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      1 // This file is part of Eigen, a lightweight C++ template library
      2 // for linear algebra.
      3 //
      4 // Copyright (C) 2009 Ilya Baran <ibaran (a] mit.edu>
      5 //
      6 // This Source Code Form is subject to the terms of the Mozilla
      7 // Public License v. 2.0. If a copy of the MPL was not distributed
      8 // with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
      9 
     10 #ifndef EIGEN_BVH_MODULE_H
     11 #define EIGEN_BVH_MODULE_H
     12 
     13 #include <Eigen/Core>
     14 #include <Eigen/Geometry>
     15 #include <Eigen/StdVector>
     16 #include <algorithm>
     17 #include <queue>
     18 
     19 namespace Eigen {
     20 
     21 /** \ingroup Unsupported_modules
     22   * \defgroup BVH_Module BVH module
     23   * \brief This module provides generic bounding volume hierarchy algorithms
     24   * and reference tree implementations.
     25   *
     26   *
     27   * \code
     28   * #include <unsupported/Eigen/BVH>
     29   * \endcode
     30   *
     31   * A bounding volume hierarchy (BVH) can accelerate many geometric queries.  This module provides a generic implementation
     32   * of the two basic algorithms over a BVH: intersection of a query object against all objects in the hierarchy and minimization
     33   * of a function over the objects in the hierarchy.  It also provides intersection and minimization over a cartesian product of
     34   * two BVH's.  A BVH accelerates intersection by using the fact that if a query object does not intersect a volume, then it cannot
     35   * intersect any object contained in that volume.  Similarly, a BVH accelerates minimization because the minimum of a function
     36   * over a volume is no greater than the minimum of a function over any object contained in it.
     37   *
     38   * Some sample queries that can be written in terms of intersection are:
     39   *   - Determine all points where a ray intersects a triangle mesh
     40   *   - Given a set of points, determine which are contained in a query sphere
     41   *   - Given a set of spheres, determine which contain the query point
     42   *   - Given a set of disks, determine if any is completely contained in a query rectangle (represent each 2D disk as a point \f$(x,y,r)\f$
     43   *     in 3D and represent the rectangle as a pyramid based on the original rectangle and shrinking in the \f$r\f$ direction)
     44   *   - Given a set of points, count how many pairs are \f$d\pm\epsilon\f$ apart (done by looking at the cartesian product of the set
     45   *     of points with itself)
     46   *
     47   * Some sample queries that can be written in terms of function minimization over a set of objects are:
     48   *   - Find the intersection between a ray and a triangle mesh closest to the ray origin (function is infinite off the ray)
     49   *   - Given a polyline and a query point, determine the closest point on the polyline to the query
     50   *   - Find the diameter of a point cloud (done by looking at the cartesian product and using negative distance as the function)
     51   *   - Determine how far two meshes are from colliding (this is also a cartesian product query)
     52   *
     53   * This implementation decouples the basic algorithms both from the type of hierarchy (and the types of the bounding volumes) and
     54   * from the particulars of the query.  To enable abstraction from the BVH, the BVH is required to implement a generic mechanism
     55   * for traversal.  To abstract from the query, the query is responsible for keeping track of results.
     56   *
     57   * To be used in the algorithms, a hierarchy must implement the following traversal mechanism (see KdBVH for a sample implementation): \code
     58       typedef Volume  //the type of bounding volume
     59       typedef Object  //the type of object in the hierarchy
     60       typedef Index   //a reference to a node in the hierarchy--typically an int or a pointer
     61       typedef VolumeIterator //an iterator type over node children--returns Index
     62       typedef ObjectIterator //an iterator over object (leaf) children--returns const Object &
     63       Index getRootIndex() const //returns the index of the hierarchy root
     64       const Volume &getVolume(Index index) const //returns the bounding volume of the node at given index
     65       void getChildren(Index index, VolumeIterator &outVBegin, VolumeIterator &outVEnd,
     66                       ObjectIterator &outOBegin, ObjectIterator &outOEnd) const
     67       //getChildren takes a node index and makes [outVBegin, outVEnd) range over its node children
     68       //and [outOBegin, outOEnd) range over its object children
     69     \endcode
     70   *
     71   * To use the hierarchy, call BVIntersect or BVMinimize, passing it a BVH (or two, for cartesian product) and a minimizer or intersector.
     72   * For an intersection query on a single BVH, the intersector encapsulates the query and must provide two functions:
     73   * \code
     74       bool intersectVolume(const Volume &volume) //returns true if the query intersects the volume
     75       bool intersectObject(const Object &object) //returns true if the intersection search should terminate immediately
     76     \endcode
     77   * The guarantee that BVIntersect provides is that intersectObject will be called on every object whose bounding volume
     78   * intersects the query (but possibly on other objects too) unless the search is terminated prematurely.  It is the
     79   * responsibility of the intersectObject function to keep track of the results in whatever manner is appropriate.
     80   * The cartesian product intersection and the BVMinimize queries are similar--see their individual documentation.
     81   *
     82   * The following is a simple but complete example for how to use the BVH to accelerate the search for a closest red-blue point pair:
     83   * \include BVH_Example.cpp
     84   * Output: \verbinclude BVH_Example.out
     85   */
     86 }
     87 
     88 //@{
     89 
     90 #include "src/BVH/BVAlgorithms.h"
     91 #include "src/BVH/KdBVH.h"
     92 
     93 //@}
     94 
     95 #endif // EIGEN_BVH_MODULE_H
     96