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    Searched refs:glDrawArrays (Results 26 - 50 of 206) sorted by null

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  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 147 glDrawArrays(GL_TRIANGLES, 0, 3);
148 checkGlError("glDrawArrays");
  /frameworks/rs/driver/
rsdPath.cpp 177 RSD_CALL_GL(glDrawArrays, GL_LINES, 0, 6);
rsdMeshObj.cpp 178 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len);
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 90 LOAD_GL_FUNC(glDrawArrays);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 205 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
222 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 464 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
488 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
504 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
599 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
667 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
710 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
742 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
822 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
    [all...]
glquake.h 351 #define glDrawArrays(...) do { glDrawArrays(__VA_ARGS__); GLCHECK("glDrawArrays");} while(0)
gl_rlight.cpp 118 glDrawArrays(GL_TRIANGLE_FAN, 0, 18);
gl_rmain.cpp 258 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
397 glDrawArrays(primType, 0, count);
507 glDrawArrays(primType, 0, count);
898 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
    [all...]
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 250 glDrawArrays(GL_TRIANGLES, 0, 3);
251 checkGlError("glDrawArrays");
278 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
279 checkGlError("glDrawArrays");
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 128 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
129 checkGlError("glDrawArrays");
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 142 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
143 checkGlError("glDrawArrays");
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 118 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 122 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
123 checkGlError("glDrawArrays");
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 80 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
81 checkGlError("glDrawArrays");
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 78 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
79 checkGlError("glDrawArrays");
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 49 interface->fDrawArrays = glDrawArrays;
  /external/skia/src/gpu/gl/iOS/
GrGLCreateNativeInterface_iOS.cpp 46 interface->fDrawArrays = glDrawArrays;
  /external/skia/src/gpu/gl/unix/
GrGLCreateNativeInterface_unix.cpp 70 interface->fDrawArrays = glDrawArrays;
  /frameworks/native/cmds/flatland/
Composers.cpp 87 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_context.cpp 214 || func == GLMessage::glDrawArrays
  /frameworks/native/opengl/tests/filter/
filter.cpp 178 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
140 checkGlError("glDrawArrays");
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES11Canvas.java 188 gl.glDrawArrays(GL11.GL_LINE_LOOP, OFFSET_DRAW_RECT, 4);
206 gl.glDrawArrays(GL11.GL_LINE_STRIP, OFFSET_DRAW_LINE, 2);
222 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
274 gl.glDrawArrays(GL11.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, 4);
    [all...]
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 238 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_FAN, 0, 4);
239 checkGlError("glDrawArrays");

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