/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnSolidFillShader.cpp | 60 m_context->uniform4f(m_colorLocation, rgba[0] * rgba[3], rgba[1] * rgba[3], rgba[2] * rgba[3], rgba[3]);
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SolidFillShader.cpp | 66 m_context->uniform4f(m_colorLocation, rgba[0] * rgba[3], rgba[1] * rgba[3], rgba[2] * rgba[3], rgba[3]);
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/external/skia/src/gpu/gl/angle/ |
GrGLCreateANGLEInterface.cpp | 123 GR_GET_PROC(GrGLUniform4fProc, Uniform4f);
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/external/skia/src/gpu/gl/mesa/ |
GrGLCreateMesaInterface.cpp | 140 GR_GL_GET_PROC(Uniform4f);
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/external/skia/src/gpu/gl/unix/ |
GrGLCreateNativeInterface_unix.cpp | 145 GR_GL_GET_PROC(Uniform4f);
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/external/skia/src/gpu/gl/ |
GrGLUniformManager.cpp | 147 GR_GL_CALL(fContext.interface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3)); 150 GR_GL_CALL(fContext.interface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v3));
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/external/skia/src/gpu/gl/win/ |
GrGLCreateNativeInterface_win.cpp | 155 GR_GL_GET_PROC(Uniform4f);
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCLayerImpl.cpp | 183 GLC(context, context->uniform4f(program->fragmentShader().colorLocation(), debugBorderColor().red() / 255.0, debugBorderColor().green() / 255.0, debugBorderColor().blue() / 255.0, 1));
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CCVideoLayerImpl.cpp | 152 GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(), 0, 0, widthScaleFactor, 1));
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
GraphicsContext3DQt.cpp | 240 glUniform4fType uniform4f; member in class:WebCore::GraphicsContext3DInternal 404 uniform4f = GET_PROC_ADDRESS(glUniform4f); 1294 void GraphicsContext3D::uniform4f(GC3Dint location, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) function in class:WebCore::GraphicsContext3D [all...] |
/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DInternal.h | 208 void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w);
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GraphicsContext3DChromium.cpp | 668 DELEGATE_TO_IMPL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat) [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTilerChromium.cpp | 452 GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(),
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 303 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLRenderingContext.h | 244 void uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w, ExceptionCode&);
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WebGLRenderingContext.idl | [all...] |
WebGLRenderingContext.cpp | 3585 void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w, ExceptionCode& ec) function in class:WebCore::__anon17759::WebGLRenderingContext [all...] |
/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 739 void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); [all...] |
/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 1008 void GraphicsContext3D::uniform4f(GC3Dint location, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3) function in class:WebCore::GraphicsContext3D [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/ |
gl_mangle.h | [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/ |
gl_mangle.h | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/ |
gl_mangle.h | [all...] |