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  /external/quake/quake/src/QW/client/
mathlib.h 23 typedef vec_t vec3_t[3]; typedef
36 extern vec3_t vec3_origin;
46 void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);
48 vec_t _DotProduct (vec3_t v1, vec3_t v2);
49 void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out)
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view.h 30 float V_CalcRoll (vec3_t angles, vec3_t velocity);
pmove.h 23 vec3_t normal;
33 vec3_t endpos; // final position
42 vec3_t origin;
44 vec3_t mins, maxs; // only for non-bsp models
54 vec3_t origin;
55 vec3_t angles;
56 vec3_t velocity;
97 int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
99 int PM_PointContents (vec3_t point);
100 qboolean PM_TestPlayerPosition (vec3_t point);
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render.h 40 vec3_t origin;
41 vec3_t angles;
89 vec3_t vieworg;
90 vec3_t viewangles;
105 extern vec3_t r_origin, vpn, vright, vup;
126 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
127 void R_RocketTrail (vec3_t start, vec3_t end, int type);
130 void R_BlobExplosion (vec3_t org)
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sound.h 74 vec3_t origin; // origin of sound effect
92 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
97 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
147 extern vec3_t listener_origin;
148 extern vec3_t listener_forward;
149 extern vec3_t listener_right;
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r_shared.h 57 extern vec3_t vup, base_vup;
58 extern vec3_t vpn, base_vpn;
59 extern vec3_t vright, base_vright;
108 extern vec3_t sxformaxis[4]; // s axis transformed into viewspace
109 extern vec3_t txformaxis[4]; // t axis transformed into viewspac
111 extern vec3_t modelorg, base_modelorg;
120 extern void TransformVector (vec3_t in, vec3_t out);
gl_test.c 28 vec3_t origin;
29 vec3_t normal;
30 vec3_t up;
31 vec3_t right;
32 vec3_t reflect;
48 plane_t *HitPlane (vec3_t start, vec3_t end)
64 void Test_Spawn (vec3_t origin)
68 vec3_t temp;
69 vec3_t normal;
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mathlib.c 27 vec3_t vec3_origin = {0,0,0};
34 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
37 vec3_t n;
56 void PerpendicularVector( vec3_t dst, const vec3_t src )
61 vec3_t tempvec;
93 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees
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pmovetst.c 26 extern vec3_t player_mins;
27 extern vec3_t player_maxs;
74 hull_t *PM_HullForBox (vec3_t mins, vec3_t maxs)
93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p)
126 int PM_PointContents (vec3_t p)
176 qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace)
183 vec3_t mid;
316 qboolean PM_TestPlayerPosition (vec3_t pos)
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modelgen.h 62 vec3_t scale;
63 vec3_t scale_origin;
65 vec3_t eyeposition;
  /external/quake/quake/src/WinQuake/
world.h 24 vec3_t normal;
34 vec3_t endpos; // final position
59 int SV_PointContents (vec3_t p);
60 int SV_TruePointContents (vec3_t p);
67 trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
mathlib.h 23 typedef vec_t vec3_t[3]; typedef
36 extern vec3_t vec3_origin;
46 void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);
48 vec_t _DotProduct (vec3_t v1, vec3_t v2);
49 void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out)
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snd_null.cpp 53 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
57 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
74 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
render.h 48 vec3_t msg_origins[2]; // last two updates (0 is newest)
49 vec3_t origin;
50 vec3_t msg_angles[2]; // last two updates (0 is newest)
51 vec3_t angles;
95 vec3_t vieworg;
96 vec3_t viewangles;
111 extern vec3_t r_origin, vpn, vright, vup;
131 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
132 void R_RocketTrail (vec3_t start, vec3_t end, int type);
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view.h 33 float V_CalcRoll (vec3_t angles, vec3_t velocity);
chase.cpp 29 vec3_t chase_pos;
30 vec3_t chase_angles;
32 vec3_t chase_dest;
33 vec3_t chase_dest_angles;
50 void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
64 vec3_t forward, up, right;
65 vec3_t dest, stop;
sound.h 83 vec3_t origin; // origin of sound effect
101 void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
106 void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
156 extern vec3_t listener_origin;
157 extern vec3_t listener_forward;
158 extern vec3_t listener_right
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r_shared.h 60 extern vec3_t vup, base_vup;
61 extern vec3_t vpn, base_vpn;
62 extern vec3_t vright, base_vright;
111 extern vec3_t sxformaxis[4]; // s axis transformed into viewspace
112 extern vec3_t txformaxis[4]; // t axis transformed into viewspac
114 extern vec3_t modelorg, base_modelorg;
123 extern void TransformVector (vec3_t in, vec3_t out);
gl_test.cpp 28 vec3_t origin;
29 vec3_t normal;
30 vec3_t up;
31 vec3_t right;
32 vec3_t reflect;
48 plane_t *HitPlane (vec3_t start, vec3_t end)
64 void Test_Spawn (vec3_t origin)
68 vec3_t temp;
69 vec3_t normal;
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mathlib.cpp 27 vec3_t vec3_origin = {0,0,0};
34 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
37 vec3_t n;
56 void PerpendicularVector( vec3_t dst, const vec3_t src )
61 vec3_t tempvec;
93 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
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client.h 24 vec3_t viewangles;
74 vec3_t origin;
92 vec3_t start, end;
170 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
172 vec3_t viewangles;
174 vec3_t mvelocity[2]; // update by server, used for lean+bob
176 vec3_t velocity; // lerped between mvelocity[0] and [1]
178 vec3_t punchangle; // temporary offset
  /external/quake/quake/src/QW/server/
world.h 24 vec3_t normal;
34 vec3_t endpos; // final position
73 int SV_PointContents (vec3_t p);
79 trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
93 edict_t *SV_TestPlayerPosition (edict_t *ent, vec3_t origin);
progdefs.h 54 vec3_t v_forward;
55 vec3_t v_up;
56 vec3_t v_right;
60 vec3_t trace_endpos;
61 vec3_t trace_plane_normal;
82 vec3_t absmin;
83 vec3_t absmax;
88 vec3_t origin;
89 vec3_t oldorigin;
90 vec3_t velocity
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  /frameworks/native/services/sensorservice/
Fusion.h 37 vec3_t x1;
59 void handleGyro(const vec3_t& w, float dT);
60 status_t handleAcc(const vec3_t& a);
61 status_t handleMag(const vec3_t& m);
63 vec3_t getBias() const;
69 vec3_t Ba, Bm;
72 vec<vec3_t, 3> mData;
75 bool checkInitComplete(int, const vec3_t& w, float d = 0);
78 void predict(const vec3_t& w, float dT);
79 void update(const vec3_t& z, const vec3_t& Bi, float sigma)
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  /external/quake/quake/src/QW/progs/
progdefs.h 35 vec3_t v_forward;
36 vec3_t v_up;
37 vec3_t v_right;
41 vec3_t trace_endpos;
42 vec3_t trace_plane_normal;
63 vec3_t absmin;
64 vec3_t absmax;
69 vec3_t origin;
70 vec3_t oldorigin;
71 vec3_t velocity;
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