/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
Fade15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
Overlay15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
bloomFinal15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
Posterization15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
GammaCorrection15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
Fog15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
bloomExtract15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
LightScattering15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
CartoonEdge15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
CrossHatch15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
MultiSample.glsllib | 18 // NOTE: Only define multisample functions if multisample is available and is being used!
|
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
Config.h | 29 Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample); 32 void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample); 65 EGLint mSampleBuffers; // Number of multisample buffers 102 void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
|
Config.cpp | 22 Config::Config(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample) 23 : mDisplayMode(displayMode), mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample) 25 set(displayMode, minInterval, maxInterval, renderTargetFormat, depthStencilFormat, multiSample); 65 void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample) 170 mSampleBuffers = multiSample ? 1 : 0; 171 mSamples = multiSample; 285 void ConfigSet::add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample) 287 Config config(displayMode, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample);
|
Surface.h | 80 // EGLenum multisampleResolve; // Multisample resolve behavior
|
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
DrawingBuffer.h | 76 // Create the depth/stencil and multisample buffers, if needed. 81 // Copies the multisample color buffer to the normal color buffer and leaves m_fbo bound 84 bool multisample() const { return m_context && m_context->getContextAttributes().antialias && m_multisampleExtensionSupported; } function in class:WebCore::DrawingBuffer
|
DrawingBuffer.cpp | 101 // create a multisample FBO 102 if (multisample()) { 116 if (multisample()) 127 if (multisample()) 137 if (multisample()) 225 // resize multisample FBO 226 if (multisample()) { 255 if (!multisample())
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Blur/ |
RadialBlur15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
/external/skia/include/gpu/ |
GrRenderTarget.h | 60 * If this RT is multisampled, this is the multisample buffer 84 * Call to indicate the multisample contents were modified such that the 117 * If the render target is multisampled this will perform a multisample
|
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
ssao15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
ssaoBlur15.frag | 1 #import "Common/ShaderLib/MultiSample.glsllib"
|
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
DrawingBufferChromium.cpp | 129 if (multisample()) 182 if (multisample()) {
|
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Caps.java | 69 * OpenGL: Renderer exposes the GL EXT framebuffer multisample extension<br> 229 Multisample;
|
/external/jmonkeyengine/engine/src/desktop/com/jme3/app/ |
SettingsDialog.java | 396 int multisample = -1; local 398 multisample = 0; 400 multisample = Integer.parseInt(aaString.substring(0, aaString.indexOf('x'))); 434 source.setSamples(multisample);
|
/external/webkit/Source/WebCore/platform/graphics/gtk/ |
GraphicsContext3DGtk.cpp | 88 // Create a multisample FBO.
|
/frameworks/native/opengl/tests/angeles/ |
app-linux.cpp | 193 printf("Multisample enabled: GL_SAMPLES = %u\n", samples);
|