/frameworks/native/include/gui/ |
GLConsumer.h | 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 55 * texture target, in the EGL context of the first thread that calls 379 // mFence is the EGL sync object that must signal before the buffer
|
/frameworks/native/opengl/libs/EGL/ |
egl_display.h | 25 #include <EGL/egl.h> 26 #include <EGL/eglext.h> 73 // underlying EGL implementation. They can be called by any thread without 123 bool finishOnSwap; // property: debug.egl.finish 124 bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion 185 // EGL implementation is "awake" (not hibernating) and ready for use as long 198 // A move constructor would save an enter()/leave() pair on every EGL API 240 // Does not ensure EGL is unhibernated. Use with caution: calls into the 241 // underlying EGL implementation are not safe [all...] |
egl_tls.cpp | 25 #include <EGL/egl.h> 79 property_get("debug.egl.callstack", value, "0"); 117 // This must clear the error from all the underlying EGL implementations as 118 // well as the EGL wrapper layer.
|
/frameworks/native/opengl/tests/hwc/ |
hwcTestLib.h | 25 #include <EGL/egl.h> 26 #include <EGL/eglext.h>
|
/frameworks/native/opengl/tools/glgen/stubs/egl/ |
EGLExtcHeader.cpp | 27 #include <EGL/egl.h> 28 #include <EGL/eglext.h>
|
/frameworks/native/services/surfaceflinger/ |
DisplayDevice.h | 25 #include <EGL/egl.h> 26 #include <EGL/eglext.h>
|
/sdk/emulator/opengl/host/libs/libOpenglRender/ |
egl_proc.h | 19 #include <EGL/egl.h> 21 #include <EGL/eglext.h>
|
FrameBuffer.h | 25 #include <EGL/egl.h>
|
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES2.cpp | 18 #include <EGL/egl.h>
|
RendererES3.cpp | 18 #include <EGL/egl.h>
|
/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.h | 28 #include <EGL/egl.h> 55 // The GLEnv class provides functionality related to the EGL environment, which 57 // a new environment or base it off the currently active EGL environment. In 58 // order to do the latter, an EGL environment must be setup already (though not 128 // Obtain the environment's EGL surface. 149 // Obtain the environment's EGL context. 156 // Obtain the environment's EGL display. 168 // Returns true if there is any EGL context active in the current thread. 198 // Checks if the current environment is in an EGL error state. If so, i [all...] |
/frameworks/native/opengl/tests/configdump/ |
configdump.cpp | 20 #include <EGL/egl.h>
|
/frameworks/native/opengl/tests/include/ |
EGLUtils.h | 26 #include <EGL/egl.h>
|
/sdk/emulator/opengl/tests/ut_renderer/ |
RendererContext.h | 22 #include <EGL/egl.h>
|
/ndk/build/tools/ |
dev-platform-import.sh | 434 EGL/egl.h \ 435 EGL/eglext.h \ 436 EGL/eglplatform.h
|
/device/generic/goldfish/opengl/system/renderControl_enc/ |
renderControl_enc.h | 12 #include <EGL/egl.h>
|
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
Config.h | 7 // Config.h: Defines the egl::Config class, describing the format, type 8 // and size for an egl::Surface. Implements EGLConfig and related functionality. 9 // [EGL 1.4] section 3.4 page 15. 15 #include <EGL/egl.h> 22 namespace egl namespace 68 EGLint mSurfaceType; // Which types of EGL surfaces are supported. 75 // Function object used by STL sorting routines for ordering Configs according to [EGL] section 3.4.1 page 24. 105 const egl::Config *get(EGLConfig configHandle);
|
/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.h | 20 #include <EGL/egl.h>
|
/frameworks/base/core/jni/ |
android_view_HardwareRenderer.cpp | 23 #include <EGL/egl_cache.h>
|
/frameworks/native/opengl/tests/gl_perf/ |
gl2_perf.cpp | 23 #include <EGL/egl.h>
|
/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 24 #include <EGL/egl.h>
|
/frameworks/native/opengl/tests/swapinterval/ |
swapinterval.cpp | 21 #include <EGL/egl.h>
|
/frameworks/rs/driver/ |
rsdGL.h | 21 #include <EGL/egl.h> 42 } egl; member in struct:RsdGLRec
|
/hardware/libhardware/modules/hwcomposer/ |
hwcomposer.cpp | 27 #include <EGL/egl.h>
|
/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
Android.mk | 7 $(call emugl-set-shared-library-subpath,egl) 24 $(call emugl-set-shared-library-subpath,egl) 34 $(call emugl-set-shared-library-subpath,egl) 38 egl.cpp \ 45 #### egl.cfg #### 49 # version of this file to point to the appropriate HW EGL libraries. 55 LOCAL_MODULE := egl.cfg 58 LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
|