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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 160 * Set lighting state.
163 * Specify <code>null</code> to disable lighting.
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 139 material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
256 // no lighting
  /external/qemu/docs/
ANDROID-SKIN-FILES.TXT 192 an optional high-lighting image. Each sub-key must have a unique
197 - 'image' : PNG image of the high-lighting for the button
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
README.txt 39 lighting.
  /docs/source.android.com/src/accessories/
custom.jd 19 <p>An accessory for Android can be anything: keyboard, thermometer, robot, lighting control or
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestCartoonEdge.java 79 if (m.getMaterialDef().getName().equals("Phong Lighting")){
  /external/quake/quake/src/QW/client/
bspfile.h 184 // lighting info
d_iface.h 197 // adjust for lightmap levels for dynamic lighting
glquake2.h 101 // adjust for lightmap levels for dynamic lighting
render.h 56 int dlightframe; // dynamic lighting
glquake.h 147 // adjust for lightmap levels for dynamic lighting
r_aliasa.s 97 // // lighting
r_alias.c 433 // lighting
487 // lighting
654 // rotate the lighting vector into the model's frame of reference
  /external/quake/quake/src/WinQuake/
d_iface.h 198 // adjust for lightmap levels for dynamic lighting
render.h 62 int dlightframe; // dynamic lighting
bspfile.h 197 // lighting info
client.h 76 float die; // stop lighting after this time
r_aliasa.s 97 // // lighting
  /external/webkit/Tools/iExploder/iexploder-1.7.2/src/html-attrs/
mozilla 291 lighting-color
  /frameworks/native/opengl/tests/angeles/
README.txt 39 lighting.
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 260 }else if (keyword.equals("lighting")){
325 mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 206 // Set up lighting
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLightTerrain.java 58 * Uses the terrain's lighting texture with normal maps and lights.
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
matlab.php 107 'lcm','legend','legendre','light','lighting','lightingangle',
  /external/webkit/Tools/iExploder/iexploder-1.7.2/src/css-properties/
mozilla 168 lighting-color

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