1 /* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.ide.eclipse.gltrace.state.transforms; 18 19 import com.android.ide.eclipse.gltrace.state.GLIntegerProperty; 20 import com.android.ide.eclipse.gltrace.state.GLStateType; 21 import com.android.ide.eclipse.gltrace.state.IGLProperty; 22 23 /** 24 * The {@link TextureUnitPropertyAccessor} provides the ability to access a 25 * texture unit property that is indexed based on the run time value of the 26 * {@link GLStateType#ACTIVE_TEXTURE_UNIT} property. 27 */ 28 public class TextureUnitPropertyAccessor implements IGLPropertyAccessor { 29 private final int mContextId; 30 private final IGLPropertyAccessor mActiveTextureAccessor; 31 private final GLStateType mTargetType; 32 33 public TextureUnitPropertyAccessor(int contextId, GLStateType targetPropertyType) { 34 mContextId = contextId; 35 mTargetType = targetPropertyType; 36 37 mActiveTextureAccessor = GLPropertyAccessor.makeAccessor(mContextId, 38 GLStateType.TEXTURE_STATE, 39 GLStateType.ACTIVE_TEXTURE_UNIT); 40 } 41 42 @Override 43 public IGLProperty getProperty(IGLProperty state) { 44 // first extract the current active texture unit 45 IGLProperty activeTextureProperty = mActiveTextureAccessor.getProperty(state); 46 if (!(activeTextureProperty instanceof GLIntegerProperty)) { 47 return null; 48 } 49 Integer activeTexture = (Integer) activeTextureProperty.getValue(); 50 51 // extract the required property for the current texture unit 52 IGLPropertyAccessor targetAccessor = GLPropertyAccessor.makeAccessor(mContextId, 53 GLStateType.TEXTURE_STATE, 54 GLStateType.TEXTURE_UNITS, 55 activeTexture, 56 mTargetType); 57 return targetAccessor.getProperty(state); 58 } 59 60 @Override 61 public String getPath() { 62 return String.format("TEXTURE_STATE/TEXTURE_UNITS/${activeTextureUnit}/%s", mTargetType); 63 } 64 } 65