Home | History | Annotate | Download | only in Core
      1 //===--- RewriteRope.cpp - Rope specialized for rewriter --------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 //  This file implements the RewriteRope class, which is a powerful string.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #include "clang/Rewrite/Core/RewriteRope.h"
     15 #include "clang/Basic/LLVM.h"
     16 #include <algorithm>
     17 using namespace clang;
     18 
     19 /// RewriteRope is a "strong" string class, designed to make insertions and
     20 /// deletions in the middle of the string nearly constant time (really, they are
     21 /// O(log N), but with a very low constant factor).
     22 ///
     23 /// The implementation of this datastructure is a conceptual linear sequence of
     24 /// RopePiece elements.  Each RopePiece represents a view on a separately
     25 /// allocated and reference counted string.  This means that splitting a very
     26 /// long string can be done in constant time by splitting a RopePiece that
     27 /// references the whole string into two rope pieces that reference each half.
     28 /// Once split, another string can be inserted in between the two halves by
     29 /// inserting a RopePiece in between the two others.  All of this is very
     30 /// inexpensive: it takes time proportional to the number of RopePieces, not the
     31 /// length of the strings they represent.
     32 ///
     33 /// While a linear sequences of RopePieces is the conceptual model, the actual
     34 /// implementation captures them in an adapted B+ Tree.  Using a B+ tree (which
     35 /// is a tree that keeps the values in the leaves and has where each node
     36 /// contains a reasonable number of pointers to children/values) allows us to
     37 /// maintain efficient operation when the RewriteRope contains a *huge* number
     38 /// of RopePieces.  The basic idea of the B+ Tree is that it allows us to find
     39 /// the RopePiece corresponding to some offset very efficiently, and it
     40 /// automatically balances itself on insertions of RopePieces (which can happen
     41 /// for both insertions and erases of string ranges).
     42 ///
     43 /// The one wrinkle on the theory is that we don't attempt to keep the tree
     44 /// properly balanced when erases happen.  Erases of string data can both insert
     45 /// new RopePieces (e.g. when the middle of some other rope piece is deleted,
     46 /// which results in two rope pieces, which is just like an insert) or it can
     47 /// reduce the number of RopePieces maintained by the B+Tree.  In the case when
     48 /// the number of RopePieces is reduced, we don't attempt to maintain the
     49 /// standard 'invariant' that each node in the tree contains at least
     50 /// 'WidthFactor' children/values.  For our use cases, this doesn't seem to
     51 /// matter.
     52 ///
     53 /// The implementation below is primarily implemented in terms of three classes:
     54 ///   RopePieceBTreeNode - Common base class for:
     55 ///
     56 ///     RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece
     57 ///          nodes.  This directly represents a chunk of the string with those
     58 ///          RopePieces contatenated.
     59 ///     RopePieceBTreeInterior - An interior node in the B+ Tree, which manages
     60 ///          up to '2*WidthFactor' other nodes in the tree.
     61 
     62 
     63 //===----------------------------------------------------------------------===//
     64 // RopePieceBTreeNode Class
     65 //===----------------------------------------------------------------------===//
     66 
     67 namespace {
     68   /// RopePieceBTreeNode - Common base class of RopePieceBTreeLeaf and
     69   /// RopePieceBTreeInterior.  This provides some 'virtual' dispatching methods
     70   /// and a flag that determines which subclass the instance is.  Also
     71   /// important, this node knows the full extend of the node, including any
     72   /// children that it has.  This allows efficient skipping over entire subtrees
     73   /// when looking for an offset in the BTree.
     74   class RopePieceBTreeNode {
     75   protected:
     76     /// WidthFactor - This controls the number of K/V slots held in the BTree:
     77     /// how wide it is.  Each level of the BTree is guaranteed to have at least
     78     /// 'WidthFactor' elements in it (either ropepieces or children), (except
     79     /// the root, which may have less) and may have at most 2*WidthFactor
     80     /// elements.
     81     enum { WidthFactor = 8 };
     82 
     83     /// Size - This is the number of bytes of file this node (including any
     84     /// potential children) covers.
     85     unsigned Size;
     86 
     87     /// IsLeaf - True if this is an instance of RopePieceBTreeLeaf, false if it
     88     /// is an instance of RopePieceBTreeInterior.
     89     bool IsLeaf;
     90 
     91     RopePieceBTreeNode(bool isLeaf) : Size(0), IsLeaf(isLeaf) {}
     92     ~RopePieceBTreeNode() {}
     93   public:
     94 
     95     bool isLeaf() const { return IsLeaf; }
     96     unsigned size() const { return Size; }
     97 
     98     void Destroy();
     99 
    100     /// split - Split the range containing the specified offset so that we are
    101     /// guaranteed that there is a place to do an insertion at the specified
    102     /// offset.  The offset is relative, so "0" is the start of the node.
    103     ///
    104     /// If there is no space in this subtree for the extra piece, the extra tree
    105     /// node is returned and must be inserted into a parent.
    106     RopePieceBTreeNode *split(unsigned Offset);
    107 
    108     /// insert - Insert the specified ropepiece into this tree node at the
    109     /// specified offset.  The offset is relative, so "0" is the start of the
    110     /// node.
    111     ///
    112     /// If there is no space in this subtree for the extra piece, the extra tree
    113     /// node is returned and must be inserted into a parent.
    114     RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R);
    115 
    116     /// erase - Remove NumBytes from this node at the specified offset.  We are
    117     /// guaranteed that there is a split at Offset.
    118     void erase(unsigned Offset, unsigned NumBytes);
    119 
    120   };
    121 } // end anonymous namespace
    122 
    123 //===----------------------------------------------------------------------===//
    124 // RopePieceBTreeLeaf Class
    125 //===----------------------------------------------------------------------===//
    126 
    127 namespace {
    128   /// RopePieceBTreeLeaf - Directly manages up to '2*WidthFactor' RopePiece
    129   /// nodes.  This directly represents a chunk of the string with those
    130   /// RopePieces contatenated.  Since this is a B+Tree, all values (in this case
    131   /// instances of RopePiece) are stored in leaves like this.  To make iteration
    132   /// over the leaves efficient, they maintain a singly linked list through the
    133   /// NextLeaf field.  This allows the B+Tree forward iterator to be constant
    134   /// time for all increments.
    135   class RopePieceBTreeLeaf : public RopePieceBTreeNode {
    136     /// NumPieces - This holds the number of rope pieces currently active in the
    137     /// Pieces array.
    138     unsigned char NumPieces;
    139 
    140     /// Pieces - This tracks the file chunks currently in this leaf.
    141     ///
    142     RopePiece Pieces[2*WidthFactor];
    143 
    144     /// NextLeaf - This is a pointer to the next leaf in the tree, allowing
    145     /// efficient in-order forward iteration of the tree without traversal.
    146     RopePieceBTreeLeaf **PrevLeaf, *NextLeaf;
    147   public:
    148     RopePieceBTreeLeaf() : RopePieceBTreeNode(true), NumPieces(0),
    149                            PrevLeaf(0), NextLeaf(0) {}
    150     ~RopePieceBTreeLeaf() {
    151       if (PrevLeaf || NextLeaf)
    152         removeFromLeafInOrder();
    153       clear();
    154     }
    155 
    156     bool isFull() const { return NumPieces == 2*WidthFactor; }
    157 
    158     /// clear - Remove all rope pieces from this leaf.
    159     void clear() {
    160       while (NumPieces)
    161         Pieces[--NumPieces] = RopePiece();
    162       Size = 0;
    163     }
    164 
    165     unsigned getNumPieces() const { return NumPieces; }
    166 
    167     const RopePiece &getPiece(unsigned i) const {
    168       assert(i < getNumPieces() && "Invalid piece ID");
    169       return Pieces[i];
    170     }
    171 
    172     const RopePieceBTreeLeaf *getNextLeafInOrder() const { return NextLeaf; }
    173     void insertAfterLeafInOrder(RopePieceBTreeLeaf *Node) {
    174       assert(PrevLeaf == 0 && NextLeaf == 0 && "Already in ordering");
    175 
    176       NextLeaf = Node->NextLeaf;
    177       if (NextLeaf)
    178         NextLeaf->PrevLeaf = &NextLeaf;
    179       PrevLeaf = &Node->NextLeaf;
    180       Node->NextLeaf = this;
    181     }
    182 
    183     void removeFromLeafInOrder() {
    184       if (PrevLeaf) {
    185         *PrevLeaf = NextLeaf;
    186         if (NextLeaf)
    187           NextLeaf->PrevLeaf = PrevLeaf;
    188       } else if (NextLeaf) {
    189         NextLeaf->PrevLeaf = 0;
    190       }
    191     }
    192 
    193     /// FullRecomputeSizeLocally - This method recomputes the 'Size' field by
    194     /// summing the size of all RopePieces.
    195     void FullRecomputeSizeLocally() {
    196       Size = 0;
    197       for (unsigned i = 0, e = getNumPieces(); i != e; ++i)
    198         Size += getPiece(i).size();
    199     }
    200 
    201     /// split - Split the range containing the specified offset so that we are
    202     /// guaranteed that there is a place to do an insertion at the specified
    203     /// offset.  The offset is relative, so "0" is the start of the node.
    204     ///
    205     /// If there is no space in this subtree for the extra piece, the extra tree
    206     /// node is returned and must be inserted into a parent.
    207     RopePieceBTreeNode *split(unsigned Offset);
    208 
    209     /// insert - Insert the specified ropepiece into this tree node at the
    210     /// specified offset.  The offset is relative, so "0" is the start of the
    211     /// node.
    212     ///
    213     /// If there is no space in this subtree for the extra piece, the extra tree
    214     /// node is returned and must be inserted into a parent.
    215     RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R);
    216 
    217 
    218     /// erase - Remove NumBytes from this node at the specified offset.  We are
    219     /// guaranteed that there is a split at Offset.
    220     void erase(unsigned Offset, unsigned NumBytes);
    221 
    222     static inline bool classof(const RopePieceBTreeNode *N) {
    223       return N->isLeaf();
    224     }
    225   };
    226 } // end anonymous namespace
    227 
    228 /// split - Split the range containing the specified offset so that we are
    229 /// guaranteed that there is a place to do an insertion at the specified
    230 /// offset.  The offset is relative, so "0" is the start of the node.
    231 ///
    232 /// If there is no space in this subtree for the extra piece, the extra tree
    233 /// node is returned and must be inserted into a parent.
    234 RopePieceBTreeNode *RopePieceBTreeLeaf::split(unsigned Offset) {
    235   // Find the insertion point.  We are guaranteed that there is a split at the
    236   // specified offset so find it.
    237   if (Offset == 0 || Offset == size()) {
    238     // Fastpath for a common case.  There is already a splitpoint at the end.
    239     return 0;
    240   }
    241 
    242   // Find the piece that this offset lands in.
    243   unsigned PieceOffs = 0;
    244   unsigned i = 0;
    245   while (Offset >= PieceOffs+Pieces[i].size()) {
    246     PieceOffs += Pieces[i].size();
    247     ++i;
    248   }
    249 
    250   // If there is already a split point at the specified offset, just return
    251   // success.
    252   if (PieceOffs == Offset)
    253     return 0;
    254 
    255   // Otherwise, we need to split piece 'i' at Offset-PieceOffs.  Convert Offset
    256   // to being Piece relative.
    257   unsigned IntraPieceOffset = Offset-PieceOffs;
    258 
    259   // We do this by shrinking the RopePiece and then doing an insert of the tail.
    260   RopePiece Tail(Pieces[i].StrData, Pieces[i].StartOffs+IntraPieceOffset,
    261                  Pieces[i].EndOffs);
    262   Size -= Pieces[i].size();
    263   Pieces[i].EndOffs = Pieces[i].StartOffs+IntraPieceOffset;
    264   Size += Pieces[i].size();
    265 
    266   return insert(Offset, Tail);
    267 }
    268 
    269 
    270 /// insert - Insert the specified RopePiece into this tree node at the
    271 /// specified offset.  The offset is relative, so "0" is the start of the node.
    272 ///
    273 /// If there is no space in this subtree for the extra piece, the extra tree
    274 /// node is returned and must be inserted into a parent.
    275 RopePieceBTreeNode *RopePieceBTreeLeaf::insert(unsigned Offset,
    276                                                const RopePiece &R) {
    277   // If this node is not full, insert the piece.
    278   if (!isFull()) {
    279     // Find the insertion point.  We are guaranteed that there is a split at the
    280     // specified offset so find it.
    281     unsigned i = 0, e = getNumPieces();
    282     if (Offset == size()) {
    283       // Fastpath for a common case.
    284       i = e;
    285     } else {
    286       unsigned SlotOffs = 0;
    287       for (; Offset > SlotOffs; ++i)
    288         SlotOffs += getPiece(i).size();
    289       assert(SlotOffs == Offset && "Split didn't occur before insertion!");
    290     }
    291 
    292     // For an insertion into a non-full leaf node, just insert the value in
    293     // its sorted position.  This requires moving later values over.
    294     for (; i != e; --e)
    295       Pieces[e] = Pieces[e-1];
    296     Pieces[i] = R;
    297     ++NumPieces;
    298     Size += R.size();
    299     return 0;
    300   }
    301 
    302   // Otherwise, if this is leaf is full, split it in two halves.  Since this
    303   // node is full, it contains 2*WidthFactor values.  We move the first
    304   // 'WidthFactor' values to the LHS child (which we leave in this node) and
    305   // move the last 'WidthFactor' values into the RHS child.
    306 
    307   // Create the new node.
    308   RopePieceBTreeLeaf *NewNode = new RopePieceBTreeLeaf();
    309 
    310   // Move over the last 'WidthFactor' values from here to NewNode.
    311   std::copy(&Pieces[WidthFactor], &Pieces[2*WidthFactor],
    312             &NewNode->Pieces[0]);
    313   // Replace old pieces with null RopePieces to drop refcounts.
    314   std::fill(&Pieces[WidthFactor], &Pieces[2*WidthFactor], RopePiece());
    315 
    316   // Decrease the number of values in the two nodes.
    317   NewNode->NumPieces = NumPieces = WidthFactor;
    318 
    319   // Recompute the two nodes' size.
    320   NewNode->FullRecomputeSizeLocally();
    321   FullRecomputeSizeLocally();
    322 
    323   // Update the list of leaves.
    324   NewNode->insertAfterLeafInOrder(this);
    325 
    326   // These insertions can't fail.
    327   if (this->size() >= Offset)
    328     this->insert(Offset, R);
    329   else
    330     NewNode->insert(Offset - this->size(), R);
    331   return NewNode;
    332 }
    333 
    334 /// erase - Remove NumBytes from this node at the specified offset.  We are
    335 /// guaranteed that there is a split at Offset.
    336 void RopePieceBTreeLeaf::erase(unsigned Offset, unsigned NumBytes) {
    337   // Since we are guaranteed that there is a split at Offset, we start by
    338   // finding the Piece that starts there.
    339   unsigned PieceOffs = 0;
    340   unsigned i = 0;
    341   for (; Offset > PieceOffs; ++i)
    342     PieceOffs += getPiece(i).size();
    343   assert(PieceOffs == Offset && "Split didn't occur before erase!");
    344 
    345   unsigned StartPiece = i;
    346 
    347   // Figure out how many pieces completely cover 'NumBytes'.  We want to remove
    348   // all of them.
    349   for (; Offset+NumBytes > PieceOffs+getPiece(i).size(); ++i)
    350     PieceOffs += getPiece(i).size();
    351 
    352   // If we exactly include the last one, include it in the region to delete.
    353   if (Offset+NumBytes == PieceOffs+getPiece(i).size())
    354     PieceOffs += getPiece(i).size(), ++i;
    355 
    356   // If we completely cover some RopePieces, erase them now.
    357   if (i != StartPiece) {
    358     unsigned NumDeleted = i-StartPiece;
    359     for (; i != getNumPieces(); ++i)
    360       Pieces[i-NumDeleted] = Pieces[i];
    361 
    362     // Drop references to dead rope pieces.
    363     std::fill(&Pieces[getNumPieces()-NumDeleted], &Pieces[getNumPieces()],
    364               RopePiece());
    365     NumPieces -= NumDeleted;
    366 
    367     unsigned CoverBytes = PieceOffs-Offset;
    368     NumBytes -= CoverBytes;
    369     Size -= CoverBytes;
    370   }
    371 
    372   // If we completely removed some stuff, we could be done.
    373   if (NumBytes == 0) return;
    374 
    375   // Okay, now might be erasing part of some Piece.  If this is the case, then
    376   // move the start point of the piece.
    377   assert(getPiece(StartPiece).size() > NumBytes);
    378   Pieces[StartPiece].StartOffs += NumBytes;
    379 
    380   // The size of this node just shrunk by NumBytes.
    381   Size -= NumBytes;
    382 }
    383 
    384 //===----------------------------------------------------------------------===//
    385 // RopePieceBTreeInterior Class
    386 //===----------------------------------------------------------------------===//
    387 
    388 namespace {
    389   /// RopePieceBTreeInterior - This represents an interior node in the B+Tree,
    390   /// which holds up to 2*WidthFactor pointers to child nodes.
    391   class RopePieceBTreeInterior : public RopePieceBTreeNode {
    392     /// NumChildren - This holds the number of children currently active in the
    393     /// Children array.
    394     unsigned char NumChildren;
    395     RopePieceBTreeNode *Children[2*WidthFactor];
    396   public:
    397     RopePieceBTreeInterior() : RopePieceBTreeNode(false), NumChildren(0) {}
    398 
    399     RopePieceBTreeInterior(RopePieceBTreeNode *LHS, RopePieceBTreeNode *RHS)
    400     : RopePieceBTreeNode(false) {
    401       Children[0] = LHS;
    402       Children[1] = RHS;
    403       NumChildren = 2;
    404       Size = LHS->size() + RHS->size();
    405     }
    406 
    407     ~RopePieceBTreeInterior() {
    408       for (unsigned i = 0, e = getNumChildren(); i != e; ++i)
    409         Children[i]->Destroy();
    410     }
    411 
    412     bool isFull() const { return NumChildren == 2*WidthFactor; }
    413 
    414     unsigned getNumChildren() const { return NumChildren; }
    415     const RopePieceBTreeNode *getChild(unsigned i) const {
    416       assert(i < NumChildren && "invalid child #");
    417       return Children[i];
    418     }
    419     RopePieceBTreeNode *getChild(unsigned i) {
    420       assert(i < NumChildren && "invalid child #");
    421       return Children[i];
    422     }
    423 
    424     /// FullRecomputeSizeLocally - Recompute the Size field of this node by
    425     /// summing up the sizes of the child nodes.
    426     void FullRecomputeSizeLocally() {
    427       Size = 0;
    428       for (unsigned i = 0, e = getNumChildren(); i != e; ++i)
    429         Size += getChild(i)->size();
    430     }
    431 
    432 
    433     /// split - Split the range containing the specified offset so that we are
    434     /// guaranteed that there is a place to do an insertion at the specified
    435     /// offset.  The offset is relative, so "0" is the start of the node.
    436     ///
    437     /// If there is no space in this subtree for the extra piece, the extra tree
    438     /// node is returned and must be inserted into a parent.
    439     RopePieceBTreeNode *split(unsigned Offset);
    440 
    441 
    442     /// insert - Insert the specified ropepiece into this tree node at the
    443     /// specified offset.  The offset is relative, so "0" is the start of the
    444     /// node.
    445     ///
    446     /// If there is no space in this subtree for the extra piece, the extra tree
    447     /// node is returned and must be inserted into a parent.
    448     RopePieceBTreeNode *insert(unsigned Offset, const RopePiece &R);
    449 
    450     /// HandleChildPiece - A child propagated an insertion result up to us.
    451     /// Insert the new child, and/or propagate the result further up the tree.
    452     RopePieceBTreeNode *HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS);
    453 
    454     /// erase - Remove NumBytes from this node at the specified offset.  We are
    455     /// guaranteed that there is a split at Offset.
    456     void erase(unsigned Offset, unsigned NumBytes);
    457 
    458     static inline bool classof(const RopePieceBTreeNode *N) {
    459       return !N->isLeaf();
    460     }
    461   };
    462 } // end anonymous namespace
    463 
    464 /// split - Split the range containing the specified offset so that we are
    465 /// guaranteed that there is a place to do an insertion at the specified
    466 /// offset.  The offset is relative, so "0" is the start of the node.
    467 ///
    468 /// If there is no space in this subtree for the extra piece, the extra tree
    469 /// node is returned and must be inserted into a parent.
    470 RopePieceBTreeNode *RopePieceBTreeInterior::split(unsigned Offset) {
    471   // Figure out which child to split.
    472   if (Offset == 0 || Offset == size())
    473     return 0;  // If we have an exact offset, we're already split.
    474 
    475   unsigned ChildOffset = 0;
    476   unsigned i = 0;
    477   for (; Offset >= ChildOffset+getChild(i)->size(); ++i)
    478     ChildOffset += getChild(i)->size();
    479 
    480   // If already split there, we're done.
    481   if (ChildOffset == Offset)
    482     return 0;
    483 
    484   // Otherwise, recursively split the child.
    485   if (RopePieceBTreeNode *RHS = getChild(i)->split(Offset-ChildOffset))
    486     return HandleChildPiece(i, RHS);
    487   return 0;  // Done!
    488 }
    489 
    490 /// insert - Insert the specified ropepiece into this tree node at the
    491 /// specified offset.  The offset is relative, so "0" is the start of the
    492 /// node.
    493 ///
    494 /// If there is no space in this subtree for the extra piece, the extra tree
    495 /// node is returned and must be inserted into a parent.
    496 RopePieceBTreeNode *RopePieceBTreeInterior::insert(unsigned Offset,
    497                                                    const RopePiece &R) {
    498   // Find the insertion point.  We are guaranteed that there is a split at the
    499   // specified offset so find it.
    500   unsigned i = 0, e = getNumChildren();
    501 
    502   unsigned ChildOffs = 0;
    503   if (Offset == size()) {
    504     // Fastpath for a common case.  Insert at end of last child.
    505     i = e-1;
    506     ChildOffs = size()-getChild(i)->size();
    507   } else {
    508     for (; Offset > ChildOffs+getChild(i)->size(); ++i)
    509       ChildOffs += getChild(i)->size();
    510   }
    511 
    512   Size += R.size();
    513 
    514   // Insert at the end of this child.
    515   if (RopePieceBTreeNode *RHS = getChild(i)->insert(Offset-ChildOffs, R))
    516     return HandleChildPiece(i, RHS);
    517 
    518   return 0;
    519 }
    520 
    521 /// HandleChildPiece - A child propagated an insertion result up to us.
    522 /// Insert the new child, and/or propagate the result further up the tree.
    523 RopePieceBTreeNode *
    524 RopePieceBTreeInterior::HandleChildPiece(unsigned i, RopePieceBTreeNode *RHS) {
    525   // Otherwise the child propagated a subtree up to us as a new child.  See if
    526   // we have space for it here.
    527   if (!isFull()) {
    528     // Insert RHS after child 'i'.
    529     if (i + 1 != getNumChildren())
    530       memmove(&Children[i+2], &Children[i+1],
    531               (getNumChildren()-i-1)*sizeof(Children[0]));
    532     Children[i+1] = RHS;
    533     ++NumChildren;
    534     return 0;
    535   }
    536 
    537   // Okay, this node is full.  Split it in half, moving WidthFactor children to
    538   // a newly allocated interior node.
    539 
    540   // Create the new node.
    541   RopePieceBTreeInterior *NewNode = new RopePieceBTreeInterior();
    542 
    543   // Move over the last 'WidthFactor' values from here to NewNode.
    544   memcpy(&NewNode->Children[0], &Children[WidthFactor],
    545          WidthFactor*sizeof(Children[0]));
    546 
    547   // Decrease the number of values in the two nodes.
    548   NewNode->NumChildren = NumChildren = WidthFactor;
    549 
    550   // Finally, insert the two new children in the side the can (now) hold them.
    551   // These insertions can't fail.
    552   if (i < WidthFactor)
    553     this->HandleChildPiece(i, RHS);
    554   else
    555     NewNode->HandleChildPiece(i-WidthFactor, RHS);
    556 
    557   // Recompute the two nodes' size.
    558   NewNode->FullRecomputeSizeLocally();
    559   FullRecomputeSizeLocally();
    560   return NewNode;
    561 }
    562 
    563 /// erase - Remove NumBytes from this node at the specified offset.  We are
    564 /// guaranteed that there is a split at Offset.
    565 void RopePieceBTreeInterior::erase(unsigned Offset, unsigned NumBytes) {
    566   // This will shrink this node by NumBytes.
    567   Size -= NumBytes;
    568 
    569   // Find the first child that overlaps with Offset.
    570   unsigned i = 0;
    571   for (; Offset >= getChild(i)->size(); ++i)
    572     Offset -= getChild(i)->size();
    573 
    574   // Propagate the delete request into overlapping children, or completely
    575   // delete the children as appropriate.
    576   while (NumBytes) {
    577     RopePieceBTreeNode *CurChild = getChild(i);
    578 
    579     // If we are deleting something contained entirely in the child, pass on the
    580     // request.
    581     if (Offset+NumBytes < CurChild->size()) {
    582       CurChild->erase(Offset, NumBytes);
    583       return;
    584     }
    585 
    586     // If this deletion request starts somewhere in the middle of the child, it
    587     // must be deleting to the end of the child.
    588     if (Offset) {
    589       unsigned BytesFromChild = CurChild->size()-Offset;
    590       CurChild->erase(Offset, BytesFromChild);
    591       NumBytes -= BytesFromChild;
    592       // Start at the beginning of the next child.
    593       Offset = 0;
    594       ++i;
    595       continue;
    596     }
    597 
    598     // If the deletion request completely covers the child, delete it and move
    599     // the rest down.
    600     NumBytes -= CurChild->size();
    601     CurChild->Destroy();
    602     --NumChildren;
    603     if (i != getNumChildren())
    604       memmove(&Children[i], &Children[i+1],
    605               (getNumChildren()-i)*sizeof(Children[0]));
    606   }
    607 }
    608 
    609 //===----------------------------------------------------------------------===//
    610 // RopePieceBTreeNode Implementation
    611 //===----------------------------------------------------------------------===//
    612 
    613 void RopePieceBTreeNode::Destroy() {
    614   if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
    615     delete Leaf;
    616   else
    617     delete cast<RopePieceBTreeInterior>(this);
    618 }
    619 
    620 /// split - Split the range containing the specified offset so that we are
    621 /// guaranteed that there is a place to do an insertion at the specified
    622 /// offset.  The offset is relative, so "0" is the start of the node.
    623 ///
    624 /// If there is no space in this subtree for the extra piece, the extra tree
    625 /// node is returned and must be inserted into a parent.
    626 RopePieceBTreeNode *RopePieceBTreeNode::split(unsigned Offset) {
    627   assert(Offset <= size() && "Invalid offset to split!");
    628   if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
    629     return Leaf->split(Offset);
    630   return cast<RopePieceBTreeInterior>(this)->split(Offset);
    631 }
    632 
    633 /// insert - Insert the specified ropepiece into this tree node at the
    634 /// specified offset.  The offset is relative, so "0" is the start of the
    635 /// node.
    636 ///
    637 /// If there is no space in this subtree for the extra piece, the extra tree
    638 /// node is returned and must be inserted into a parent.
    639 RopePieceBTreeNode *RopePieceBTreeNode::insert(unsigned Offset,
    640                                                const RopePiece &R) {
    641   assert(Offset <= size() && "Invalid offset to insert!");
    642   if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
    643     return Leaf->insert(Offset, R);
    644   return cast<RopePieceBTreeInterior>(this)->insert(Offset, R);
    645 }
    646 
    647 /// erase - Remove NumBytes from this node at the specified offset.  We are
    648 /// guaranteed that there is a split at Offset.
    649 void RopePieceBTreeNode::erase(unsigned Offset, unsigned NumBytes) {
    650   assert(Offset+NumBytes <= size() && "Invalid offset to erase!");
    651   if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
    652     return Leaf->erase(Offset, NumBytes);
    653   return cast<RopePieceBTreeInterior>(this)->erase(Offset, NumBytes);
    654 }
    655 
    656 
    657 //===----------------------------------------------------------------------===//
    658 // RopePieceBTreeIterator Implementation
    659 //===----------------------------------------------------------------------===//
    660 
    661 static const RopePieceBTreeLeaf *getCN(const void *P) {
    662   return static_cast<const RopePieceBTreeLeaf*>(P);
    663 }
    664 
    665 // begin iterator.
    666 RopePieceBTreeIterator::RopePieceBTreeIterator(const void *n) {
    667   const RopePieceBTreeNode *N = static_cast<const RopePieceBTreeNode*>(n);
    668 
    669   // Walk down the left side of the tree until we get to a leaf.
    670   while (const RopePieceBTreeInterior *IN = dyn_cast<RopePieceBTreeInterior>(N))
    671     N = IN->getChild(0);
    672 
    673   // We must have at least one leaf.
    674   CurNode = cast<RopePieceBTreeLeaf>(N);
    675 
    676   // If we found a leaf that happens to be empty, skip over it until we get
    677   // to something full.
    678   while (CurNode && getCN(CurNode)->getNumPieces() == 0)
    679     CurNode = getCN(CurNode)->getNextLeafInOrder();
    680 
    681   if (CurNode != 0)
    682     CurPiece = &getCN(CurNode)->getPiece(0);
    683   else  // Empty tree, this is an end() iterator.
    684     CurPiece = 0;
    685   CurChar = 0;
    686 }
    687 
    688 void RopePieceBTreeIterator::MoveToNextPiece() {
    689   if (CurPiece != &getCN(CurNode)->getPiece(getCN(CurNode)->getNumPieces()-1)) {
    690     CurChar = 0;
    691     ++CurPiece;
    692     return;
    693   }
    694 
    695   // Find the next non-empty leaf node.
    696   do
    697     CurNode = getCN(CurNode)->getNextLeafInOrder();
    698   while (CurNode && getCN(CurNode)->getNumPieces() == 0);
    699 
    700   if (CurNode != 0)
    701     CurPiece = &getCN(CurNode)->getPiece(0);
    702   else // Hit end().
    703     CurPiece = 0;
    704   CurChar = 0;
    705 }
    706 
    707 //===----------------------------------------------------------------------===//
    708 // RopePieceBTree Implementation
    709 //===----------------------------------------------------------------------===//
    710 
    711 static RopePieceBTreeNode *getRoot(void *P) {
    712   return static_cast<RopePieceBTreeNode*>(P);
    713 }
    714 
    715 RopePieceBTree::RopePieceBTree() {
    716   Root = new RopePieceBTreeLeaf();
    717 }
    718 RopePieceBTree::RopePieceBTree(const RopePieceBTree &RHS) {
    719   assert(RHS.empty() && "Can't copy non-empty tree yet");
    720   Root = new RopePieceBTreeLeaf();
    721 }
    722 RopePieceBTree::~RopePieceBTree() {
    723   getRoot(Root)->Destroy();
    724 }
    725 
    726 unsigned RopePieceBTree::size() const {
    727   return getRoot(Root)->size();
    728 }
    729 
    730 void RopePieceBTree::clear() {
    731   if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(getRoot(Root)))
    732     Leaf->clear();
    733   else {
    734     getRoot(Root)->Destroy();
    735     Root = new RopePieceBTreeLeaf();
    736   }
    737 }
    738 
    739 void RopePieceBTree::insert(unsigned Offset, const RopePiece &R) {
    740   // #1. Split at Offset.
    741   if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset))
    742     Root = new RopePieceBTreeInterior(getRoot(Root), RHS);
    743 
    744   // #2. Do the insertion.
    745   if (RopePieceBTreeNode *RHS = getRoot(Root)->insert(Offset, R))
    746     Root = new RopePieceBTreeInterior(getRoot(Root), RHS);
    747 }
    748 
    749 void RopePieceBTree::erase(unsigned Offset, unsigned NumBytes) {
    750   // #1. Split at Offset.
    751   if (RopePieceBTreeNode *RHS = getRoot(Root)->split(Offset))
    752     Root = new RopePieceBTreeInterior(getRoot(Root), RHS);
    753 
    754   // #2. Do the erasing.
    755   getRoot(Root)->erase(Offset, NumBytes);
    756 }
    757 
    758 //===----------------------------------------------------------------------===//
    759 // RewriteRope Implementation
    760 //===----------------------------------------------------------------------===//
    761 
    762 /// MakeRopeString - This copies the specified byte range into some instance of
    763 /// RopeRefCountString, and return a RopePiece that represents it.  This uses
    764 /// the AllocBuffer object to aggregate requests for small strings into one
    765 /// allocation instead of doing tons of tiny allocations.
    766 RopePiece RewriteRope::MakeRopeString(const char *Start, const char *End) {
    767   unsigned Len = End-Start;
    768   assert(Len && "Zero length RopePiece is invalid!");
    769 
    770   // If we have space for this string in the current alloc buffer, use it.
    771   if (AllocOffs+Len <= AllocChunkSize) {
    772     memcpy(AllocBuffer->Data+AllocOffs, Start, Len);
    773     AllocOffs += Len;
    774     return RopePiece(AllocBuffer, AllocOffs-Len, AllocOffs);
    775   }
    776 
    777   // If we don't have enough room because this specific allocation is huge,
    778   // just allocate a new rope piece for it alone.
    779   if (Len > AllocChunkSize) {
    780     unsigned Size = End-Start+sizeof(RopeRefCountString)-1;
    781     RopeRefCountString *Res =
    782       reinterpret_cast<RopeRefCountString *>(new char[Size]);
    783     Res->RefCount = 0;
    784     memcpy(Res->Data, Start, End-Start);
    785     return RopePiece(Res, 0, End-Start);
    786   }
    787 
    788   // Otherwise, this was a small request but we just don't have space for it
    789   // Make a new chunk and share it with later allocations.
    790 
    791   // If we had an old allocation, drop our reference to it.
    792   if (AllocBuffer && --AllocBuffer->RefCount == 0)
    793     delete [] (char*)AllocBuffer;
    794 
    795   unsigned AllocSize = offsetof(RopeRefCountString, Data) + AllocChunkSize;
    796   AllocBuffer = reinterpret_cast<RopeRefCountString *>(new char[AllocSize]);
    797   AllocBuffer->RefCount = 0;
    798   memcpy(AllocBuffer->Data, Start, Len);
    799   AllocOffs = Len;
    800 
    801   // Start out the new allocation with a refcount of 1, since we have an
    802   // internal reference to it.
    803   AllocBuffer->addRef();
    804   return RopePiece(AllocBuffer, 0, Len);
    805 }
    806 
    807 
    808