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      1 <p>JetBoy is a sample game that demonstrates the use of the 
      2 <a href="../../../reference/android/media/JetPlayer.html">android.media.JetPlayer</a> 
      3 class to implement an interactive music soundtrack in an application. JetBoy uses 
      4 <a href="../../../guide/topics/media/index.html#jet">JET content created with
      5 JetCreator</a> and game-generated events fed to JetPlayer 
      6 to adapt the soundtrack to the user actions. Listen to how the melody picks 
      7 up when you start shooting asteroids, how you are congratulated when you 
      8 hit several asteroids in a row, or destroy enough of them in the allotted time.</p>
      9 
     10 <p>The JetBoyView.java file in JetBoy illustrates the loading of JET content 
     11 (loading a file, queuing segments), its playback, and how to alter what 
     12 is currently playing (use of clips and mute masks).</p>
     13 
     14 <p class="note"><strong>Note:</strong>
     15 The <code>JETBOY_content/</code> directory is empty in this online presentation of 
     16 the application. For complete access to all the JetBoy files, see the sample code included
     17 in the SDK, located at <code>&lt;sdk>/platforms/&lt;platform>/samples/JetBoy/</code>.
     18 </p>
     19 
     20 <p><strong>See also:</strong><br/>
     21 <a href="../../../guide/topics/media/jet/jetcreator_manual.html">SONiVOX JETCreator User Manual</a><br/>
     22 <a href="../../../reference/android/media/JetPlayer.html">JetPlayer class</a></p>
     23 
     24 <img alt="" src="../images/JetBoy.png"  />
     25