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  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Tangent.glsllib 1 uniform mat3 g_NormalMatrix;
8 mat3 Tangent_GetBasis(){
10 return mat3(wvTangent, wvBinormal, wvNormal);
Hdr.glsllib 21 const mat3 rgbToXyz = mat3(
26 const mat3 xyzToRgb = mat3(
Lighting.glsllib 28 void Lighting_ComputePS(vec3 tanNormal, mat3 tbnMat,
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shader2v.glsl 11 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
shadercubev.glsl 8 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
shader2movev.glsl 15 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
shaderv.glsl 12 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
shaderarrayv.glsl 14 mat3 model3 = mat3(model0[0].xyz, model0[1].xyz, model0[2].xyz);
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shader2v.glsl 11 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
shader2movev.glsl 15 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
shaderv.glsl 12 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
normal.vert 2 uniform mat3 g_NormalMatrix;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
shader2v.glsl 16 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
HeightBasedTerrain.vert 4 uniform mat3 g_NormalMatrix;
TerrainLighting.vert 3 uniform mat3 g_NormalMatrix;
72 mat3 tbnMat = mat3(wvTangent, wvBinormal * -inTangent.w,wvNormal);
  /external/eigen/test/
geo_orthomethods.cpp 36 Matrix3 mat3; local
37 mat3 << v0.normalized(),
40 VERIFY(mat3.isUnitary());
44 mat3.setRandom();
48 mcross = mat3.colwise().cross(vec3);
49 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3));
50 mcross = mat3.rowwise().cross(vec3);
51 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
  /external/eigen/doc/snippets/
Tutorial_AdvancedInitialization_ThreeWays.cpp 16 MatrixXd mat3(size, size);
17 mat3 << MatrixXd::Zero(size/2, size/2), MatrixXd::Identity(size/2, size/2),
19 std::cout << mat3 << std::endl;
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.vert 14 uniform mat3 g_NormalMatrix;
68 mat3 tbnMat = mat3(wvTangent, wvBinormal, wvNormal);
Water.frag 56 mat3 MatrixInverse(in mat3 inMatrix){
58 mat3 T = transpose(inMatrix);
59 return mat3(cross(T[1], T[2]),
65 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
72 mat3 M = mat3(dp1, dp2, cross(dp1, dp2));
74 mat3 inverseM = MatrixInverse(M);
91 return mat3(T, B, N);
300 mat3 tangentFrame = computeTangentFrame(myNormal, eyeVecNorm, texC);
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  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
GBuf.vert 21 varying mat3 tbnMat;
45 tbnMat = mat3(wvTangent.xyz, wvBinormal.xyz, wvNormal.xyz);
  /external/eigen/doc/
QuickReference.dox 332 mat3 = mat1 + mat2; mat3 += mat1;
333 mat3 = mat1 - mat2; mat3 -= mat1;\endcode
337 mat3 = mat1 * s1; mat3 *= s1; mat3 = s1 * mat1;
338 mat3 = mat1 / s1; mat3 /= s1;\endcode
344 mat3 = mat1 * mat2; mat3 *= mat1; \endcod
    [all...]
  /cts/tests/tests/opengl/libopengltest/
shader.h 22 "uniform mat3 gtf_NormalMatrix;\n"
  /cts/tests/tests/opengl/src/android/opengl/cts/
Vertex.java 22 + "uniform mat3 gtf_NormalMatrix; \n"
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestCollisionShapeFactory.java 59 private Material mat3; field in class:TestCollisionShapeFactory
90 myGeom.setMaterial(mat3);
130 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
131 mat3.setColor("Color", ColorRGBA.Yellow);
  /libcore/luni/src/test/java/libcore/java/util/regex/
OldMatcherTest.java 253 Matcher mat3 = pat3.matcher(string3); local
257 mat3.find(-1);
261 assertFalse(mat3.find(string3.length()));
263 mat3.find(string3.length() + 1);
268 assertTrue(mat3.find(6));
269 assertFalse(mat3.find(7));
271 mat3.region(7, 10);
272 assertFalse(mat3.find()); // No "new" in the region.
274 assertTrue(mat3.find(3)); // find(int) ignores the region.
275 assertTrue(mat3.find(6)); // find(int) ignores the region
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