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    Searched refs:glAttachShader (Results 51 - 75 of 133) sorted by null

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  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 203 glAttachShader(programObject, vertexShader);
204 glAttachShader(programObject, fragmentShader);
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 396 GLES20.glAttachShader(program, vertexShader);
397 checkGlError("glAttachShader");
398 GLES20.glAttachShader(program, pixelShader);
399 checkGlError("glAttachShader");
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 329 GLES20.glAttachShader(program, vertexShader);
330 checkGlError("glAttachShader");
331 GLES20.glAttachShader(program, pixelShader);
332 checkGlError("glAttachShader");
  /external/eigen/unsupported/test/
openglsupport.cpp 95 glAttachShader(prg_id, vtx_id);
96 glAttachShader(prg_id, frg_id);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 254 glAttachShader(program, vertexShader);
257 glAttachShader(program, fragmentShader);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 288 glAttachShader(program, vertexShader);
291 glAttachShader(program, fragmentShader);
  /frameworks/native/cmds/flatland/
GLHelper.cpp 377 glAttachShader(program, vs);
378 glAttachShader(program, fs);
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 411 GLES20.glAttachShader(program, vertexShader);
412 checkGlError("glAttachShader");
413 GLES20.glAttachShader(program, pixelShader);
414 checkGlError("glAttachShader");
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 115 glAttachShader(program, vertexShader);
116 checkGlError("glAttachShader");
117 glAttachShader(program, pixelShader);
118 checkGlError("glAttachShader");
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 131 glAttachShader(program, vertexShader);
132 checkGlError("glAttachShader");
133 glAttachShader(program, pixelShader);
134 checkGlError("glAttachShader");
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 25 interface->fAttachShader = glAttachShader;
  /external/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 22 interface->fAttachShader = glAttachShader;
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.cpp 92 ASSIGN_FUNCTION_TABLE_ENTRY(glAttachShader, success);
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 631 GLES20.glAttachShader(program, vertexShader);
632 checkGlError("glAttachShader");
633 GLES20.glAttachShader(program, pixelShader);
634 checkGlError("glAttachShader");
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 543 glAttachShader(program, vertexShader);
546 glAttachShader(program, fragmentShader);
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 55 void glAttachShader(GLuint, GLuint);
139 GL_CMD(glAttachShader(programID, vertexShader))
140 GL_CMD(glAttachShader(programID, fragmentShader))
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.h 12 glAttachShader_client_proc_t glAttachShader;
221 virtual glAttachShader_client_proc_t set_glAttachShader(glAttachShader_client_proc_t f) { glAttachShader_client_proc_t retval = glAttachShader; glAttachShader = f; return retval;}
    [all...]
  /external/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp 38 interface->fAttachShader = glAttachShader;
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 232 glAttachShader(program, vertexShader);
233 GLUtils::checkGlError("glAttachShader vertex");
234 glAttachShader(program, pixelShader);
235 GLUtils::checkGlError("glAttachShader pixel");
    [all...]
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 257 glAttachShader(program, vertexShader);
259 glAttachShader(program, fragmentShader);
    [all...]
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 30 glAttachShader = 4;
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 2 void glAttachShader ( GLuint program, GLuint shader )
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 311 GLES20.glAttachShader(program, vertexShader);
313 GLES20.glAttachShader(program, fragmentShader);
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 269 void (GL_APIENTRY *GLDispatch::glAttachShader)(GLuint,GLuint) = NULL;
507 LOAD_GL_FUNC(glAttachShader);

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