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  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 151 const GLfloat vertices[] = { local
166 glVertexPointer(3, GL_FLOAT, 0, vertices);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 163 final float vertices[] = { local
186 ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
189 mVertexBuffer.put(vertices);
  /development/samples/Compass/src/com/example/android/compass/
CompassActivity.java 165 float vertices[] = { local
188 vbb = ByteBuffer.allocateDirect(vertices.length*4);
191 mVertexBuffer.put(vertices);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Surface.java 88 Vector3f[] vertices = new Vector3f[(uSegments + 1) * (vSegments + 1)]; local
97 vertices[arrayIndex++] = interpolationResult;
120 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(vertices.length);
122 Vector3f n = FastMath.computeNormal(vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
125 //preparing normal list (the order of normals must match the order of vertices)
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
SharedGraphicsContext3D.cpp 349 float vertices[] = { 0.0f, 0.0f, local
355 m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, sizeof(vertices), vertices, GraphicsContext3D::STATIC_DRAW);
  /frameworks/base/libs/hwui/
Matrix.cpp 421 float vertices[] = { local
431 float px = vertices[i];
432 float py = vertices[i + 1];
439 vertices[i] = x * z;
440 vertices[i + 1] = y * z;
443 r.left = r.right = vertices[0];
444 r.top = r.bottom = vertices[1];
447 x = vertices[i];
448 y = vertices[i + 1];
DisplayListOp.h 749 TextureVertex vertices[6 * ops.size()]; local
750 TextureVertex* vertex = &vertices[0];
769 return renderer.drawBitmaps(mBitmap, ops.size(), &vertices[0], bounds, mPaint);
876 float* vertices, int* colors, SkPaint* paint)
877 : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
879 mVertices(vertices), mColors(colors) {}
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OpenGLRenderer.cpp 2391 void* vertices = vertexBuffer.getBuffer(); local
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  /frameworks/native/opengl/tests/tritex/
tritex.cpp 232 const GLfloat vertices[] = { local
253 glVertexPointer(3, GL_FLOAT, 0, vertices);
  /external/ceres-solver/internal/ceres/
visibility_based_preconditioner.cc 172 // vertices and approximating it with a degree-2 maximum spanning
507 const HashSet<int>& vertices = forest.vertices(); local
508 CHECK_EQ(vertices.size(), num_clusters_);
512 for (HashSet<int>::const_iterator it1 = vertices.begin();
513 it1 != vertices.end();
544 // Construct a graph whose vertices are the clusters, and the edge
546 // vertices.
577 // Canonical views clustering returns a HashMap from vertices to
579 // possible that some of the vertices may not be associated with an
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  /external/skia/legacy/src/core/
SkConcaveToTriangles.cpp 17 // No new vertices are created in the triangulation: triangles are constructed
24 // unfortunately introduces T-vertices. Make it robust without T-vertices.
169 // The next and previous vertices around the polygon.
606 DebugPrintf("\nSorted Vertices:\n");
682 DebugPrintf("Zeroing vertices\n");
685 // Initialize vertices.
686 DebugPrintf("Initializing vertices\n");
824 DebugPrintf("Counting vertices: ");
830 FailureMessage("Vertices do not seem to be in a linked chain\n")
952 SkTDArray<Vertex> vertices; local
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  /external/skia/src/gpu/
GrDrawTarget.h 173 * There are three types of "sources" of geometry (vertices and indices) for
175 * indices and vertices can use different source types. Once a source is
217 * Reserves space for vertices and/or indices. Zero can be specifed as
219 * space for only indices or only vertices. If zero is specifed for
223 * If the function returns true then the reserve suceeded and the vertices
230 * The pointers to the space allocated for vertices and indices remain valid
235 * @param vertexLayout the format of vertices (ignored if vertexCount == 0).
236 * @param vertexCount the number of vertices to reserve space for. Can be
239 * @param vertices will point to reserved vertex space if vertexCount is
247 void** vertices,
570 void* vertices() const { GrAssert(this->succeeded()); return fVertices; } function in class:GrDrawTarget::AutoReleaseGeometry
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 94 * x (numSlices x 1) much of vertices
398 FloatBuffer vertices = mSpheres[i].getVertices(); local
399 GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, vertices.limit()
400 * Sphere.FLOAT_SIZE, vertices, GLES20.GL_STATIC_DRAW);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 116 static GLOBJECT * newGLObject(long vertices, int vertexComponents,
123 result->count = vertices;
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
127 result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte));
130 result->normalArray = (GLfixed *)malloc(vertices * 3 *
207 const long vertices = triangleCount * 3; local
213 result = newGLObject(vertices, 3, 1);
338 // Set number of vertices in object to the actual amount created.
351 const long vertices = triangleCount * 3; local
356 result = newGLObject(vertices, 2, 0)
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 420 float[] vertices = BufferUtils.getFloatArray(positions); local
454 //these vertices need to be thrown on XY plane
456 Vector3f[] verts = new Vector3f[vertices.length / 3];
458 temp[0] = vertices[j * 3] * taperScale;
459 temp[1] = vertices[j * 3 + 1] * taperScale;
478 //(which is less by 1 than its number of vertices)
480 //and multiplied by the amount of bevel curve repeats which is equal to the amount of vertices on the target curve
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 116 // reading vertices
117 Vector3f[] vertices = this.getVertices(structure, blenderContext); local
118 int verticesAmount = vertices.length;
120 // vertices Colors
157 // this map's key is the vertex index from 'vertices 'table and the value are indices from 'vertexList'
199 Vector3f n = FastMath.computeNormal(vertices[v1], vertices[v2], vertices[v3]);
200 this.addNormal(n, normalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
515 Vector3f[] vertices = new Vector3f[verticesAmount]; local
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  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 101 VertexData[] vertices = new VertexData[size]; local
103 vertices[i] = new VertexData();
105 return vertices;
143 VertexData[] vertices; local
146 vertices = processTriangles(mesh, index, v, t);
149 vertices = processTriangleStrip(mesh, index, v, t);
152 vertices = processTriangleFan(mesh, index, v, t);
159 processTriangleData(mesh, vertices, approxTangents);
192 VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3); local
203 vertices[index[0]].triangles.add(triData)
218 VertexData[] vertices = initVertexData(vertexBuffer.capacity() \/ 3); local
266 VertexData[] vertices = initVertexData(vertexBuffer.capacity() \/ 3); local
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  /external/webkit/Source/WebCore/platform/graphics/chromium/
GLES2Canvas.cpp 556 static void interpolateQuadratic(FloatPointVector* vertices, const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2)
561 vertices->append(c.evaluate(t));
564 static void interpolateCubic(FloatPointVector* vertices, const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3)
569 vertices->append(c.evaluate(t));
574 PolygonData(FloatPointVector* vertices, WTF::Vector<short>* indices)
575 : m_vertices(vertices)
677 FloatPointVector vertices; local
678 vertices.reserveInitialCapacity(inVertices.size());
679 PolygonData data(&vertices, &indices);
687 vertices.append(FloatPoint(inVertex[0], inVertex[1]))
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  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 462 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; local
463 glVertexPointer(2, GL_FLOAT, 0, vertices);
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  /frameworks/native/opengl/tests/angeles/
demo.c 116 static GLOBJECT * newGLObject(long vertices, int vertexComponents,
123 result->count = vertices;
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
127 result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte));
130 result->normalArray = (GLfixed *)malloc(vertices * 3 *
207 const long vertices = triangleCount * 3; local
213 result = newGLObject(vertices, 3, 1);
338 // Set number of vertices in object to the actual amount created.
351 const long vertices = triangleCount * 3; local
356 result = newGLObject(vertices, 2, 0)
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  /external/opencv/cxcore/src/
cxdatastructs.cpp 2887 CvSet *vertices = 0; local
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  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.cpp 809 GLfloat vertices[][2] = { local
815 glVertexPointer(2, GL_FLOAT, 0, vertices);
1665 GLfloat vertices[][2] = { local
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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 2237 T vertices[4*3] = {x , y, z, local
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  /external/zxing/core/
core.jar 
  /prebuilts/tools/common/m2/internal/com/google/code/findbugs/findbugs/2.0.1/
findbugs-2.0.1.jar 

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