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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
Fade15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
Overlay15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
bloomFinal15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
Posterization15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
GammaCorrection15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
Fog15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
bloomExtract15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
LightScattering15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
CartoonEdge15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
CrossHatch15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
MultiSample.glsllib 18 // NOTE: Only define multisample functions if multisample is available and is being used!
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
Config.h 29 Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
32 void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
65 EGLint mSampleBuffers; // Number of multisample buffers
102 void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
Config.cpp 22 Config::Config(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
23 : mDisplayMode(displayMode), mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(multiSample)
25 set(displayMode, minInterval, maxInterval, renderTargetFormat, depthStencilFormat, multiSample);
65 void Config::set(D3DDISPLAYMODE displayMode, EGLint minInterval, EGLint maxInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
170 mSampleBuffers = multiSample ? 1 : 0;
171 mSamples = multiSample;
285 void ConfigSet::add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample)
287 Config config(displayMode, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, multiSample);
Surface.h 80 // EGLenum multisampleResolve; // Multisample resolve behavior
  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.h 76 // Create the depth/stencil and multisample buffers, if needed.
81 // Copies the multisample color buffer to the normal color buffer and leaves m_fbo bound
84 bool multisample() const { return m_context && m_context->getContextAttributes().antialias && m_multisampleExtensionSupported; } function in class:WebCore::DrawingBuffer
DrawingBuffer.cpp 101 // create a multisample FBO
102 if (multisample()) {
116 if (multisample())
127 if (multisample())
137 if (multisample())
225 // resize multisample FBO
226 if (multisample()) {
255 if (!multisample())
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Blur/
RadialBlur15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
  /external/skia/include/gpu/
GrRenderTarget.h 60 * If this RT is multisampled, this is the multisample buffer
84 * Call to indicate the multisample contents were modified such that the
117 * If the render target is multisampled this will perform a multisample
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
ssao15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
ssaoBlur15.frag 1 #import "Common/ShaderLib/MultiSample.glsllib"
  /external/webkit/Source/WebCore/platform/graphics/chromium/
DrawingBufferChromium.cpp 129 if (multisample())
182 if (multisample()) {
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 69 * OpenGL: Renderer exposes the GL EXT framebuffer multisample extension<br>
229 Multisample;
  /external/jmonkeyengine/engine/src/desktop/com/jme3/app/
SettingsDialog.java 396 int multisample = -1; local
398 multisample = 0;
400 multisample = Integer.parseInt(aaString.substring(0, aaString.indexOf('x')));
434 source.setSamples(multisample);
  /external/webkit/Source/WebCore/platform/graphics/gtk/
GraphicsContext3DGtk.cpp 88 // Create a multisample FBO.
  /frameworks/native/opengl/tests/angeles/
app-linux.cpp 193 printf("Multisample enabled: GL_SAMPLES = %u\n", samples);

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