1 <p>This sample demonstrates how an application can make use of shared code and 2 resources stored in an Android library project.</p> 3 4 <p>In this case, the TicTacToeMain application project includes a reference to 5 the TicTacToeLib library project. When you build the TicTacToeMain application, 6 the build tools look for the library project and compile it's code and resources 7 as part of the main application's <code>.apk</code> file. The main application 8 is designed with a launcher activity called <code>MainActivity</code>, shown at 9 left, below. When the user presses a button in the View, 10 <code>MainActivity</code> starts a second activity, <code>GameActivity</code>, 11 which is declared in the library project. </p> 12 13 <ul> 14 <li>The main application's <a 15 href="AndroidManifest.html">AndroidManifest.xml</a> file contains declarations 16 of both <code>MainActivity</code>, which is implemented locally in main project, 17 and <code>GameActivity</code>, which is implemented in the library project. 18 Currently, an application must declare in its manifest any components or 19 resources that it is using from a library project.</li> 20 <li><a 21 href="src/com/example/android/tictactoe/MainActivity.html">MainActivity.java</a> 22 shows how a class in the main application imports and uses 23 classes from the library project. The Activity sets listeners on the buttons in 24 the main View and, when one of them is clicked, creates an explicit Intent 25 targeted at the <code>GameActivity</code> component declared in the TicTacToeLib 26 library project. </li> 27 </ul> 28 29 <p>The TicTacToeLib library project includes a single Activity, 30 <code>GameActivity</code>, that handles most of the application lifecycle.</p> 31 32 <ul> 33 <li>The library project includes an <a 34 href="../TicTacToeLib/AndroidManifest.html">AndroidManifest.xml</a> file that 35 declares <code>GameActivity</code>.</li> 36 <li><a 37 href="../TicTacToeLib/src/com/example/android/tictactoe/library/GameActivity.html">GameActivity.java</a> 38 handles most of the application lifecycle and manages general game play.</li> 39 <li><a 40 href="../TicTacToeLib/src/com/example/android/tictactoe/library/GameView.html">GameView.java</a> 41 renders the UI of the game and manages interaction events during game play.</li> 42 </ul> 43 44 <p>If you want to build the TicTacToeMain application, you can obtain it by 45 downloading the "Samples for SDK API 8" component (or higher version) into your 46 SDK, using the <em>Android SDK and AVD Manager</em>. Note that the application 47 project depends on code and resources found in the TicTacToeLib library project 48 — in order to build TicTacToeMain, you need to add both projects to your 49 development environment. </p> 50 51 <p>To build an application that uses a library project, you also need to update 52 to the latest version of the SDK tools (r6 or higher) and Android platforms, as 53 well as the latest version of ADT (0.9.7 or higher), if you are developing in 54 Eclipse. </p> 55 56 <p>For information about how to set up Android library projects, refer to 57 <a href="../../../guide/developing/eclipse-adt.html#libraryProject">Developing 58 in Eclipse with ADT</a> or <a 59 href="../../../guide/developing/other-ide.html#libraryProject">Developing in 60 Other IDEs</a>, depending on your environment.</p> 61 62 <img alt="Screenshot of the main application" src="../images/TicTacToeMain.png" /> 63 <img alt="Screenshot of an Activity declared in a library project" src="../images/TicTacToeLib.png" /> 64