1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.light; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.PointLight; 38 import com.jme3.material.Material; 39 import com.jme3.math.ColorRGBA; 40 import com.jme3.math.FastMath; 41 import com.jme3.math.Vector3f; 42 import com.jme3.scene.Geometry; 43 import com.jme3.scene.shape.Sphere; 44 import com.jme3.util.TangentBinormalGenerator; 45 46 public class TestSimpleLighting extends SimpleApplication { 47 48 float angle; 49 PointLight pl; 50 Geometry lightMdl; 51 52 public static void main(String[] args){ 53 TestSimpleLighting app = new TestSimpleLighting(); 54 app.start(); 55 } 56 57 @Override 58 public void simpleInitApp() { 59 Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); 60 TangentBinormalGenerator.generate(teapot.getMesh(), true); 61 62 teapot.setLocalScale(2f); 63 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 64 // mat.selectTechnique("GBuf"); 65 mat.setFloat("Shininess", 12); 66 mat.setBoolean("UseMaterialColors", true); 67 68 // mat.setTexture("ColorRamp", assetManager.loadTexture("Textures/ColorRamp/cloudy.png")); 69 // 70 // mat.setBoolean("VTangent", true); 71 // mat.setBoolean("Minnaert", true); 72 // mat.setBoolean("WardIso", true); 73 // mat.setBoolean("VertexLighting", true); 74 // mat.setBoolean("LowQuality", true); 75 // mat.setBoolean("HighQuality", true); 76 77 mat.setColor("Ambient", ColorRGBA.Black); 78 mat.setColor("Diffuse", ColorRGBA.Gray); 79 mat.setColor("Specular", ColorRGBA.Gray); 80 81 teapot.setMaterial(mat); 82 rootNode.attachChild(teapot); 83 84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 85 lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); 86 lightMdl.getMesh().setStatic(); 87 rootNode.attachChild(lightMdl); 88 89 pl = new PointLight(); 90 pl.setColor(ColorRGBA.White); 91 pl.setRadius(4f); 92 rootNode.addLight(pl); 93 94 DirectionalLight dl = new DirectionalLight(); 95 dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); 96 dl.setColor(ColorRGBA.Green); 97 rootNode.addLight(dl); 98 } 99 100 @Override 101 public void simpleUpdate(float tpf){ 102 // cam.setLocation(new Vector3f(2.0632997f, 1.9493936f, 2.6885238f)); 103 // cam.setRotation(new Quaternion(-0.053555284f, 0.9407851f, -0.17754152f, -0.28378546f)); 104 105 angle += tpf; 106 angle %= FastMath.TWO_PI; 107 108 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f)); 109 lightMdl.setLocalTranslation(pl.getPosition()); 110 } 111 112 } 113