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Searched
full:spots
(Results
1 - 25
of
70
) sorted by null
1
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/frameworks/base/services/input/
PointerController.cpp
91
for (size_t i = 0; i < mLocked.
spots
.size(); i++) {
92
delete mLocked.
spots
.itemAt(i);
94
mLocked.
spots
.clear();
262
// Add or move
spots
for fingers that are down.
279
// Remove
spots
for fingers that went up.
280
for (size_t i = 0; i < mLocked.
spots
.size(); i++) {
281
Spot* spot = mLocked.
spots
.itemAt(i);
439
// Animate
spots
that are fading out and being removed.
440
for (size_t i = 0; i < mLocked.
spots
.size(); i++) {
441
Spot* spot = mLocked.
spots
.itemAt(i)
[
all
...]
PointerController.h
34
* Interface for tracking a mouse / touch pad pointer and touch pad
spots
.
36
* The
spots
are sprites on screen that visually represent the positions of
87
// Show
spots
and a spot anchor in place of the mouse pointer.
94
/* Sets the
spots
for the current gesture.
95
* The
spots
are not subject to the inactivity timeout like the pointer
106
/* Removes all
spots
. */
237
Vector<Spot*>
spots
;
member in struct:android::PointerController::Locked
SpriteController.h
99
BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID
spots
InputReader.cpp
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
HotSpotSystem.java
20
* A system for testing positions against "hot
spots
" embedded in the level tile map data.
21
* A level may contain a layer of "hot
spots
," tiles that provide a hint to the game objects about
22
* how to act in that particular area of the game world. Hot
spots
are commonly used to direct AI
LevelSystem.java
167
} else if (type == 3) { // hot
spots
/external/valgrind/main/memcheck/tests/
partiallydefinedeq.c
65
// never
spots
it and so doesn't use the expensive scheme (for foo).
/external/quake/quake/src/QW/progs/
client.qc
320
local entity
spots
;
332
// ok, find all
spots
that don't have players nearby
334
spots
= world;
349
spot.goalentity =
spots
;
350
spots
= spot;
360
// bprint (PRINT_HIGH, "Ackk! All
spots
are full. Selecting random spawn spot\n");
370
// We now have the number of
spots
available on the map in numspots
378
spot =
spots
;
[
all
...]
/external/chromium/chrome/browser/history/
history_types_unittest.cc
152
// The first URL should be unchanged in the first two
spots
.
top_sites.cc
716
// Add non-pinned URLs in the empty
spots
.
[
all
...]
/external/libvorbis/doc/vorbisfile/
seekexample.html
90
<p>Then we seek to 100 random
spots
in the bitstream using <a href="ov_time_seek.html">ov_time_seek</a> with randomly generated values.
/external/v8/src/
liveedit.h
37
// The basic use-case is when user
spots
some mistake in function body
/external/quake/quake/src/QW/client/
skin.c
73
{ // ran out of
spots
, so flush everything
/docs/source.android.com/src/devices/
audio_avoiding_pi.jd
98
not yet implemented. The likely priority inversion
spots
will be
/docs/source.android.com/src/devices/tech/input/
touch-devices.jd
533
gesture detection, moves the pointer and
spots
accordingly and notifies
[
all
...]
dumpsys.jd
139
GestureMode:
spots
/external/iproute2/tc/
m_pedit.c
12
* 1) Big endian broken in some
spots
/external/libvpx/libvpx/examples/includes/geshi/geshi/
abap.php
1143
'
spots
',
[
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...]
/external/chromium/build/
common.gypi
[
all
...]
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/etc/
mmetrics-frames.xsl
682
complexity hot
spots
. Once the complex areas your program have been uncovered, you can take remedial
730
complexity hot
spots
. Once the complex areas your program have been uncovered, you can take remedial
[
all
...]
/external/quake/quake/src/WinQuake/data/
README.TXT
330
* More deathmatch start
spots
on E1M6 and END
/prebuilts/gcc/darwin-x86/arm/arm-eabi-4.6/share/man/man1/
arm-eabi-gcov.1
186
look for `hot
spots
' where the code is using a great deal of computer
/prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.6/share/man/man1/
arm-linux-androideabi-gcov.1
186
look for `hot
spots
' where the code is using a great deal of computer
/prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/share/man/man1/
arm-eabi-gcov.1
186
look for `hot
spots
' where the code is using a great deal of computer
/prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.6/share/man/man1/
arm-linux-androideabi-gcov.1
186
look for `hot
spots
' where the code is using a great deal of computer
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