/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Tangent.glsllib | 1 uniform mat3 g_NormalMatrix;
8 mat3 Tangent_GetBasis(){
10 return mat3(wvTangent, wvBinormal, wvNormal);
|
Hdr.glsllib | 21 const mat3 rgbToXyz = mat3(
26 const mat3 xyzToRgb = mat3(
|
Lighting.glsllib | 28 void Lighting_ComputePS(vec3 tanNormal, mat3 tbnMat,
|
/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
shader2v.glsl | 11 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
|
shadercubev.glsl | 8 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
|
shader2movev.glsl | 15 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
|
shaderv.glsl | 12 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
|
shaderarrayv.glsl | 14 mat3 model3 = mat3(model0[0].xyz, model0[1].xyz, model0[2].xyz);
|
/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
shader2v.glsl | 11 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
|
shader2movev.glsl | 15 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
|
shaderv.glsl | 12 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
normal.vert | 2 uniform mat3 g_NormalMatrix;
|
/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
shader2v.glsl | 16 mat3 model3 = mat3(UNI_model[0].xyz, UNI_model[1].xyz, UNI_model[2].xyz);
|
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
HeightBasedTerrain.vert | 4 uniform mat3 g_NormalMatrix;
|
TerrainLighting.vert | 3 uniform mat3 g_NormalMatrix;
72 mat3 tbnMat = mat3(wvTangent, wvBinormal * -inTangent.w,wvNormal);
|
/external/eigen/test/ |
geo_orthomethods.cpp | 36 Matrix3 mat3; local 37 mat3 << v0.normalized(), 40 VERIFY(mat3.isUnitary()); 44 mat3.setRandom(); 48 mcross = mat3.colwise().cross(vec3); 49 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 50 mcross = mat3.rowwise().cross(vec3); 51 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
|
/external/eigen/doc/snippets/ |
Tutorial_AdvancedInitialization_ThreeWays.cpp | 16 MatrixXd mat3(size, size); 17 mat3 << MatrixXd::Zero(size/2, size/2), MatrixXd::Identity(size/2, size/2), 19 std::cout << mat3 << std::endl;
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.vert | 14 uniform mat3 g_NormalMatrix; 68 mat3 tbnMat = mat3(wvTangent, wvBinormal, wvNormal);
|
Water.frag | 56 mat3 MatrixInverse(in mat3 inMatrix){
58 mat3 T = transpose(inMatrix);
59 return mat3(cross(T[1], T[2]),
65 mat3 computeTangentFrame(in vec3 N, in vec3 P, in vec2 UV) {
72 mat3 M = mat3(dp1, dp2, cross(dp1, dp2));
74 mat3 inverseM = MatrixInverse(M);
91 return mat3(T, B, N);
300 mat3 tangentFrame = computeTangentFrame(myNormal, eyeVecNorm, texC); [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
GBuf.vert | 21 varying mat3 tbnMat;
45 tbnMat = mat3(wvTangent.xyz, wvBinormal.xyz, wvNormal.xyz);
|
/external/eigen/doc/ |
QuickReference.dox | 332 mat3 = mat1 + mat2; mat3 += mat1; 333 mat3 = mat1 - mat2; mat3 -= mat1;\endcode 337 mat3 = mat1 * s1; mat3 *= s1; mat3 = s1 * mat1; 338 mat3 = mat1 / s1; mat3 /= s1;\endcode 344 mat3 = mat1 * mat2; mat3 *= mat1; \endcod [all...] |
/cts/tests/tests/opengl/libopengltest/ |
shader.h | 22 "uniform mat3 gtf_NormalMatrix;\n"
|
/cts/tests/tests/opengl/src/android/opengl/cts/ |
Vertex.java | 22 + "uniform mat3 gtf_NormalMatrix; \n"
|
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestCollisionShapeFactory.java | 59 private Material mat3; field in class:TestCollisionShapeFactory 90 myGeom.setMaterial(mat3); 130 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 131 mat3.setColor("Color", ColorRGBA.Yellow);
|
/libcore/luni/src/test/java/libcore/java/util/regex/ |
OldMatcherTest.java | 253 Matcher mat3 = pat3.matcher(string3); local 257 mat3.find(-1); 261 assertFalse(mat3.find(string3.length())); 263 mat3.find(string3.length() + 1); 268 assertTrue(mat3.find(6)); 269 assertFalse(mat3.find(7)); 271 mat3.region(7, 10); 272 assertFalse(mat3.find()); // No "new" in the region. 274 assertTrue(mat3.find(3)); // find(int) ignores the region. 275 assertTrue(mat3.find(6)); // find(int) ignores the region [all...] |