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      1 #import "Common/ShaderLib/MultiSample.glsllib"
      2 
      3 uniform COLORTEXTURE m_Texture;
      4 
      5 uniform sampler2D m_BloomTex;
      6 uniform float m_BloomIntensity;
      7 
      8 in vec2 texCoord;
      9 
     10 void main(){
     11   vec4 colorRes = getColor(m_Texture,texCoord);
     12   vec4 bloom = texture2D(m_BloomTex, texCoord);
     13   gl_FragColor = bloom * m_BloomIntensity + colorRes;
     14 }
     15 
     16