Home | History | Annotate | Download | only in base
      1 /*
      2  * libjingle
      3  * Copyright 2004--2005, Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are met:
      7  *
      8  *  1. Redistributions of source code must retain the above copyright notice,
      9  *     this list of conditions and the following disclaimer.
     10  *  2. Redistributions in binary form must reproduce the above copyright notice,
     11  *     this list of conditions and the following disclaimer in the documentation
     12  *     and/or other materials provided with the distribution.
     13  *  3. The name of the author may not be used to endorse or promote products
     14  *     derived from this software without specific prior written permission.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
     17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
     19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef TALK_BASE_THREAD_H_
     29 #define TALK_BASE_THREAD_H_
     30 
     31 #include <algorithm>
     32 #include <list>
     33 #include <string>
     34 #include <vector>
     35 
     36 #ifdef POSIX
     37 #include <pthread.h>
     38 #endif
     39 
     40 #include "talk/base/messagequeue.h"
     41 
     42 #ifdef WIN32
     43 #include "talk/base/win32.h"
     44 #endif
     45 
     46 namespace talk_base {
     47 
     48 class Thread;
     49 
     50 class ThreadManager {
     51 public:
     52   ThreadManager();
     53   ~ThreadManager();
     54 
     55   static Thread *CurrentThread();
     56   static void SetCurrent(Thread *thread);
     57   void Add(Thread *thread);
     58   void Remove(Thread *thread);
     59 
     60   // Returns a thread object with its thread_ ivar set
     61   // to whatever the OS uses to represent the thread.
     62   // If there already *is* a Thread object corresponding to this thread,
     63   // this method will return that.  Otherwise it creates a new Thread
     64   // object whose wrapped() method will return true, and whose
     65   // handle will, on Win32, be opened with only synchronization privileges -
     66   // if you need more privilegs, rather than changing this method, please
     67   // write additional code to adjust the privileges, or call a different
     68   // factory method of your own devising, because this one gets used in
     69   // unexpected contexts (like inside browser plugins) and it would be a
     70   // shame to break it.  It is also conceivable on Win32 that we won't even
     71   // be able to get synchronization privileges, in which case the result
     72   // will have a NULL handle.
     73   static Thread *WrapCurrentThread();
     74   static void UnwrapCurrentThread();
     75 
     76   static void StopAllThreads_();  // Experimental
     77 
     78 private:
     79   Thread *main_thread_;
     80   std::vector<Thread *> threads_;
     81   CriticalSection crit_;
     82 
     83 #ifdef POSIX
     84   static pthread_key_t key_;
     85 #endif
     86 
     87 #ifdef WIN32
     88   static DWORD key_;
     89 #endif
     90 };
     91 
     92 class Thread;
     93 
     94 struct _SendMessage {
     95   _SendMessage() {}
     96   Thread *thread;
     97   Message msg;
     98   bool *ready;
     99 };
    100 
    101 enum ThreadPriority {
    102   PRIORITY_HIGH,
    103   PRIORITY_ABOVE_NORMAL,
    104   PRIORITY_NORMAL,
    105   PRIORITY_IDLE,
    106 };
    107 
    108 class Runnable {
    109  public:
    110   virtual ~Runnable() {}
    111   virtual void Run(Thread* thread) = 0;
    112 };
    113 
    114 class Thread : public MessageQueue {
    115 public:
    116   Thread(SocketServer* ss = NULL);
    117   virtual ~Thread();
    118 
    119   static inline Thread* Current() {
    120     return ThreadManager::CurrentThread();
    121   }
    122 
    123   bool IsCurrent() const {
    124     return (ThreadManager::CurrentThread() == this);
    125   }
    126 
    127   // Sleeps the calling thread for the specified number of milliseconds, during
    128   // which time no processing is performed. Returns false if sleeping was
    129   // interrupted by a signal (POSIX only).
    130   static bool SleepMs(int millis);
    131 
    132   // Sets the thread's name, for debugging. Must be called before Start().
    133   // If |obj| is non-NULL, its value is appended to |name|.
    134   const std::string& name() const { return name_; }
    135   bool SetName(const std::string& name, const void* obj);
    136 
    137   // Sets the thread's priority. Must be called before Start().
    138   ThreadPriority priority() const { return priority_; }
    139   bool SetPriority(ThreadPriority priority);
    140 
    141   // Starts the execution of the thread.
    142   bool started() const { return started_; }
    143   bool Start(Runnable* runnable = NULL);
    144 
    145   // Tells the thread to stop and waits until it is joined.
    146   // Never call Stop on the current thread.  Instead use the inherited Quit
    147   // function which will exit the base MessageQueue without terminating the
    148   // underlying OS thread.
    149   virtual void Stop();
    150 
    151   // By default, Thread::Run() calls ProcessMessages(kForever).  To do other
    152   // work, override Run().  To receive and dispatch messages, call
    153   // ProcessMessages occasionally.
    154   virtual void Run();
    155 
    156   virtual void Send(MessageHandler *phandler, uint32 id = 0,
    157       MessageData *pdata = NULL);
    158 
    159   // From MessageQueue
    160   virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
    161                      MessageList* removed = NULL);
    162   virtual void ReceiveSends();
    163 
    164   // ProcessMessages will process I/O and dispatch messages until:
    165   //  1) cms milliseconds have elapsed (returns true)
    166   //  2) Stop() is called (returns false)
    167   bool ProcessMessages(int cms);
    168 
    169   // Returns true if this is a thread that we created using the standard
    170   // constructor, false if it was created by a call to
    171   // ThreadManager::WrapCurrentThread().  The main thread of an application
    172   // is generally not owned, since the OS representation of the thread
    173   // obviously exists before we can get to it.
    174   // You cannot call Start on non-owned threads.
    175   bool IsOwned();
    176 
    177 #ifdef WIN32
    178   HANDLE GetHandle() {
    179     return thread_;
    180   }
    181 #elif POSIX
    182   pthread_t GetPThread() {
    183     return thread_;
    184   }
    185 #endif
    186 
    187 private:
    188   static void *PreRun(void *pv);
    189   // Blocks the calling thread until this thread has terminated.
    190   void Join();
    191 
    192   std::list<_SendMessage> sendlist_;
    193   std::string name_;
    194   ThreadPriority priority_;
    195   bool started_;
    196   bool has_sends_;
    197 
    198 #ifdef POSIX
    199   pthread_t thread_;
    200 #endif
    201 
    202 #ifdef WIN32
    203   HANDLE thread_;
    204 #endif
    205 
    206   bool owned_;
    207 
    208   friend class ThreadManager;
    209 };
    210 
    211 // AutoThread automatically installs itself at construction
    212 // uninstalls at destruction, if a Thread object is
    213 // _not already_ associated with the current OS thread.
    214 
    215 class AutoThread : public Thread {
    216 public:
    217   AutoThread(SocketServer* ss = 0);
    218   virtual ~AutoThread();
    219 };
    220 
    221 // Win32 extension for threads that need to use COM
    222 #ifdef WIN32
    223 class ComThread : public Thread {
    224  protected:
    225   virtual void Run();
    226 };
    227 #endif
    228 
    229 // Provides an easy way to install/uninstall a socketserver on a thread.
    230 class SocketServerScope {
    231  public:
    232   explicit SocketServerScope(SocketServer* ss) {
    233     old_ss_ = Thread::Current()->socketserver();
    234     Thread::Current()->set_socketserver(ss);
    235   }
    236   ~SocketServerScope() {
    237     Thread::Current()->set_socketserver(old_ss_);
    238   }
    239  private:
    240   SocketServer* old_ss_;
    241 };
    242 
    243 }  // namespace talk_base
    244 
    245 #endif  // TALK_BASE_THREAD_H_
    246