1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "chrome/browser/ui/views/dropdown_bar_host.h" 6 7 #include <algorithm> 8 9 #include "chrome/browser/ui/view_ids.h" 10 #include "chrome/browser/ui/views/dropdown_bar_view.h" 11 #include "chrome/browser/ui/views/frame/browser_view.h" 12 #include "ui/base/animation/slide_animation.h" 13 #include "ui/base/keycodes/keyboard_codes.h" 14 #include "ui/gfx/path.h" 15 #include "ui/gfx/scrollbar_size.h" 16 #include "views/focus/external_focus_tracker.h" 17 #include "views/focus/view_storage.h" 18 #include "views/widget/widget.h" 19 20 #if defined(OS_WIN) 21 #include "base/win/scoped_gdi_object.h" 22 #elif defined(OS_LINUX) 23 #include "ui/base/gtk/scoped_handle_gtk.h" 24 #endif 25 26 namespace { 27 28 #if defined(OS_WIN) 29 typedef base::win::ScopedRegion ScopedPlatformRegion; 30 #elif defined(OS_LINUX) 31 typedef ui::ScopedRegion ScopedPlatformRegion; 32 #endif 33 34 } // namespace 35 36 using gfx::Path; 37 38 // static 39 bool DropdownBarHost::disable_animations_during_testing_ = false; 40 41 //////////////////////////////////////////////////////////////////////////////// 42 // DropdownBarHost, public: 43 44 DropdownBarHost::DropdownBarHost(BrowserView* browser_view) 45 : browser_view_(browser_view), 46 view_(NULL), 47 animation_offset_(0), 48 focus_manager_(NULL), 49 esc_accel_target_registered_(false), 50 is_visible_(false) { 51 } 52 53 void DropdownBarHost::Init(DropdownBarView* view) { 54 view_ = view; 55 56 // Initialize the host. 57 host_.reset(CreateHost()); 58 host_->InitWithWidget(browser_view_->GetWidget(), gfx::Rect()); 59 host_->SetContentsView(view_); 60 61 // Start listening to focus changes, so we can register and unregister our 62 // own handler for Escape. 63 focus_manager_ = 64 views::FocusManager::GetFocusManagerForNativeView(host_->GetNativeView()); 65 if (focus_manager_) { 66 focus_manager_->AddFocusChangeListener(this); 67 } else { 68 // In some cases (see bug http://crbug.com/17056) it seems we may not have 69 // a focus manager. Please reopen the bug if you hit this. 70 NOTREACHED(); 71 } 72 73 // Start the process of animating the opening of the widget. 74 animation_.reset(new ui::SlideAnimation(this)); 75 } 76 77 DropdownBarHost::~DropdownBarHost() { 78 focus_manager_->RemoveFocusChangeListener(this); 79 focus_tracker_.reset(NULL); 80 } 81 82 void DropdownBarHost::Show(bool animate) { 83 // Stores the currently focused view, and tracks focus changes so that we can 84 // restore focus when the dropdown widget is closed. 85 focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_)); 86 87 if (!animate || disable_animations_during_testing_) { 88 is_visible_ = true; 89 animation_->Reset(1); 90 AnimationProgressed(animation_.get()); 91 } else { 92 if (!is_visible_) { 93 // Don't re-start the animation. 94 is_visible_ = true; 95 animation_->Reset(); 96 animation_->Show(); 97 } 98 } 99 } 100 101 void DropdownBarHost::SetFocusAndSelection() { 102 view_->SetFocusAndSelection(true); 103 } 104 105 bool DropdownBarHost::IsAnimating() const { 106 return animation_->is_animating(); 107 } 108 109 void DropdownBarHost::Hide(bool animate) { 110 if (!IsVisible()) 111 return; 112 if (animate && !disable_animations_during_testing_) { 113 animation_->Reset(1.0); 114 animation_->Hide(); 115 } else { 116 StopAnimation(); 117 is_visible_ = false; 118 host_->Hide(); 119 } 120 } 121 122 void DropdownBarHost::StopAnimation() { 123 animation_->End(); 124 } 125 126 bool DropdownBarHost::IsVisible() const { 127 return is_visible_; 128 } 129 130 //////////////////////////////////////////////////////////////////////////////// 131 // DropdownBarHost, views::FocusChangeListener implementation: 132 void DropdownBarHost::FocusWillChange(views::View* focused_before, 133 views::View* focused_now) { 134 // First we need to determine if one or both of the views passed in are child 135 // views of our view. 136 bool our_view_before = focused_before && view_->Contains(focused_before); 137 bool our_view_now = focused_now && view_->Contains(focused_now); 138 139 // When both our_view_before and our_view_now are false, it means focus is 140 // changing hands elsewhere in the application (and we shouldn't do anything). 141 // Similarly, when both are true, focus is changing hands within the dropdown 142 // widget (and again, we should not do anything). We therefore only need to 143 // look at when we gain initial focus and when we loose it. 144 if (!our_view_before && our_view_now) { 145 // We are gaining focus from outside the dropdown widget so we must register 146 // a handler for Escape. 147 RegisterAccelerators(); 148 } else if (our_view_before && !our_view_now) { 149 // We are losing focus to something outside our widget so we restore the 150 // original handler for Escape. 151 UnregisterAccelerators(); 152 } 153 } 154 155 //////////////////////////////////////////////////////////////////////////////// 156 // DropdownBarHost, ui::AnimationDelegate implementation: 157 158 void DropdownBarHost::AnimationProgressed(const ui::Animation* animation) { 159 // First, we calculate how many pixels to slide the widget. 160 gfx::Size pref_size = view_->GetPreferredSize(); 161 animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) * 162 pref_size.height()); 163 164 // This call makes sure it appears in the right location, the size and shape 165 // is correct and that it slides in the right direction. 166 gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect()); 167 SetDialogPosition(dlg_rect, false); 168 169 // Let the view know if we are animating, and at which offset to draw the 170 // edges. 171 view_->set_animation_offset(animation_offset_); 172 view_->SchedulePaint(); 173 } 174 175 void DropdownBarHost::AnimationEnded(const ui::Animation* animation) { 176 // Place the dropdown widget in its fully opened state. 177 animation_offset_ = 0; 178 179 if (!animation_->IsShowing()) { 180 // Animation has finished closing. 181 host_->Hide(); 182 is_visible_ = false; 183 } else { 184 // Animation has finished opening. 185 } 186 } 187 188 //////////////////////////////////////////////////////////////////////////////// 189 // DropdownBarHost protected: 190 191 void DropdownBarHost::ResetFocusTracker() { 192 focus_tracker_.reset(NULL); 193 } 194 195 void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) { 196 DCHECK(bounds); 197 *bounds = browser_view_->bounds(); 198 } 199 200 void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) { 201 // |w| is used to make it easier to create the part of the polygon that curves 202 // the right side of the Find window. It essentially keeps track of the 203 // x-pixel position of the right-most background image inside the view. 204 // TODO(finnur): Let the view tell us how to draw the curves or convert 205 // this to a CustomFrameWindow. 206 int w = new_pos.width() - 6; // -6 positions us at the left edge of the 207 // rightmost background image of the view. 208 int h = new_pos.height(); 209 210 // This polygon array represents the outline of the background image for the 211 // window. Basically, it encompasses only the visible pixels of the 212 // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]). 213 const Path::Point polygon[] = { 214 {0, 0}, {0, 1}, {2, 3}, {2, h - 3}, {4, h - 1}, 215 {4, h}, {w+0, h}, 216 {w+0, h - 1}, {w+1, h - 1}, {w+3, h - 3}, {w+3, 3}, {w+6, 0} 217 }; 218 219 // Find the largest x and y value in the polygon. 220 int max_x = 0, max_y = 0; 221 for (size_t i = 0; i < arraysize(polygon); i++) { 222 max_x = std::max(max_x, static_cast<int>(polygon[i].x)); 223 max_y = std::max(max_y, static_cast<int>(polygon[i].y)); 224 } 225 226 // We then create the polygon and use SetWindowRgn to force the window to draw 227 // only within that area. This region may get reduced in size below. 228 Path path(polygon, arraysize(polygon)); 229 ScopedPlatformRegion region(path.CreateNativeRegion()); 230 // Are we animating? 231 if (animation_offset() > 0) { 232 // The animation happens in two steps: First, we clip the window and then in 233 // GetWidgetPosition we offset the window position so that it still looks 234 // attached to the toolbar as it grows. We clip the window by creating a 235 // rectangle region (that gradually increases as the animation progresses) 236 // and find the intersection between the two regions using CombineRgn. 237 238 // |y| shrinks as the animation progresses from the height of the view down 239 // to 0 (and reverses when closing). 240 int y = animation_offset(); 241 // |y| shrinking means the animation (visible) region gets larger. In other 242 // words: the rectangle grows upward (when the widget is opening). 243 Path animation_path; 244 SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y), 245 SkIntToScalar(max_x), SkIntToScalar(max_y) }; 246 animation_path.addRect(animation_rect); 247 ScopedPlatformRegion animation_region( 248 animation_path.CreateNativeRegion()); 249 region.Set(Path::IntersectRegions(animation_region.Get(), region.Get())); 250 251 // Next, we need to increase the region a little bit to account for the 252 // curved edges that the view will draw to make it look like grows out of 253 // the toolbar. 254 Path::Point left_curve[] = { 255 {0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0} 256 }; 257 Path::Point right_curve[] = { 258 {w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3} 259 }; 260 261 // Combine the region for the curve on the left with our main region. 262 Path left_path(left_curve, arraysize(left_curve)); 263 ScopedPlatformRegion r(left_path.CreateNativeRegion()); 264 region.Set(Path::CombineRegions(r.Get(), region.Get())); 265 266 // Combine the region for the curve on the right with our main region. 267 Path right_path(right_curve, arraysize(right_curve)); 268 region.Set(Path::CombineRegions(r.Get(), region.Get())); 269 } 270 271 // Now see if we need to truncate the region because parts of it obscures 272 // the main window border. 273 gfx::Rect widget_bounds; 274 GetWidgetBounds(&widget_bounds); 275 276 // Calculate how much our current position overlaps our boundaries. If we 277 // overlap, it means we have too little space to draw the whole widget and 278 // we allow overwriting the scrollbar before we start truncating our widget. 279 // 280 // TODO(brettw) this constant is evil. This is the amount of room we've added 281 // to the window size, when we set the region, it can change the size. 282 static const int kAddedWidth = 7; 283 int difference = new_pos.right() - kAddedWidth - widget_bounds.right() - 284 gfx::scrollbar_size() + 1; 285 if (difference > 0) { 286 Path::Point exclude[4]; 287 exclude[0].x = max_x - difference; // Top left corner. 288 exclude[0].y = 0; 289 290 exclude[1].x = max_x; // Top right corner. 291 exclude[1].y = 0; 292 293 exclude[2].x = max_x; // Bottom right corner. 294 exclude[2].y = max_y; 295 296 exclude[3].x = max_x - difference; // Bottom left corner. 297 exclude[3].y = max_y; 298 299 // Subtract this region from the original region. 300 gfx::Path exclude_path(exclude, arraysize(exclude)); 301 ScopedPlatformRegion exclude_region(exclude_path.CreateNativeRegion()); 302 region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get())); 303 } 304 305 // Window takes ownership of the region. 306 host()->SetShape(region.release()); 307 } 308 309 void DropdownBarHost::RegisterAccelerators() { 310 DCHECK(!esc_accel_target_registered_); 311 views::Accelerator escape(ui::VKEY_ESCAPE, false, false, false); 312 focus_manager_->RegisterAccelerator(escape, this); 313 esc_accel_target_registered_ = true; 314 } 315 316 void DropdownBarHost::UnregisterAccelerators() { 317 DCHECK(esc_accel_target_registered_); 318 views::Accelerator escape(ui::VKEY_ESCAPE, false, false, false); 319 focus_manager_->UnregisterAccelerator(escape, this); 320 esc_accel_target_registered_ = false; 321 } 322