/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 160 * Set lighting state. 163 * Specify <code>null</code> to disable lighting.
|
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
MTLLoader.java | 139 material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 256 // no lighting
|
/external/qemu/docs/ |
ANDROID-SKIN-FILES.TXT | 192 an optional high-lighting image. Each sub-key must have a unique 197 - 'image' : PNG image of the high-lighting for the button
|
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
README.txt | 39 lighting.
|
/docs/source.android.com/src/accessories/ |
custom.jd | 19 <p>An accessory for Android can be anything: keyboard, thermometer, robot, lighting control or
|
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestCartoonEdge.java | 79 if (m.getMaterialDef().getName().equals("Phong Lighting")){
|
/external/quake/quake/src/QW/client/ |
bspfile.h | 184 // lighting info
|
d_iface.h | 197 // adjust for lightmap levels for dynamic lighting
|
glquake2.h | 101 // adjust for lightmap levels for dynamic lighting
|
render.h | 56 int dlightframe; // dynamic lighting
|
glquake.h | 147 // adjust for lightmap levels for dynamic lighting
|
r_aliasa.s | 97 // // lighting
|
r_alias.c | 433 // lighting 487 // lighting 654 // rotate the lighting vector into the model's frame of reference
|
/external/quake/quake/src/WinQuake/ |
d_iface.h | 198 // adjust for lightmap levels for dynamic lighting
|
render.h | 62 int dlightframe; // dynamic lighting
|
bspfile.h | 197 // lighting info
|
client.h | 76 float die; // stop lighting after this time
|
r_aliasa.s | 97 // // lighting
|
/external/webkit/Tools/iExploder/iexploder-1.7.2/src/html-attrs/ |
mozilla | 291 lighting-color
|
/frameworks/native/opengl/tests/angeles/ |
README.txt | 39 lighting.
|
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 260 }else if (keyword.equals("lighting")){ 325 mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
|
/development/apps/OBJViewer/com/android/objviewer/ |
OBJViewer.java | 206 // Set up lighting
|
/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLightTerrain.java | 58 * Uses the terrain's lighting texture with normal maps and lights.
|
/external/libvpx/libvpx/examples/includes/geshi/geshi/ |
matlab.php | 107 'lcm','legend','legendre','light','lighting','lightingangle',
|
/external/webkit/Tools/iExploder/iexploder-1.7.2/src/css-properties/ |
mozilla | 168 lighting-color
|