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  /frameworks/base/services/input/
PointerController.cpp 91 for (size_t i = 0; i < mLocked.spots.size(); i++) {
92 delete mLocked.spots.itemAt(i);
94 mLocked.spots.clear();
262 // Add or move spots for fingers that are down.
279 // Remove spots for fingers that went up.
280 for (size_t i = 0; i < mLocked.spots.size(); i++) {
281 Spot* spot = mLocked.spots.itemAt(i);
439 // Animate spots that are fading out and being removed.
440 for (size_t i = 0; i < mLocked.spots.size(); i++) {
441 Spot* spot = mLocked.spots.itemAt(i)
    [all...]
PointerController.h 34 * Interface for tracking a mouse / touch pad pointer and touch pad spots.
36 * The spots are sprites on screen that visually represent the positions of
87 // Show spots and a spot anchor in place of the mouse pointer.
94 /* Sets the spots for the current gesture.
95 * The spots are not subject to the inactivity timeout like the pointer
106 /* Removes all spots. */
237 Vector<Spot*> spots; member in struct:android::PointerController::Locked
SpriteController.h 99 BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots
InputReader.cpp     [all...]
  /external/replicaisland/src/com/replica/replicaisland/
HotSpotSystem.java 20 * A system for testing positions against "hot spots" embedded in the level tile map data.
21 * A level may contain a layer of "hot spots," tiles that provide a hint to the game objects about
22 * how to act in that particular area of the game world. Hot spots are commonly used to direct AI
LevelSystem.java 167 } else if (type == 3) { // hot spots
  /external/valgrind/main/memcheck/tests/
partiallydefinedeq.c 65 // never spots it and so doesn't use the expensive scheme (for foo).
  /external/quake/quake/src/QW/progs/
client.qc 320 local entity spots;
332 // ok, find all spots that don't have players nearby
334 spots = world;
349 spot.goalentity = spots;
350 spots = spot;
360 // bprint (PRINT_HIGH, "Ackk! All spots are full. Selecting random spawn spot\n");
370 // We now have the number of spots available on the map in numspots
378 spot = spots;
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  /external/chromium/chrome/browser/history/
history_types_unittest.cc 152 // The first URL should be unchanged in the first two spots.
top_sites.cc 716 // Add non-pinned URLs in the empty spots.
    [all...]
  /external/libvorbis/doc/vorbisfile/
seekexample.html 90 <p>Then we seek to 100 random spots in the bitstream using <a href="ov_time_seek.html">ov_time_seek</a> with randomly generated values.
  /external/v8/src/
liveedit.h 37 // The basic use-case is when user spots some mistake in function body
  /external/quake/quake/src/QW/client/
skin.c 73 { // ran out of spots, so flush everything
  /docs/source.android.com/src/devices/
audio_avoiding_pi.jd 98 not yet implemented. The likely priority inversion spots will be
  /docs/source.android.com/src/devices/tech/input/
touch-devices.jd 533 gesture detection, moves the pointer and spots accordingly and notifies
    [all...]
dumpsys.jd 139 GestureMode: spots
  /external/iproute2/tc/
m_pedit.c 12 * 1) Big endian broken in some spots
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
abap.php 1143 'spots',
    [all...]
  /external/chromium/build/
common.gypi     [all...]
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/etc/
mmetrics-frames.xsl 682 complexity hot spots. Once the complex areas your program have been uncovered, you can take remedial
730 complexity hot spots. Once the complex areas your program have been uncovered, you can take remedial
    [all...]
  /external/quake/quake/src/WinQuake/data/
README.TXT 330 * More deathmatch start spots on E1M6 and END
  /prebuilts/gcc/darwin-x86/arm/arm-eabi-4.6/share/man/man1/
arm-eabi-gcov.1 186 look for `hot spots' where the code is using a great deal of computer
  /prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.6/share/man/man1/
arm-linux-androideabi-gcov.1 186 look for `hot spots' where the code is using a great deal of computer
  /prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/share/man/man1/
arm-eabi-gcov.1 186 look for `hot spots' where the code is using a great deal of computer
  /prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.6/share/man/man1/
arm-linux-androideabi-gcov.1 186 look for `hot spots' where the code is using a great deal of computer

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