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  /external/v8/test/mjsunit/compiler/
regress-inline-callfunctionstub.js 30 // Test inlined of calls-as-function two levels deep.
  /frameworks/base/media/jni/
android_media_MediaProfiles.cpp 286 Vector<int> levels = sProfiles->getImageEncodingQualityLevels(cameraId); local
287 if (index < 0 || index >= levels.size()) {
291 return static_cast<jint>(levels[index]);
  /frameworks/native/opengl/include/GLES/
glext.h     [all...]
  /frameworks/native/opengl/include/GLES2/
gl2ext.h     [all...]
  /external/eigen/bench/btl/data/
gnuplot_common_settings.hh 42 set cntrparam levels auto 5
  /external/quake/quake/src/WinQuake/
quake-rogue.spec.sh 27 16 entirely new, and totally intense levels! The environmental experience of
31 of clone levels!
menu.cpp 2407 level_t levels[] = variable
2510 int levels; member in struct:__anon14531
    [all...]
  /external/libvpx/libvpx/examples/includes/HTML-Toc-0.91/
TocGenerator.pm 242 {levels}{$aClass}[$aLevel - 1] || 0;
292 # Loop through levels
347 # returns: Group id levels.
437 # Reset groups and levels
700 $groupIdManager->{levels}{$groupId}[$level - 1] += 1;
701 # Reset remaining levels of same group
702 for ($i = $level; $i < @{$groupIdManager->{levels}{$groupId}}; $i++) {
703 $groupIdManager->{levels}{$groupId}[$i] = 0;
718 $groupIdManager->{levels}{$groupId}[$level - 1] . " ";
966 $self->{levels} = undef
    [all...]
Toc.pm 92 # function: Compare levels.
107 # Levels equals?
112 # Yes, levels are equals;
117 # No, levels differ;
120 # Must groups not be nested and do group levels differ?
125 # Yes, groups must be kept apart and the group levels differ;
202 # Determine levels
213 # Compare levels
222 # Yes, levels are equal;
390 $self->{levels} = undef
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
AndouKun.java 528 final LevelTree.LevelGroup currentGroup = LevelTree.levels.get(mLevelRow);
529 final int count = currentGroup.levels.size();
541 if (currentGroup.levels.get(x).completed == false) {
559 if (mLevelRow < LevelTree.levels.size()) {
561 if (currentLevel.inThePast || LevelTree.levels.get(mLevelRow).levels.size() > 1) {
  /packages/apps/Gallery2/src/com/android/photos/views/
TiledImageRenderer.java 181 int levels = 1; local
186 levels++;
188 return levels;
225 // 2. Decide the tile levels we want to keep as texture (in addition to
235 // The tile levels we want to keep as texture is in the range
253 // Activate the tiles of the smallest two levels.
  /external/skia/legacy/src/core/
SkBitmap.cpp 58 const MipLevel* levels() const { return (const MipLevel*)(this + 1); } function in struct:SkBitmap::MipMap
59 MipLevel* levels() { return (MipLevel*)(this + 1); } function in struct:SkBitmap::MipMap
61 const void* pixels() const { return levels() + fLevelCount; }
62 void* pixels() { return levels() + fLevelCount; }
1148 MipLevel* level = mm->levels();
    [all...]
  /external/skia/src/core/
SkBitmap.cpp 60 const MipLevel* levels() const { return (const MipLevel*)(this + 1); } function in struct:SkBitmap::MipMap
61 MipLevel* levels() { return (MipLevel*)(this + 1); } function in struct:SkBitmap::MipMap
63 const void* pixels() const { return levels() + fLevelCount; }
64 void* pixels() { return levels() + fLevelCount; }
    [all...]
  /build/tools/droiddoc/templates-pdk/assets/
android-developer-reference.js 40 // Handle provisional api levels; the provisional level will always be the highest possible level
41 // Provisional api levels will also have a length; other stuff that's just missing a level won't,
81 + "<p><a href='" +toRoot+ "guide/appendix/api-levels.html'>What is the API Level?</a></p></div>");
101 // Handle provisional api levels; if this item's level is the provisional one, set it to the max
  /ndk/sources/host-tools/nawk-20071023/
README 94 awk's speed, perhaps by 1/3 for highest levels.
  /sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/views/
OldLogCatView.java 232 LogLevel[] levels = LogLevel.values(); local
235 String name = levels[i].getStringValue();
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 108 void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
  /external/icu4c/test/cintltst/
cbiditst.c 115 static void printUnicode(const UChar *s, int32_t length, const UBiDiLevel *levels);
392 strcpy(buffer, "BAD LEVELS");
438 const UBiDiLevel *levels; local
444 levels = ubidi_getLevels(bidi, &errorCode);
446 strcpy(levelChars, "BAD LEVELS");
450 lev = levels[i];
459 log_err("Levels: %s", levelChars); fputs("\n", stderr);
496 /* For UBIDI_REORDER_RUNS_ONLY, it would not be correct to check levels[i],
834 UBiDiLevel levels[UBIDI_MAX_EXPLICIT_LEVEL]={1,2,3,4,5,6,7,8,9,10}; local
838 ubidi_setPara(bidi,src,srcSize,UBIDI_DEFAULT_LTR,levels,&ec)
868 UBiDiLevel levels[UBIDI_MAX_EXPLICIT_LEVEL]={1,2,3,4,5,6,7,8,9,10}; local
1028 const UBiDiLevel *levels=test->levels; local
1139 const UBiDiLevel *levels; local
    [all...]
  /external/freetype/src/smooth/
ftgrays.c 75 /* - It can easily be modified to render to _any_ number of gray levels */
157 /* we don't handle tracing levels in stand-alone mode; */
887 int* levels; local
891 levels = ras.lev_stack;
931 levels[0] = level;
935 level = levels[top];
941 levels[top] = levels[top - 1] = level - 1;
    [all...]
  /external/eigen/demos/opengl/
quaternion_demo.cpp 37 const int levels = 4; local
67 // generate other levels
69 for (int l=1; l<levels; l++)
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Texture.cpp 1532 int levels = levelCount(); local
1576 int levels = levelCount(); local
1973 int levels = levelCount(); local
2017 int levels = levelCount(); local
    [all...]
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_api.h 267 void GLTrace_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
268 void GLTrace_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
356 void GLTrace_glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
357 void GLTrace_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
358 void GLTrace_glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
359 void GLTrace_glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
360 void GLTrace_glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
361 void GLTrace_glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    [all...]
  /libcore/luni/src/main/java/java/util/concurrent/
ForkJoinWorkerThread.java 750 int levels = MAX_HELP; // remaining chain length local
791 if (--levels > 0 && task.status >= 0 &&
797 break; // max levels, stale, dead-end, or cyclic
    [all...]
  /development/samples/RenderScript/Levels/src/com/android/rs/levels/
LevelsDalvikActivity.java 17 package com.android.rs.levels;
  /external/icu4c/common/
ubidiimp.h 234 UBiDiLevel *levels; member in struct:UBiDi
267 const struct ImpTabPair * pImpTabPair; /* pointer to levels state table pair */
279 /* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */

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