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  /frameworks/native/include/gui/
GLConsumer.h 20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
55 * texture target, in the EGL context of the first thread that calls
379 // mFence is the EGL sync object that must signal before the buffer
  /frameworks/native/opengl/libs/EGL/
egl_display.h 25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
73 // underlying EGL implementation. They can be called by any thread without
123 bool finishOnSwap; // property: debug.egl.finish
124 bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion
185 // EGL implementation is "awake" (not hibernating) and ready for use as long
198 // A move constructor would save an enter()/leave() pair on every EGL API
240 // Does not ensure EGL is unhibernated. Use with caution: calls into the
241 // underlying EGL implementation are not safe
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egl_tls.cpp 25 #include <EGL/egl.h>
79 property_get("debug.egl.callstack", value, "0");
117 // This must clear the error from all the underlying EGL implementations as
118 // well as the EGL wrapper layer.
  /frameworks/native/opengl/tests/hwc/
hwcTestLib.h 25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
  /frameworks/native/opengl/tools/glgen/stubs/egl/
EGLExtcHeader.cpp 27 #include <EGL/egl.h>
28 #include <EGL/eglext.h>
  /frameworks/native/services/surfaceflinger/
DisplayDevice.h 25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
  /sdk/emulator/opengl/host/libs/libOpenglRender/
egl_proc.h 19 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
FrameBuffer.h 25 #include <EGL/egl.h>
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 18 #include <EGL/egl.h>
RendererES3.cpp 18 #include <EGL/egl.h>
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.h 28 #include <EGL/egl.h>
55 // The GLEnv class provides functionality related to the EGL environment, which
57 // a new environment or base it off the currently active EGL environment. In
58 // order to do the latter, an EGL environment must be setup already (though not
128 // Obtain the environment's EGL surface.
149 // Obtain the environment's EGL context.
156 // Obtain the environment's EGL display.
168 // Returns true if there is any EGL context active in the current thread.
198 // Checks if the current environment is in an EGL error state. If so, i
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  /frameworks/native/opengl/tests/configdump/
configdump.cpp 20 #include <EGL/egl.h>
  /frameworks/native/opengl/tests/include/
EGLUtils.h 26 #include <EGL/egl.h>
  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.h 22 #include <EGL/egl.h>
  /ndk/build/tools/
dev-platform-import.sh 434 EGL/egl.h \
435 EGL/eglext.h \
436 EGL/eglplatform.h
  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_enc.h 12 #include <EGL/egl.h>
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Config.h 7 // Config.h: Defines the egl::Config class, describing the format, type
8 // and size for an egl::Surface. Implements EGLConfig and related functionality.
9 // [EGL 1.4] section 3.4 page 15.
15 #include <EGL/egl.h>
22 namespace egl namespace
68 EGLint mSurfaceType; // Which types of EGL surfaces are supported.
75 // Function object used by STL sorting routines for ordering Configs according to [EGL] section 3.4.1 page 24.
105 const egl::Config *get(EGLConfig configHandle);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 20 #include <EGL/egl.h>
  /frameworks/base/core/jni/
android_view_HardwareRenderer.cpp 23 #include <EGL/egl_cache.h>
  /frameworks/native/opengl/tests/gl_perf/
gl2_perf.cpp 23 #include <EGL/egl.h>
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 24 #include <EGL/egl.h>
  /frameworks/native/opengl/tests/swapinterval/
swapinterval.cpp 21 #include <EGL/egl.h>
  /frameworks/rs/driver/
rsdGL.h 21 #include <EGL/egl.h>
42 } egl; member in struct:RsdGLRec
  /hardware/libhardware/modules/hwcomposer/
hwcomposer.cpp 27 #include <EGL/egl.h>
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
Android.mk 7 $(call emugl-set-shared-library-subpath,egl)
24 $(call emugl-set-shared-library-subpath,egl)
34 $(call emugl-set-shared-library-subpath,egl)
38 egl.cpp \
45 #### egl.cfg ####
49 # version of this file to point to the appropriate HW EGL libraries.
55 LOCAL_MODULE := egl.cfg
58 LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl

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