/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 203 glAttachShader(programObject, vertexShader); 204 glAttachShader(programObject, fragmentShader);
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 396 GLES20.glAttachShader(program, vertexShader); 397 checkGlError("glAttachShader"); 398 GLES20.glAttachShader(program, pixelShader); 399 checkGlError("glAttachShader");
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 329 GLES20.glAttachShader(program, vertexShader); 330 checkGlError("glAttachShader"); 331 GLES20.glAttachShader(program, pixelShader); 332 checkGlError("glAttachShader");
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/external/eigen/unsupported/test/ |
openglsupport.cpp | 95 glAttachShader(prg_id, vtx_id); 96 glAttachShader(prg_id, frg_id);
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 254 glAttachShader(program, vertexShader); 257 glAttachShader(program, fragmentShader);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 288 glAttachShader(program, vertexShader); 291 glAttachShader(program, fragmentShader);
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/frameworks/native/cmds/flatland/ |
GLHelper.cpp | 377 glAttachShader(program, vs); 378 glAttachShader(program, fs);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 411 GLES20.glAttachShader(program, vertexShader); 412 checkGlError("glAttachShader"); 413 GLES20.glAttachShader(program, pixelShader); 414 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 115 glAttachShader(program, vertexShader); 116 checkGlError("glAttachShader"); 117 glAttachShader(program, pixelShader); 118 checkGlError("glAttachShader");
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 131 glAttachShader(program, vertexShader); 132 checkGlError("glAttachShader"); 133 glAttachShader(program, pixelShader); 134 checkGlError("glAttachShader");
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/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 25 interface->fAttachShader = glAttachShader;
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/external/skia/src/gpu/gl/iOS/ |
GrGLCreateNativeInterface_iOS.cpp | 22 interface->fAttachShader = glAttachShader;
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
OpenGLShims.cpp | 92 ASSIGN_FUNCTION_TABLE_ENTRY(glAttachShader, success);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 631 GLES20.glAttachShader(program, vertexShader); 632 checkGlError("glAttachShader"); 633 GLES20.glAttachShader(program, pixelShader); 634 checkGlError("glAttachShader");
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 543 glAttachShader(program, vertexShader); 546 glAttachShader(program, fragmentShader);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
TextureMapperGL.cpp | 55 void glAttachShader(GLuint, GLuint); 139 GL_CMD(glAttachShader(programID, vertexShader)) 140 GL_CMD(glAttachShader(programID, fragmentShader))
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_client_context.h | 12 glAttachShader_client_proc_t glAttachShader; 221 virtual glAttachShader_client_proc_t set_glAttachShader(glAttachShader_client_proc_t f) { glAttachShader_client_proc_t retval = glAttachShader; glAttachShader = f; return retval;} [all...] |
/external/skia/src/gpu/gl/mac/ |
GrGLCreateNativeInterface_mac.cpp | 38 interface->fAttachShader = glAttachShader;
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/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.cpp | 232 glAttachShader(program, vertexShader); 233 GLUtils::checkGlError("glAttachShader vertex"); 234 glAttachShader(program, pixelShader); 235 GLUtils::checkGlError("glAttachShader pixel"); [all...] |
/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 257 glAttachShader(program, vertexShader); 259 glAttachShader(program, fragmentShader); [all...] |
/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 30 glAttachShader = 4;
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader )
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 311 GLES20.glAttachShader(program, vertexShader); 313 GLES20.glAttachShader(program, fragmentShader); [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 269 void (GL_APIENTRY *GLDispatch::glAttachShader)(GLuint,GLuint) = NULL; 507 LOAD_GL_FUNC(glAttachShader);
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