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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 package jme3test.tools;
     33 
     34 import com.jme3.app.SimpleApplication;
     35 import com.jme3.light.AmbientLight;
     36 import com.jme3.light.DirectionalLight;
     37 import com.jme3.math.ColorRGBA;
     38 import com.jme3.math.Vector3f;
     39 import com.jme3.scene.Geometry;
     40 import com.jme3.scene.Node;
     41 import com.jme3.scene.Spatial;
     42 import com.jme3.scene.shape.Quad;
     43 import jme3tools.optimize.TextureAtlas;
     44 
     45 public class TestTextureAtlas extends SimpleApplication {
     46 
     47     public static void main(String[] args) {
     48         TestTextureAtlas app = new TestTextureAtlas();
     49         app.start();
     50     }
     51 
     52     @Override
     53     public void simpleInitApp() {
     54         flyCam.setMoveSpeed(50);
     55         Node scene = new Node("Scene");
     56         Spatial obj1 = assetManager.loadModel("Models/Ferrari/Car.scene");
     57         obj1.setLocalTranslation(-4, 0, 0);
     58         Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
     59         obj2.setLocalTranslation(-2, 0, 0);
     60         Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
     61         obj3.setLocalTranslation(-0, 0, 0);
     62         Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
     63         obj4.setLocalTranslation(2, 0, 0);
     64         Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
     65         obj5.setLocalTranslation(4, 0, 0);
     66         scene.attachChild(obj1);
     67         scene.attachChild(obj2);
     68         scene.attachChild(obj3);
     69         scene.attachChild(obj4);
     70         scene.attachChild(obj5);
     71 
     72         Geometry geom = TextureAtlas.makeAtlasBatch(scene, assetManager, 2048);
     73 
     74         AmbientLight al = new AmbientLight();
     75         rootNode.addLight(al);
     76 
     77         DirectionalLight sun = new DirectionalLight();
     78         sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal());
     79         sun.setColor(ColorRGBA.White.clone().multLocal(2));
     80         rootNode.addLight(sun);
     81 
     82         rootNode.attachChild(geom);
     83 
     84         //quad to display material
     85         Geometry box = new Geometry("displayquad", new Quad(4, 4));
     86         box.setMaterial(geom.getMaterial());
     87         box.setLocalTranslation(0, 1, 3);
     88         rootNode.attachChild(box);
     89     }
     90 }
     91