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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #include "gl/GrGLInterface.h"
     11 
     12 #import <OpenGLES/ES2/gl.h>
     13 #import <OpenGLES/ES2/glext.h>
     14 
     15 const GrGLInterface* GrGLCreateNativeInterface() {
     16     static SkAutoTUnref<GrGLInterface> glInterface;
     17     if (!glInterface.get()) {
     18         GrGLInterface* interface = SkNEW(GrGLInterface);
     19         glInterface.reset(interface);
     20 
     21         interface->fActiveTexture = glActiveTexture;
     22         interface->fAttachShader = glAttachShader;
     23         interface->fBindAttribLocation = glBindAttribLocation;
     24         interface->fBindBuffer = glBindBuffer;
     25         interface->fBindTexture = glBindTexture;
     26         interface->fBlendColor = glBlendColor;
     27         interface->fBlendFunc = glBlendFunc;
     28         interface->fBufferData = (GrGLBufferDataProc)glBufferData;
     29         interface->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
     30         interface->fClear = glClear;
     31         interface->fClearColor = glClearColor;
     32         interface->fClearStencil = glClearStencil;
     33         interface->fColorMask = glColorMask;
     34         interface->fCompileShader = glCompileShader;
     35         interface->fCompressedTexImage2D = glCompressedTexImage2D;
     36         interface->fCreateProgram = glCreateProgram;
     37         interface->fCreateShader = glCreateShader;
     38         interface->fCullFace = glCullFace;
     39         interface->fDeleteBuffers = glDeleteBuffers;
     40         interface->fDeleteProgram = glDeleteProgram;
     41         interface->fDeleteShader = glDeleteShader;
     42         interface->fDeleteTextures = glDeleteTextures;
     43         interface->fDepthMask = glDepthMask;
     44         interface->fDisable = glDisable;
     45         interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
     46         interface->fDrawArrays = glDrawArrays;
     47         interface->fDrawBuffer = NULL;
     48         interface->fDrawBuffers = NULL;
     49         interface->fDrawElements = glDrawElements;
     50         interface->fEnable = glEnable;
     51         interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
     52         interface->fFinish = glFinish;
     53         interface->fFlush = glFlush;
     54         interface->fFrontFace = glFrontFace;
     55         interface->fGenBuffers = glGenBuffers;
     56         interface->fGetBufferParameteriv = glGetBufferParameteriv;
     57         interface->fGetError = glGetError;
     58         interface->fGetIntegerv = glGetIntegerv;
     59         interface->fGetProgramInfoLog = glGetProgramInfoLog;
     60         interface->fGetProgramiv = glGetProgramiv;
     61         interface->fGetShaderInfoLog = glGetShaderInfoLog;
     62         interface->fGetShaderiv = glGetShaderiv;
     63         interface->fGetString = glGetString;
     64         interface->fGenTextures = glGenTextures;
     65         interface->fGetUniformLocation = glGetUniformLocation;
     66         interface->fLineWidth = glLineWidth;
     67         interface->fLinkProgram = glLinkProgram;
     68         interface->fPixelStorei = glPixelStorei;
     69         interface->fReadBuffer = NULL;
     70         interface->fReadPixels = glReadPixels;
     71         interface->fScissor = glScissor;
     72         interface->fShaderSource = glShaderSource;
     73         interface->fStencilFunc = glStencilFunc;
     74         interface->fStencilFuncSeparate = glStencilFuncSeparate;
     75         interface->fStencilMask = glStencilMask;
     76         interface->fStencilMaskSeparate = glStencilMaskSeparate;
     77         interface->fStencilOp = glStencilOp;
     78         interface->fStencilOpSeparate = glStencilOpSeparate;
     79         // mac uses GLenum for internalFormat param (non-standard)
     80         // amounts to int vs. uint.
     81         interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
     82     #if GL_ARB_texture_storage
     83         interface->fTexStorage2D = glTexStorage2D;
     84     #elif GL_EXT_texture_storage
     85         interface->fTexStorage2D = glTexStorage2DEXT;
     86     #endif
     87         interface->fTexParameteri = glTexParameteri;
     88         interface->fTexParameteriv = glTexParameteriv;
     89         interface->fTexSubImage2D = glTexSubImage2D;
     90         interface->fUniform1f = glUniform1f;
     91         interface->fUniform1i = glUniform1i;
     92         interface->fUniform1fv = glUniform1fv;
     93         interface->fUniform1iv = glUniform1iv;
     94         interface->fUniform2f = glUniform2f;
     95         interface->fUniform2i = glUniform2i;
     96         interface->fUniform2fv = glUniform2fv;
     97         interface->fUniform2iv = glUniform2iv;
     98         interface->fUniform3f = glUniform3f;
     99         interface->fUniform3i = glUniform3i;
    100         interface->fUniform3fv = glUniform3fv;
    101         interface->fUniform3iv = glUniform3iv;
    102         interface->fUniform4f = glUniform4f;
    103         interface->fUniform4i = glUniform4i;
    104         interface->fUniform4fv = glUniform4fv;
    105         interface->fUniform4iv = glUniform4iv;
    106         interface->fUniform4fv = glUniform4fv;
    107         interface->fUniformMatrix2fv = glUniformMatrix2fv;
    108         interface->fUniformMatrix3fv = glUniformMatrix3fv;
    109         interface->fUniformMatrix4fv = glUniformMatrix4fv;
    110         interface->fUseProgram = glUseProgram;
    111         interface->fVertexAttrib4fv = glVertexAttrib4fv;
    112         interface->fVertexAttribPointer = glVertexAttribPointer;
    113         interface->fViewport = glViewport;
    114         interface->fGenFramebuffers = glGenFramebuffers;
    115         interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
    116         interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
    117         interface->fBindFramebuffer = glBindFramebuffer;
    118         interface->fFramebufferTexture2D = glFramebufferTexture2D;
    119         interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
    120         interface->fDeleteFramebuffers = glDeleteFramebuffers;
    121         interface->fRenderbufferStorage = glRenderbufferStorage;
    122         interface->fGenRenderbuffers = glGenRenderbuffers;
    123         interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
    124         interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
    125         interface->fBindRenderbuffer = glBindRenderbuffer;
    126 
    127     #if GL_OES_mapbuffer
    128         interface->fMapBuffer = glMapBufferOES;
    129         interface->fUnmapBuffer = glUnmapBufferOES;
    130     #endif
    131 
    132     #if GL_APPLE_framebuffer_multisample
    133         interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
    134         interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
    135     #endif
    136         interface->fBindFragDataLocationIndexed = NULL;
    137 
    138         interface->fBindingsExported = kES2_GrGLBinding;
    139     }
    140     glInterface.get()->ref();
    141     return glInterface.get();
    142 }
    143