Home | History | Annotate | Download | only in gpu
      1 /*
      2  * Copyright (C) 2011 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef ConvolutionShader_h
     32 #define ConvolutionShader_h
     33 
     34 #include "Shader.h"
     35 
     36 namespace WebCore {
     37 
     38 class ConvolutionShader : public Shader {
     39 public:
     40     static PassOwnPtr<ConvolutionShader> create(GraphicsContext3D*, int kernelWidth);
     41 
     42     void use(const AffineTransform&, const AffineTransform& texTransform, const float* kernel, int kernelWidth, float imageIncrement[2]);
     43 
     44 private:
     45     ConvolutionShader(GraphicsContext3D*, unsigned program, int kernelWidth);
     46 
     47     int m_kernelWidth;
     48     int m_matrixLocation;
     49     int m_texMatrixLocation;
     50     int m_kernelLocation;
     51     int m_imageLocation;
     52     int m_imageIncrementLocation;
     53     int m_positionLocation;
     54 };
     55 
     56 }
     57 
     58 #endif // ConvolutionShader_h
     59