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    Searched refs:gPreview (Results 1 - 3 of 3) sorted by null

  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 88 WarpRenderer gPreview;
115 // These are the scale factors used by the gPreview shader to ensure that
488 gPreview.InitializeGLProgram();
614 gPreview.SetupGraphics(width, height);
615 gPreview.Clear(0.0, 0.0, 0.0, 1.0);
616 gPreview.SetViewportMatrix(1, 1, 1, 1);
620 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
621 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
622 gPreview.SetInputTextureType(GL_TEXTURE_2D);
698 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName())
    [all...]
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 88 WarpRenderer gPreview;
115 // These are the scale factors used by the gPreview shader to ensure that
520 gPreview.InitializeGLProgram();
607 // and gPreview because we always fill the whole destination buffers
651 // gBuffer[gCurrentFBOIndex] --> gPreview --> Screen
652 gPreview.SetupGraphics(width, height);
653 gPreview.SetViewportMatrix(1, 1, 1, 1);
657 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
658 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
659 gPreview.SetInputTextureType(GL_TEXTURE_2D)
    [all...]
  /packages/apps/Gallery2/jni_mosaic/
mosaic_renderer_jni.cpp 88 WarpRenderer gPreview;
115 // These are the scale factors used by the gPreview shader to ensure that
520 gPreview.InitializeGLProgram();
607 // and gPreview because we always fill the whole destination buffers
651 // gBuffer[gCurrentFBOIndex] --> gPreview --> Screen
652 gPreview.SetupGraphics(width, height);
653 gPreview.SetViewportMatrix(1, 1, 1, 1);
657 gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY);
658 gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName());
659 gPreview.SetInputTextureType(GL_TEXTURE_2D)
    [all...]

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