1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "config.h" 30 31 #if ENABLE(WEB_AUDIO) 32 33 #include "ReverbAccumulationBuffer.h" 34 35 #include "VectorMath.h" 36 37 namespace WebCore { 38 39 using namespace VectorMath; 40 41 ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length) 42 : m_buffer(length) 43 , m_readIndex(0) 44 , m_readTimeFrame(0) 45 { 46 } 47 48 void ReverbAccumulationBuffer::readAndClear(float* destination, size_t numberOfFrames) 49 { 50 size_t bufferLength = m_buffer.size(); 51 bool isCopySafe = m_readIndex <= bufferLength && numberOfFrames <= bufferLength; 52 53 ASSERT(isCopySafe); 54 if (!isCopySafe) 55 return; 56 57 size_t framesAvailable = bufferLength - m_readIndex; 58 size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable); 59 size_t numberOfFrames2 = numberOfFrames - numberOfFrames1; 60 61 float* source = m_buffer.data(); 62 memcpy(destination, source + m_readIndex, sizeof(float) * numberOfFrames1); 63 memset(source + m_readIndex, 0, sizeof(float) * numberOfFrames1); 64 65 // Handle wrap-around if necessary 66 if (numberOfFrames2 > 0) { 67 memcpy(destination + numberOfFrames1, source, sizeof(float) * numberOfFrames2); 68 memset(source, 0, sizeof(float) * numberOfFrames2); 69 } 70 71 m_readIndex = (m_readIndex + numberOfFrames) % bufferLength; 72 m_readTimeFrame += numberOfFrames; 73 } 74 75 void ReverbAccumulationBuffer::updateReadIndex(int* readIndex, size_t numberOfFrames) const 76 { 77 // Update caller's readIndex 78 *readIndex = (*readIndex + numberOfFrames) % m_buffer.size(); 79 } 80 81 int ReverbAccumulationBuffer::accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames) 82 { 83 size_t bufferLength = m_buffer.size(); 84 85 size_t writeIndex = (*readIndex + delayFrames) % bufferLength; 86 87 // Update caller's readIndex 88 *readIndex = (*readIndex + numberOfFrames) % bufferLength; 89 90 size_t framesAvailable = bufferLength - writeIndex; 91 size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable); 92 size_t numberOfFrames2 = numberOfFrames - numberOfFrames1; 93 94 float* destination = m_buffer.data(); 95 96 bool isSafe = writeIndex <= bufferLength && numberOfFrames1 + writeIndex <= bufferLength && numberOfFrames2 <= bufferLength; 97 ASSERT(isSafe); 98 if (!isSafe) 99 return 0; 100 101 vadd(source, 1, destination + writeIndex, 1, destination + writeIndex, 1, numberOfFrames1); 102 103 // Handle wrap-around if necessary 104 if (numberOfFrames2 > 0) 105 vadd(source + numberOfFrames1, 1, destination, 1, destination, 1, numberOfFrames2); 106 107 return writeIndex; 108 } 109 110 void ReverbAccumulationBuffer::reset() 111 { 112 m_buffer.zero(); 113 m_readIndex = 0; 114 m_readTimeFrame = 0; 115 } 116 117 } // namespace WebCore 118 119 #endif // ENABLE(WEB_AUDIO) 120