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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
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      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.helloworld;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.input.KeyInput;
     37 import com.jme3.input.MouseInput;
     38 import com.jme3.input.controls.ActionListener;
     39 import com.jme3.input.controls.AnalogListener;
     40 import com.jme3.input.controls.KeyTrigger;
     41 import com.jme3.input.controls.MouseButtonTrigger;
     42 import com.jme3.material.Material;
     43 import com.jme3.math.ColorRGBA;
     44 import com.jme3.math.Vector3f;
     45 import com.jme3.scene.Geometry;
     46 import com.jme3.scene.shape.Box;
     47 
     48 /** Sample 5 - how to map keys and mousebuttons to actions */
     49 public class HelloInput extends SimpleApplication {
     50 
     51   public static void main(String[] args) {
     52     HelloInput app = new HelloInput();
     53     app.start();
     54   }
     55   protected Geometry player;
     56   Boolean isRunning=true;
     57 
     58   @Override
     59   public void simpleInitApp() {
     60     Box b = new Box(Vector3f.ZERO, 1, 1, 1);
     61     player = new Geometry("Player", b);
     62     Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
     63     mat.setColor("Color", ColorRGBA.Blue);
     64     player.setMaterial(mat);
     65     rootNode.attachChild(player);
     66     initKeys(); // load my custom keybinding
     67   }
     68 
     69   /** Custom Keybinding: Map named actions to inputs. */
     70   private void initKeys() {
     71     /** You can map one or several inputs to one named mapping. */
     72     inputManager.addMapping("Pause",  new KeyTrigger(keyInput.KEY_P));
     73     inputManager.addMapping("Left",   new KeyTrigger(KeyInput.KEY_J));
     74     inputManager.addMapping("Right",  new KeyTrigger(KeyInput.KEY_K));
     75     inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
     76                                       new MouseButtonTrigger(MouseInput.BUTTON_LEFT) );        // left click!
     77     /** Add the named mappings to the action listeners. */
     78     inputManager.addListener(actionListener, new String[]{"Pause"});
     79     inputManager.addListener(analogListener, new String[]{"Left", "Right", "Rotate"});
     80   }
     81 
     82   /** Use this listener for KeyDown/KeyUp events */
     83   private ActionListener actionListener = new ActionListener() {
     84     public void onAction(String name, boolean keyPressed, float tpf) {
     85       if (name.equals("Pause") && !keyPressed) {
     86         isRunning = !isRunning;
     87       }
     88     }
     89   };
     90 
     91   /** Use this listener for continuous events */
     92   private AnalogListener analogListener = new AnalogListener() {
     93     public void onAnalog(String name, float value, float tpf) {
     94       if (isRunning) {
     95         if (name.equals("Rotate")) {
     96           player.rotate(0, value, 0);
     97         }
     98         if (name.equals("Right")) {
     99           player.move((new Vector3f(value, 0,0)) );
    100         }
    101         if (name.equals("Left")) {
    102           player.move(new Vector3f(-value, 0,0));
    103         }
    104       } else {
    105         System.out.println("Press P to unpause.");
    106       }
    107     }
    108   };
    109 
    110 }
    111