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    Searched refs:m_matrixLocation (Results 1 - 10 of 10) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.h 48 int matrixLocation() const { return m_matrixLocation; }
51 int m_matrixLocation;
61 int matrixLocation() const { return m_matrixLocation; }
66 int m_matrixLocation;
78 int matrixLocation() const { return m_matrixLocation; }
81 int m_matrixLocation;
91 int matrixLocation() const { return m_matrixLocation; }
95 int m_matrixLocation;
ShaderChromium.cpp 41 : m_matrixLocation(-1)
47 m_matrixLocation = context->getUniformLocation(program, "matrix");
48 return m_matrixLocation != -1;
67 : m_matrixLocation(-1)
75 m_matrixLocation = context->getUniformLocation(program, "matrix");
78 return m_matrixLocation != -1 && m_yWidthScaleFactorLocation != -1 && m_uvWidthScaleFactorLocation != -1;
102 : m_matrixLocation(-1)
108 m_matrixLocation = context->getUniformLocation(program, "matrix");
109 return m_matrixLocation != -1;
125 : m_matrixLocation(-1
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.h 47 int m_matrixLocation;
ConvolutionShader.h 48 int m_matrixLocation;
SolidFillShader.h 46 int m_matrixLocation;
TexShader.h 46 int m_matrixLocation;
BicubicShader.cpp 43 , m_matrixLocation(context->getUniformLocation(program, "matrix"))
117 m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/);
ConvolutionShader.cpp 45 , m_matrixLocation(context->getUniformLocation(program, "matrix"))
104 m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/);
SolidFillShader.cpp 45 m_matrixLocation = context->getUniformLocation(program, "matrix");
70 m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/);
TexShader.cpp 44 m_matrixLocation = context->getUniformLocation(program, "matrix");
66 m_context->uniformMatrix3fv(m_matrixLocation, false /*transpose*/, matrix, 1 /*count*/);

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