1 // REQUIRES: ppc32-registered-target 2 // RUN: %clang_cc1 -faltivec -triple powerpc-unknown-unknown -emit-llvm %s -o - | FileCheck %s 3 4 // Check initialization 5 6 vector int test0 = (vector int)(1); // CHECK: @test0 = global <4 x i32> <i32 1, i32 1, i32 1, i32 1> 7 vector float test1 = (vector float)(1.0); // CHECK: @test1 = global <4 x float> <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}> 8 9 // CHECK: @v1 = global <16 x i8> <i8 0, i8 0, i8 0, i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0, i8 4> 10 vector char v1 = (vector char)((vector int)(1, 2, 3, 4)); 11 // CHECK: @v2 = global <16 x i8> <i8 63, i8 -128, i8 0, i8 0, i8 64, i8 0, i8 0, i8 0, i8 64, i8 64, i8 0, i8 0, i8 64, i8 -128, i8 0, i8 0> 12 vector char v2 = (vector char)((vector float)(1.0f, 2.0f, 3.0f, 4.0f)); 13 // CHECK: @v3 = global <16 x i8> <i8 0, i8 0, i8 0, i8 97, i8 0, i8 0, i8 0, i8 98, i8 0, i8 0, i8 0, i8 99, i8 0, i8 0, i8 0, i8 100> 14 vector char v3 = (vector char)((vector int)('a', 'b', 'c', 'd')); 15 // CHECK: @v4 = global <4 x i32> <i32 16909060, i32 0, i32 0, i32 0> 16 vector int v4 = (vector char){1, 2, 3, 4}; 17 18 void test2() 19 { 20 vector int vi; 21 vector float vf; 22 vi = (vector int)(1); // CHECK: <i32 1, i32 1, i32 1, i32 1> 23 vf = (vector float)(1.0); // CHECK: <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}> 24 vi = (vector int)(1, 2, 3, 4); // CHECK: <i32 1, i32 2, i32 3, i32 4> 25 vi = (vector int)(1, 2, 3, 4, 5); // CHECK: <i32 1, i32 2, i32 3, i32 4> 26 27 vi = (vector int){1}; // CHECK: <i32 1, i32 0, i32 0, i32 0> 28 vi = (vector int){1, 2}; // CHECK: <i32 1, i32 2, i32 0, i32 0> 29 vi = (vector int){1, 2, 3, 4}; // CHECK: <i32 1, i32 2, i32 3, i32 4> 30 31 } 32 33 // Check pre/post increment/decrement 34 void test3() { 35 vector int vi; 36 vi++; // CHECK: add <4 x i32> {{.*}} <i32 1, i32 1, i32 1, i32 1> 37 vector unsigned int vui; 38 --vui; // CHECK: add <4 x i32> {{.*}} <i32 -1, i32 -1, i32 -1, i32 -1> 39 vector float vf; 40 vf++; // CHECK: fadd <4 x float> {{.*}} <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}> 41 } 42