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    Searched refs:glGetAttachedShaders_client_proc_t (Results 1 - 3 of 3) sorted by null

  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.h 67 glGetAttachedShaders_client_proc_t glGetAttachedShaders;
276 virtual glGetAttachedShaders_client_proc_t set_glGetAttachedShaders(glGetAttachedShaders_client_proc_t f) { glGetAttachedShaders_client_proc_t retval = glGetAttachedShaders; glGetAttachedShaders = f; return retval;}
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gl2_client_context.cpp 71 ptr = getProc("glGetAttachedShaders", userData); set_glGetAttachedShaders((glGetAttachedShaders_client_proc_t)ptr);
gl2_client_proc.h 68 typedef void (gl2_APIENTRY *glGetAttachedShaders_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLuint*);

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