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Searched
refs:gPreview
(Results
1 - 3
of
3
) sorted by null
/packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp
88
WarpRenderer
gPreview
;
115
// These are the scale factors used by the
gPreview
shader to ensure that
488
gPreview
.InitializeGLProgram();
614
gPreview
.SetupGraphics(width, height);
615
gPreview
.Clear(0.0, 0.0, 0.0, 1.0);
616
gPreview
.SetViewportMatrix(1, 1, 1, 1);
620
gPreview
.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
621
gPreview
.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
622
gPreview
.SetInputTextureType(GL_TEXTURE_2D);
698
gPreview
.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName())
[
all
...]
/packages/apps/Camera/jni/
mosaic_renderer_jni.cpp
88
WarpRenderer
gPreview
;
115
// These are the scale factors used by the
gPreview
shader to ensure that
520
gPreview
.InitializeGLProgram();
607
// and
gPreview
because we always fill the whole destination buffers
651
// gBuffer[gCurrentFBOIndex] -->
gPreview
--> Screen
652
gPreview
.SetupGraphics(width, height);
653
gPreview
.SetViewportMatrix(1, 1, 1, 1);
657
gPreview
.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
658
gPreview
.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
659
gPreview
.SetInputTextureType(GL_TEXTURE_2D)
[
all
...]
/packages/apps/Gallery2/jni_mosaic/
mosaic_renderer_jni.cpp
88
WarpRenderer
gPreview
;
115
// These are the scale factors used by the
gPreview
shader to ensure that
520
gPreview
.InitializeGLProgram();
607
// and
gPreview
because we always fill the whole destination buffers
651
// gBuffer[gCurrentFBOIndex] -->
gPreview
--> Screen
652
gPreview
.SetupGraphics(width, height);
653
gPreview
.SetViewportMatrix(1, 1, 1, 1);
657
gPreview
.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
658
gPreview
.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
659
gPreview
.SetInputTextureType(GL_TEXTURE_2D)
[
all
...]
Completed in 27 milliseconds