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Searched
refs:m_matrixLocation
(Results
1 - 10
of
10
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.h
48
int matrixLocation() const { return
m_matrixLocation
; }
51
int
m_matrixLocation
;
61
int matrixLocation() const { return
m_matrixLocation
; }
66
int
m_matrixLocation
;
78
int matrixLocation() const { return
m_matrixLocation
; }
81
int
m_matrixLocation
;
91
int matrixLocation() const { return
m_matrixLocation
; }
95
int
m_matrixLocation
;
ShaderChromium.cpp
41
:
m_matrixLocation
(-1)
47
m_matrixLocation
= context->getUniformLocation(program, "matrix");
48
return
m_matrixLocation
!= -1;
67
:
m_matrixLocation
(-1)
75
m_matrixLocation
= context->getUniformLocation(program, "matrix");
78
return
m_matrixLocation
!= -1 && m_yWidthScaleFactorLocation != -1 && m_uvWidthScaleFactorLocation != -1;
102
:
m_matrixLocation
(-1)
108
m_matrixLocation
= context->getUniformLocation(program, "matrix");
109
return
m_matrixLocation
!= -1;
125
:
m_matrixLocation
(-1
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.h
47
int
m_matrixLocation
;
ConvolutionShader.h
48
int
m_matrixLocation
;
SolidFillShader.h
46
int
m_matrixLocation
;
TexShader.h
46
int
m_matrixLocation
;
BicubicShader.cpp
43
,
m_matrixLocation
(context->getUniformLocation(program, "matrix"))
117
m_context->uniformMatrix3fv(
m_matrixLocation
, false /*transpose*/, matrix, 1 /*count*/);
ConvolutionShader.cpp
45
,
m_matrixLocation
(context->getUniformLocation(program, "matrix"))
104
m_context->uniformMatrix3fv(
m_matrixLocation
, false /*transpose*/, matrix, 1 /*count*/);
SolidFillShader.cpp
45
m_matrixLocation
= context->getUniformLocation(program, "matrix");
70
m_context->uniformMatrix3fv(
m_matrixLocation
, false /*transpose*/, matrix, 1 /*count*/);
TexShader.cpp
44
m_matrixLocation
= context->getUniformLocation(program, "matrix");
66
m_context->uniformMatrix3fv(
m_matrixLocation
, false /*transpose*/, matrix, 1 /*count*/);
Completed in 47 milliseconds