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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVProjectionGenerator.java 6 import com.jme3.math.Triangle;
54 Triangle triangle = new Triangle(); local
64 mesh.getTriangle(i, triangle);
65 Vector3f n = triangle.getNormal();
71 uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1];
72 uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2];
73 uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1];
74 uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2]
140 Triangle triangle = new Triangle(); local
201 Triangle triangle = new Triangle(); local
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  /development/samples/Snake/src/com/example/android/snake/
BackgroundView.java 63 for (int triangle = 0; triangle < mColors.length; triangle++) {
64 // Set color for all vertex points to current triangle color
65 Arrays.fill(mFillColors, mColors[triangle]);
67 // Draw one triangle
71 triangle * 2, 3, // Use 3 vertices via Index Array with offset 2
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_util_DebugShapeFactory.cpp 50 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) {
51 processTriangle(triangle, partId, triangleIndex);
54 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) {
56 vertexA = triangle[0];
57 vertexB = triangle[1];
58 vertexC = triangle[2];
64 // triangle =
123 // Grab the data for this triangle from the hull
  /external/chromium/chrome/browser/resources/shared/css/
tree.css.js 8 var ctx = document.getCSSCanvasContext('2d', 'tree-triangle', a + 1, a2 + 2);
  /external/webkit/Tools/DumpRenderTree/chromium/
WebThemeControlDRTWin.cpp 141 void WebThemeControlDRTWin::triangle(int x0, int y0, function in class:WebThemeControlDRTWin
230 // The length of a triangle side for the corner marks.
246 // Draw a triangle in the upper left corner of the control.
247 triangle(m_left, m_top,
253 // Draw a triangle in the upper right corner of the control.
254 triangle(m_right, m_top,
260 // Draw a triangle in the bottom right corner of the control.
261 triangle(m_right, m_bottom,
267 // Draw a triangle in the bottom left corner of the control.
268 triangle(m_left, m_bottom
    [all...]
WebThemeControlDRTWin.h 147 // Draws a triangle of size specified by the three pairs of coordinates,
150 void triangle(int x0, int y0, int x1, int y1, int x2, int y2, SkColor color);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 176 // The number of bytes needed is: (floats in a vertex) * (vertices in a triangle) * (# of triangles) * (size of float in bytes)
190 // Grab the data for this triangle from the hull
222 public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) {
224 // The new Vector is needed as the given triangle reference is from a pool
225 vertices.add(new Vector3f(triangle[0]));
226 vertices.add(new Vector3f(triangle[1]));
227 vertices.add(new Vector3f(triangle[2]));
231 * Retrieves the vertices from the Triangle buffer.
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 269 // Fetches the given control point triangle for this segment.
270 LoopBlinnLocalTriangulator::Triangle* getTriangle(int index)
582 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
584 LoopBlinnLocalTriangulator::Vertex* vert = triangle->getVertex(j);
870 : triangle(0)
875 // The triangle this interval is associated with
876 LoopBlinnLocalTriangulator::Triangle* triangle; member in struct:WebCore::__anon17853::SweepData
877 // The segment the triangle is associated wit
985 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
1105 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local
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  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TempVars.java 154 * Fetching triangle from mesh
156 public final Triangle triangle = new Triangle(); field in class:TempVars
  /external/eigen/blas/
chbmv.f 57 * position 2 in row k, and so on. The top left k by k triangle
75 * row 2, and so on. The bottom right k by k triangle of the
229 * Form y when upper triangle of A is stored.
269 * Form y when lower triangle of A is stored.
dsbmv.f 57 * position 2 in row k, and so on. The top left k by k triangle
75 * row 2, and so on. The bottom right k by k triangle of the
223 * Form y when upper triangle of A is stored.
263 * Form y when lower triangle of A is stored.
ssbmv.f 57 * position 2 in row k, and so on. The top left k by k triangle
75 * row 2, and so on. The bottom right k by k triangle of the
225 * Form y when upper triangle of A is stored.
265 * Form y when lower triangle of A is stored.
zhbmv.f 57 * position 2 in row k, and so on. The top left k by k triangle
75 * row 2, and so on. The bottom right k by k triangle of the
229 * Form y when upper triangle of A is stored.
269 * Form y when lower triangle of A is stored.
dspr.f 136 * Form A when upper triangle is stored in AP.
167 * Form A when lower triangle is stored in AP.
sspr.f 136 * Form A when upper triangle is stored in AP.
167 * Form A when lower triangle is stored in AP.
chpmv.f 192 * Form y when AP contains the upper triangle.
229 * Form y when AP contains the lower triangle.
chpr.f 142 * Form A when upper triangle is stored in AP.
179 * Form A when lower triangle is stored in AP.
chpr2.f 165 * Form A when upper triangle is stored in AP.
208 * Form A when lower triangle is stored in AP.
ctbmv.f 75 * position 2 in row k, and so on. The top left k by k triangle
93 * row 2, and so on. The bottom right k by k triangle of the
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
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  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 124 // Triangle intersection using barycentric coord method
125 function Triangle(p1, p2, p3) {
160 Triangle.prototype.intersect = function(orig, dir, near, far) {
192 var triangle = this.triangles[i];
193 var d = triangle.intersect(origin, dir, near, far);
197 closest = triangle;
248 var triangle = this.triangles[i];
249 var d = triangle.intersect(O, D, near, far);
331 triangles[i++] = new Triangle(tfl, tfr, bfr);
332 triangles[i++] = new Triangle(tfl, bfr, bfl)
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  /build/tools/droiddoc/templates-pdk/assets/
android-developer-reference.js 137 // 12 is the width of the triangle and padding extra space
146 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
155 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
206 node.plus_img.src = me.toroot + "assets/images/triangle-opened-small.png";
335 trigger.src = toRoot + "assets/images/triangle-opened.png";
341 trigger.src = toRoot + "assets/images/triangle-closed.png";
  /external/doclava/res/assets/templates/assets/
doclava-developer-reference.js 118 // 12 is the width of the triangle and padding extra space
127 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
136 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png";
187 node.plus_img.src = me.toroot + "assets/images/triangle-opened-small.png";
316 trigger.src = toRoot + "assets/images/triangle-opened.png";
322 trigger.src = toRoot + "assets/images/triangle-closed.png";
  /external/doclava/res/assets/templates/
diff.cs 38 background-image: url("<?cs var:triangle.opened ?>");
42 background-image: url("<?cs var:triangle.closed?>");
  /external/jmonkeyengine/engine/src/core/com/jme3/bounding/
BoundingBox.java 118 public void computeFromTris(Triangle[] tris, int start, int end) {
157 Triangle triangle = vars.triangle; local
164 mesh.getTriangle(indices[i], triangle);
165 point = triangle.get(0);
167 point = triangle.get(1);
169 point = triangle.get(2);
758 } else if (other instanceof Triangle) {
759 Triangle t = (Triangle) other;
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