/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVProjectionGenerator.java | 6 import com.jme3.math.Triangle; 54 Triangle triangle = new Triangle(); local 64 mesh.getTriangle(i, triangle); 65 Vector3f n = triangle.getNormal(); 71 uvCoordinates[pointIndex++] = (triangle.get1().y - min.y) / ext[1]; 72 uvCoordinates[pointIndex++] = (triangle.get1().z - min.z) / ext[2]; 73 uvCoordinates[pointIndex++] = (triangle.get2().y - min.y) / ext[1]; 74 uvCoordinates[pointIndex++] = (triangle.get2().z - min.z) / ext[2] 140 Triangle triangle = new Triangle(); local 201 Triangle triangle = new Triangle(); local [all...] |
/development/samples/Snake/src/com/example/android/snake/ |
BackgroundView.java | 63 for (int triangle = 0; triangle < mColors.length; triangle++) { 64 // Set color for all vertex points to current triangle color 65 Arrays.fill(mFillColors, mColors[triangle]); 67 // Draw one triangle 71 triangle * 2, 3, // Use 3 vertices via Index Array with offset 2
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_util_DebugShapeFactory.cpp | 50 virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) { 51 processTriangle(triangle, partId, triangleIndex); 54 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) { 56 vertexA = triangle[0]; 57 vertexB = triangle[1]; 58 vertexC = triangle[2]; 64 // triangle = 123 // Grab the data for this triangle from the hull
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/external/chromium/chrome/browser/resources/shared/css/ |
tree.css.js | 8 var ctx = document.getCSSCanvasContext('2d', 'tree-triangle', a + 1, a2 + 2);
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/external/webkit/Tools/DumpRenderTree/chromium/ |
WebThemeControlDRTWin.cpp | 141 void WebThemeControlDRTWin::triangle(int x0, int y0, function in class:WebThemeControlDRTWin 230 // The length of a triangle side for the corner marks. 246 // Draw a triangle in the upper left corner of the control. 247 triangle(m_left, m_top, 253 // Draw a triangle in the upper right corner of the control. 254 triangle(m_right, m_top, 260 // Draw a triangle in the bottom right corner of the control. 261 triangle(m_right, m_bottom, 267 // Draw a triangle in the bottom left corner of the control. 268 triangle(m_left, m_bottom [all...] |
WebThemeControlDRTWin.h | 147 // Draws a triangle of size specified by the three pairs of coordinates, 150 void triangle(int x0, int y0, int x1, int y1, int x2, int y2, SkColor color);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
DebugShapeFactory.java | 176 // The number of bytes needed is: (floats in a vertex) * (vertices in a triangle) * (# of triangles) * (size of float in bytes) 190 // Grab the data for this triangle from the hull 222 public void processTriangle(Vector3f[] triangle, int partId, int triangleIndex) { 224 // The new Vector is needed as the given triangle reference is from a pool 225 vertices.add(new Vector3f(triangle[0])); 226 vertices.add(new Vector3f(triangle[1])); 227 vertices.add(new Vector3f(triangle[2])); 231 * Retrieves the vertices from the Triangle buffer.
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathProcessor.cpp | 269 // Fetches the given control point triangle for this segment. 270 LoopBlinnLocalTriangulator::Triangle* getTriangle(int index) 582 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local 584 LoopBlinnLocalTriangulator::Vertex* vert = triangle->getVertex(j); 870 : triangle(0) 875 // The triangle this interval is associated with 876 LoopBlinnLocalTriangulator::Triangle* triangle; member in struct:WebCore::__anon17853::SweepData 877 // The segment the triangle is associated wit 985 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local 1105 LoopBlinnLocalTriangulator::Triangle* triangle = seg->getTriangle(i); local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TempVars.java | 154 * Fetching triangle from mesh
156 public final Triangle triangle = new Triangle();
field in class:TempVars
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/external/eigen/blas/ |
chbmv.f | 57 * position 2 in row k, and so on. The top left k by k triangle 75 * row 2, and so on. The bottom right k by k triangle of the 229 * Form y when upper triangle of A is stored. 269 * Form y when lower triangle of A is stored.
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dsbmv.f | 57 * position 2 in row k, and so on. The top left k by k triangle 75 * row 2, and so on. The bottom right k by k triangle of the 223 * Form y when upper triangle of A is stored. 263 * Form y when lower triangle of A is stored.
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ssbmv.f | 57 * position 2 in row k, and so on. The top left k by k triangle 75 * row 2, and so on. The bottom right k by k triangle of the 225 * Form y when upper triangle of A is stored. 265 * Form y when lower triangle of A is stored.
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zhbmv.f | 57 * position 2 in row k, and so on. The top left k by k triangle 75 * row 2, and so on. The bottom right k by k triangle of the 229 * Form y when upper triangle of A is stored. 269 * Form y when lower triangle of A is stored.
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dspr.f | 136 * Form A when upper triangle is stored in AP. 167 * Form A when lower triangle is stored in AP.
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sspr.f | 136 * Form A when upper triangle is stored in AP. 167 * Form A when lower triangle is stored in AP.
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chpmv.f | 192 * Form y when AP contains the upper triangle. 229 * Form y when AP contains the lower triangle.
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chpr.f | 142 * Form A when upper triangle is stored in AP. 179 * Form A when lower triangle is stored in AP.
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chpr2.f | 165 * Form A when upper triangle is stored in AP. 208 * Form A when lower triangle is stored in AP.
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ctbmv.f | 75 * position 2 in row k, and so on. The top left k by k triangle 93 * row 2, and so on. The bottom right k by k triangle of the
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 124 // Triangle intersection using barycentric coord method 125 function Triangle(p1, p2, p3) { 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 192 var triangle = this.triangles[i]; 193 var d = triangle.intersect(origin, dir, near, far); 197 closest = triangle; 248 var triangle = this.triangles[i]; 249 var d = triangle.intersect(O, D, near, far); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl) [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 124 // Triangle intersection using barycentric coord method 125 function Triangle(p1, p2, p3) { 160 Triangle.prototype.intersect = function(orig, dir, near, far) { 192 var triangle = this.triangles[i]; 193 var d = triangle.intersect(origin, dir, near, far); 197 closest = triangle; 248 var triangle = this.triangles[i]; 249 var d = triangle.intersect(O, D, near, far); 331 triangles[i++] = new Triangle(tfl, tfr, bfr); 332 triangles[i++] = new Triangle(tfl, bfr, bfl) [all...] |
/build/tools/droiddoc/templates-pdk/assets/ |
android-developer-reference.js | 137 // 12 is the width of the triangle and padding extra space 146 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png"; 155 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png"; 206 node.plus_img.src = me.toroot + "assets/images/triangle-opened-small.png"; 335 trigger.src = toRoot + "assets/images/triangle-opened.png"; 341 trigger.src = toRoot + "assets/images/triangle-closed.png";
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/external/doclava/res/assets/templates/assets/ |
doclava-developer-reference.js | 118 // 12 is the width of the triangle and padding extra space 127 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png"; 136 node.plus_img.src = me.toroot + "assets/images/triangle-closed-small.png"; 187 node.plus_img.src = me.toroot + "assets/images/triangle-opened-small.png"; 316 trigger.src = toRoot + "assets/images/triangle-opened.png"; 322 trigger.src = toRoot + "assets/images/triangle-closed.png";
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/external/doclava/res/assets/templates/ |
diff.cs | 38 background-image: url("<?cs var:triangle.opened ?>"); 42 background-image: url("<?cs var:triangle.closed?>");
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/external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
BoundingBox.java | 118 public void computeFromTris(Triangle[] tris, int start, int end) {
157 Triangle triangle = vars.triangle;
local 164 mesh.getTriangle(indices[i], triangle);
165 point = triangle.get(0);
167 point = triangle.get(1);
169 point = triangle.get(2);
758 } else if (other instanceof Triangle) {
759 Triangle t = (Triangle) other; [all...] |