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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "HardwareRenderer"
     18 
     19 #include "jni.h"
     20 #include <nativehelper/JNIHelp.h>
     21 #include <android_runtime/AndroidRuntime.h>
     22 
     23 #include <EGL/egl_cache.h>
     24 
     25 #include <Caches.h>
     26 
     27 #ifdef USE_OPENGL_RENDERER
     28     EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
     29 #endif
     30 
     31 namespace android {
     32 
     33 /**
     34  * Note: OpenGLRenderer JNI layer is generated and compiled only on supported
     35  *       devices. This means all the logic must be compiled only when the
     36  *       preprocessor variable USE_OPENGL_RENDERER is defined.
     37  */
     38 #ifdef USE_OPENGL_RENDERER
     39 
     40 // ----------------------------------------------------------------------------
     41 // Defines
     42 // ----------------------------------------------------------------------------
     43 
     44 // Debug
     45 #define DEBUG_RENDERER 0
     46 
     47 // Debug
     48 #if DEBUG_RENDERER
     49     #define RENDERER_LOGD(...) ALOGD(__VA_ARGS__)
     50 #else
     51     #define RENDERER_LOGD(...)
     52 #endif
     53 
     54 // ----------------------------------------------------------------------------
     55 // Surface and display management
     56 // ----------------------------------------------------------------------------
     57 
     58 static jboolean android_view_HardwareRenderer_preserveBackBuffer(JNIEnv* env, jobject clazz) {
     59     EGLDisplay display = eglGetCurrentDisplay();
     60     EGLSurface surface = eglGetCurrentSurface(EGL_DRAW);
     61 
     62     eglGetError();
     63     eglSurfaceAttrib(display, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
     64 
     65     EGLint error = eglGetError();
     66     if (error != EGL_SUCCESS) {
     67         RENDERER_LOGD("Could not enable buffer preserved swap behavior (%x)", error);
     68     }
     69 
     70     return error == EGL_SUCCESS;
     71 }
     72 
     73 static jboolean android_view_HardwareRenderer_isBackBufferPreserved(JNIEnv* env, jobject clazz) {
     74     EGLDisplay display = eglGetCurrentDisplay();
     75     EGLSurface surface = eglGetCurrentSurface(EGL_DRAW);
     76     EGLint value;
     77 
     78     eglGetError();
     79     eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &value);
     80 
     81     EGLint error = eglGetError();
     82     if (error != EGL_SUCCESS) {
     83         RENDERER_LOGD("Could not query buffer preserved swap behavior (%x)", error);
     84     }
     85 
     86     return error == EGL_SUCCESS && value == EGL_BUFFER_PRESERVED;
     87 }
     88 
     89 // ----------------------------------------------------------------------------
     90 // Tracing and debugging
     91 // ----------------------------------------------------------------------------
     92 
     93 static bool android_view_HardwareRenderer_loadProperties(JNIEnv* env, jobject clazz) {
     94     if (uirenderer::Caches::hasInstance()) {
     95         return uirenderer::Caches::getInstance().initProperties();
     96     }
     97     return false;
     98 }
     99 
    100 static void android_view_HardwareRenderer_beginFrame(JNIEnv* env, jobject clazz,
    101         jintArray size) {
    102 
    103     EGLDisplay display = eglGetCurrentDisplay();
    104     EGLSurface surface = eglGetCurrentSurface(EGL_DRAW);
    105 
    106     if (size) {
    107         EGLint value;
    108         jint* storage = env->GetIntArrayElements(size, NULL);
    109 
    110         eglQuerySurface(display, surface, EGL_WIDTH, &value);
    111         storage[0] = value;
    112 
    113         eglQuerySurface(display, surface, EGL_HEIGHT, &value);
    114         storage[1] = value;
    115 
    116         env->ReleaseIntArrayElements(size, storage, 0);
    117     }
    118 
    119     eglBeginFrame(display, surface);
    120 }
    121 
    122 #endif // USE_OPENGL_RENDERER
    123 
    124 // ----------------------------------------------------------------------------
    125 // Shaders
    126 // ----------------------------------------------------------------------------
    127 
    128 static void android_view_HardwareRenderer_setupShadersDiskCache(JNIEnv* env, jobject clazz,
    129         jstring diskCachePath) {
    130 
    131     const char* cacheArray = env->GetStringUTFChars(diskCachePath, NULL);
    132     egl_cache_t::get()->setCacheFilename(cacheArray);
    133     env->ReleaseStringUTFChars(diskCachePath, cacheArray);
    134 }
    135 
    136 // ----------------------------------------------------------------------------
    137 // JNI Glue
    138 // ----------------------------------------------------------------------------
    139 
    140 const char* const kClassPathName = "android/view/HardwareRenderer";
    141 
    142 static JNINativeMethod gMethods[] = {
    143 #ifdef USE_OPENGL_RENDERER
    144     { "nIsBackBufferPreserved", "()Z",   (void*) android_view_HardwareRenderer_isBackBufferPreserved },
    145     { "nPreserveBackBuffer",    "()Z",   (void*) android_view_HardwareRenderer_preserveBackBuffer },
    146     { "nLoadProperties",        "()Z",   (void*) android_view_HardwareRenderer_loadProperties },
    147 
    148     { "nBeginFrame",            "([I)V", (void*) android_view_HardwareRenderer_beginFrame },
    149 #endif
    150 
    151     { "nSetupShadersDiskCache", "(Ljava/lang/String;)V",
    152             (void*) android_view_HardwareRenderer_setupShadersDiskCache },
    153 };
    154 
    155 int register_android_view_HardwareRenderer(JNIEnv* env) {
    156     return AndroidRuntime::registerNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
    157 }
    158 
    159 };
    160