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      1 page.title=Building Custom Accessories
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     19 <p>An accessory for Android can be anything: keyboard, thermometer, robot, lighting control or
     20 anything else you can imagine. Accessories for Android all have one thing in common; they all
     21 connect to an Android device in some way. When starting out to build an accessory, you should
     22 decide how your accessory will connect to Android devices. This page gives you quick overview of
     23 your options for connecting your Android accessory and resources to help you get started.</p>
     24 <h2 id="connecting-over-usb">Connecting over USB</h2>
     25 <p>An accessory that connects to an Android device through a USB cable must support the Android
     26 Open Accessory (AOA) protocol, which specifies how an accessory can establish communication with
     27 an Android device over a USB cable. Due to the low power output of Android devices, the AOA
     28 protocol requires the accessory act as a USB host, which means that the connecting accessory must
     29 power the bus.</p>
     30 <p>The AOA protocol has two versions which support different types of communication. Version
     31 1.0 supports a generic accessory communication and adb debugging. This version of the protocol is
     32 supported by the platform in Android 3.1 (API Level 12) and higher, and supported through an
     33 <a href="https://developers.google.com/android/add-ons/google-apis/">Add-On Library</a> in Android
     34 2.3.4 (API Level 10) and higher. Version 2.0 of the protocol is available in Android 4.1 (API Level
     35 16) and adds audio streaming and human interface device (HID) capabilities.</p>
     36 <p>If you use the general accessory protocol to communicate with your accessory (rather than the
     37 adb or audio protocol), you must provide an Android application that can detect the connection of
     38 your USB accessory and establish communication.</p>
     39 <h3 id="next-steps">Next steps</h3>
     40 <p>To get started on building an Android accessory that uses a USB connection:</p>
     41 <ul>
     42 <li>Select a hardware platform or build a hardware device that can support USB host mode.</li>
     43 <li>Review the <a href="{@docRoot}accessories/index.html">AOA protocol</a> specifications to understand
     44   how to implement this protocol on your accessory hardware. Implementing the
     45   <a href="{@docRoot}accessories/aoa2.html">AOA 2.0 protocol</a> is recommended for all new Android USB
     46   accessories.</li>
     47 <li>Review the ADK 2012 <a href="http://developer.android.com/tools/adk/adk2.html#src-download">firmware source code</a>
     48   (<code>&lt;adk-src&gt;/adk2012/board/library/ADK2/</code>), which demonstrates an implementation of an accessory
     49   using a USB connection for general data communications and audio streaming.</li>
     50 <li>If you are planning to build an Android application that communicates with your accessory
     51   via USB, review the ADK 2012 Android
     52   <a href="http://developer.android.com/tools/adk/adk2.html#src-download">application source code</a>
     53   (<code>&lt;adk-src&gt;/adk2012/app/</code>).</li>
     54 </ul>
     55 <h2 id="connecting-over-bluetooth">Connecting over Bluetooth</h2>
     56 <p>An accessory that connects with Android devices over a Bluetooth connection can use the
     57 various connection profiles supported by Android, including the Simple Serial Protocol (SSP) and
     58 Advanced Audio Distribution Profile (A2DP) profile. An accessory that uses Bluetooth to connect to
     59 Android devices must support Bluetooth communications and at least one of the supported connection
     60 profiles.</p>
     61 <p>Users must enable Bluetooth on their Android device and pair with your accessory in order to
     62 use it. You can also provide a secondary Android application that handles any specialized
     63 communication, such as data input or control outputs, to interface with your accessory.</p>
     64 <h3 id="next-steps_1">Next steps</h3>
     65 <p>To get started on building an Android accessory that uses a Bluetooth connection:</p>
     66 <ul>
     67 <li>Select a hardware platform or build an hardware device that can support Bluetooth
     68   communications and an Android supported connection profile, such as SSP or A2DP.</li>
     69 <li>Review the ADK 2012 <a href="http://developer.android.com/tools/adk/adk2.html#src-download">firmware source code</a>
     70   (<code>&lt;adk-src&gt;/adk2012/board/library/ADK2/</code>), which includes an example implementation
     71   of general data communications and audio streaming using a Bluetooth connection.</li>
     72 <li>If you are planning to build an Android application that communicates with your accessory
     73   via Bluetooth, review the ADK 2012 Android
     74   <a href="http://developer.android.com/tools/adk/adk2.html#src-download">application source code</a>
     75   (<code>&lt;adk-src&gt;/adk2012/app/</code>).</li>
     76 </ul>
     77 <p><strong>Note:</strong> The ADK 2012 source code includes an open source Bluetooth stack which
     78 is built for the Texas Instruments CC2564 chip, but can work with any Bluetooth chip that
     79 supports a standard Host/Controller Interface (HCI).</p>
     80