactory.java 68 Spatial debugShape;
93 debugShape = node;
95 debugShape = createDebugShape(collisionShape);
97 if (debugShape == null) {
100 debugShape.updateGeometricState();
101 return debugShape;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 58 protected Spatial debugShape;
221 public Spatial debugShape() {
222 return debugShape;
231 if (debugShape != null) {
235 this.debugShape = spatial;
236 return debugShape;
240 if (debugShape != null) {
272 debugShape = null;
302 capsule.write(debugShape, "debugShape", null)
    [all...]
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 55 protected Spatial debugShape;
201 public Spatial debugShape() {
202 return debugShape;
211 if (debugShape != null) {
215 this.debugShape = spatial;
216 return debugShape;
220 if (debugShape != null) {
252 debugShape = null;
274 capsule.write(debugShape, "debugShape", null)
    [all...]
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
GhostControl.java 129 if (debugShape == null) {
132 debugShape.setLocalTranslation(spatial.getWorldTranslation());
133 debugShape.setLocalRotation(spatial.getWorldRotation());
134 debugShape.updateLogicalState(0);
135 debugShape.updateGeometricState();
136 rm.renderScene(debugShape, vp);
RigidBodyControl.java 214 if (debugShape == null) {
218 debugShape.setLocalTranslation(spatial.getWorldTranslation());
219 debugShape.setLocalRotation(spatial.getWorldRotation());
220 debugShape.updateLogicalState(0);
221 debugShape.updateGeometricState();
222 rm.renderScene(debugShape, vp);
VehicleControl.java 191 if (debugShape == null) {
194 Node debugNode = (Node) debugShape;
195 debugShape.setLocalTranslation(spatial.getWorldTranslation());
196 debugShape.setLocalRotation(spatial.getWorldRotation());
225 debugShape.updateLogicalState(0);
226 debugShape.updateGeometricState();
227 rm.renderScene(debugShape, vp);
CharacterControl.java 156 if (debugShape == null) {
159 debugShape.setLocalTranslation(getPhysicsLocation());
160 debugShape.updateLogicalState(0);
161 debugShape.updateGeometricState();
162 rm.renderScene(debugShape, vp);
KinematicRagdollControl.java 558 Spatial debugShape = physicsBoneLink.rigidBody.debugShape();
559 if (debugShape != null) {
560 debugShape.setLocalTranslation(physicsBoneLink.rigidBody.getMotionState().getWorldLocation());
561 debugShape.setLocalRotation(physicsBoneLink.rigidBody.getMotionState().getWorldRotationQuat());
562 debugShape.updateGeometricState();
563 rm.renderScene(debugShape, vp);
    [all...]
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 77 Spatial debugShape;
103 debugShape = node;
105 debugShape = createDebugShape(collisionShape);
107 if (debugShape == null) {
110 debugShape.updateGeometricState();
111 return debugShape;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsHoverControl.java 180 if (debugShape == null) {
183 debugShape.setLocalTranslation(motionState.getWorldLocation());
184 debugShape.setLocalRotation(motionState.getWorldRotation());
185 debugShape.updateLogicalState(0);
186 debugShape.updateGeometricState();
187 rm.renderScene(debugShape, vp);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsVehicle.java 193 if (debugShape != null) {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsVehicle.java 182 if (debugShape != null) {

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