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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package jme3test.model;
     33 
     34 import com.jme3.app.SimpleApplication;
     35 import com.jme3.light.DirectionalLight;
     36 import com.jme3.light.PointLight;
     37 import com.jme3.math.ColorRGBA;
     38 import com.jme3.math.FastMath;
     39 import com.jme3.math.Vector3f;
     40 import com.jme3.scene.Geometry;
     41 import com.jme3.scene.Spatial;
     42 import com.jme3.scene.shape.Sphere;
     43 
     44 public class TestOgreLoading extends SimpleApplication {
     45 
     46     float angle1;
     47     float angle2;
     48     PointLight pl;
     49     PointLight p2;
     50     Spatial lightMdl;
     51     Spatial lightMd2;
     52 
     53     public static void main(String[] args) {
     54         TestOgreLoading app = new TestOgreLoading();
     55         app.start();
     56     }
     57 
     58     public void simpleInitApp() {
     59 //        PointLight pl = new PointLight();
     60 //        pl.setPosition(new Vector3f(10, 10, -10));
     61 //        rootNode.addLight(pl);
     62         flyCam.setMoveSpeed(10f);
     63 
     64         // sunset light
     65         DirectionalLight dl = new DirectionalLight();
     66         dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
     67         dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
     68         rootNode.addLight(dl);
     69 
     70 
     71         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
     72         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
     73         rootNode.attachChild(lightMdl);
     74 
     75         lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
     76         lightMd2.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m"));
     77         rootNode.attachChild(lightMd2);
     78 
     79 
     80         pl = new PointLight();
     81         pl.setColor(new ColorRGBA(1, 0.9f, 0.9f, 0));
     82         pl.setPosition(new Vector3f(0f, 0f, 4f));
     83         rootNode.addLight(pl);
     84 
     85         p2 = new PointLight();
     86         p2.setColor(new ColorRGBA(0.9f, 1, 0.9f, 0));
     87         p2.setPosition(new Vector3f(0f, 0f, 3f));
     88         rootNode.addLight(p2);
     89 
     90 
     91         // create the geometry and attach it
     92         Spatial elephant = (Spatial) assetManager.loadModel("Models/Elephant/Elephant.mesh.xml");
     93         float scale = 0.05f;
     94         elephant.scale(scale, scale, scale);
     95         rootNode.attachChild(elephant);
     96     }
     97 
     98     @Override
     99     public void simpleUpdate(float tpf) {
    100         angle1 += tpf * 0.25f;
    101         angle1 %= FastMath.TWO_PI;
    102 
    103         angle2 += tpf * 0.50f;
    104         angle2 %= FastMath.TWO_PI;
    105 
    106         pl.setPosition(new Vector3f(FastMath.cos(angle1) * 4f, 0.5f, FastMath.sin(angle1) * 4f));
    107         p2.setPosition(new Vector3f(FastMath.cos(angle2) * 4f, 0.5f, FastMath.sin(angle2) * 4f));
    108         lightMdl.setLocalTranslation(pl.getPosition());
    109         lightMd2.setLocalTranslation(p2.getPosition());
    110     }
    111 }
    112