1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package jme3test.model; 33 34 import com.jme3.app.SimpleApplication; 35 import com.jme3.light.DirectionalLight; 36 import com.jme3.light.PointLight; 37 import com.jme3.math.ColorRGBA; 38 import com.jme3.math.FastMath; 39 import com.jme3.math.Vector3f; 40 import com.jme3.scene.Geometry; 41 import com.jme3.scene.Spatial; 42 import com.jme3.scene.shape.Sphere; 43 44 public class TestOgreLoading extends SimpleApplication { 45 46 float angle1; 47 float angle2; 48 PointLight pl; 49 PointLight p2; 50 Spatial lightMdl; 51 Spatial lightMd2; 52 53 public static void main(String[] args) { 54 TestOgreLoading app = new TestOgreLoading(); 55 app.start(); 56 } 57 58 public void simpleInitApp() { 59 // PointLight pl = new PointLight(); 60 // pl.setPosition(new Vector3f(10, 10, -10)); 61 // rootNode.addLight(pl); 62 flyCam.setMoveSpeed(10f); 63 64 // sunset light 65 DirectionalLight dl = new DirectionalLight(); 66 dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal()); 67 dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); 68 rootNode.addLight(dl); 69 70 71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 72 lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); 73 rootNode.attachChild(lightMdl); 74 75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f)); 76 lightMd2.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m")); 77 rootNode.attachChild(lightMd2); 78 79 80 pl = new PointLight(); 81 pl.setColor(new ColorRGBA(1, 0.9f, 0.9f, 0)); 82 pl.setPosition(new Vector3f(0f, 0f, 4f)); 83 rootNode.addLight(pl); 84 85 p2 = new PointLight(); 86 p2.setColor(new ColorRGBA(0.9f, 1, 0.9f, 0)); 87 p2.setPosition(new Vector3f(0f, 0f, 3f)); 88 rootNode.addLight(p2); 89 90 91 // create the geometry and attach it 92 Spatial elephant = (Spatial) assetManager.loadModel("Models/Elephant/Elephant.mesh.xml"); 93 float scale = 0.05f; 94 elephant.scale(scale, scale, scale); 95 rootNode.attachChild(elephant); 96 } 97 98 @Override 99 public void simpleUpdate(float tpf) { 100 angle1 += tpf * 0.25f; 101 angle1 %= FastMath.TWO_PI; 102 103 angle2 += tpf * 0.50f; 104 angle2 %= FastMath.TWO_PI; 105 106 pl.setPosition(new Vector3f(FastMath.cos(angle1) * 4f, 0.5f, FastMath.sin(angle1) * 4f)); 107 p2.setPosition(new Vector3f(FastMath.cos(angle2) * 4f, 0.5f, FastMath.sin(angle2) * 4f)); 108 lightMdl.setLocalTranslation(pl.getPosition()); 109 lightMd2.setLocalTranslation(p2.getPosition()); 110 } 111 } 112