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  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
HeightBasedTerrain.j3md 10 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
  /external/libvpx/libvpx/vp8/common/
textblit.c 63 int steep = abs(y1 - y0) > abs(x1 - x0); local
67 if (steep)
102 if (steep)
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 149 steep = !steep;
150 mat.setBoolean("SteepParallax", steep);
163 boolean steep = false; field in class:TestParallax
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Lighting.j3md 70 //Set to true to activate Steep Parallax mapping
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainFractalGridTest.java 59 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
TerrainGridTest.java 69 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
TerrainGridTileLoaderTest.java 67 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
TerrainTestModifyHeight.java 341 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
  /frameworks/base/docs/html/training/design-navigation/
wireframing.jd 78 <li>What's the learning curve? Professional vector illustration tools may have a steep learning curve, while tools designed for wireframing may offer a smaller set of features that are more relevant to the task.</li>
  /external/quake/quake/src/QW/client/
pmove.c 486 if (!trace.startsolid && !trace.allsolid) // FIXME: check steep slope?
595 onground = -1; // too steep
  /external/clang/www/
comparison.html 64 which presents a steep learning curve to new developers.</li>
  /external/quake/quake/src/WinQuake/
sv_phys.cpp 1045 // cause the player to hop up higher on a slope too steep to climb
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  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf 1123 ADJ^N "steep" :G2P
    [all...]
  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf 965 ADJ^N "steep" :G2P
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  /external/zxing/core/
core.jar 
  /packages/inputmethods/LatinIME/dictionaries/
en_GB_wordlist.combined.gz 
en_US_wordlist.combined.gz 
en_wordlist.combined.gz 

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