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      1 The Simple DirectMedia Layer (SDL for short) is a cross-platform 
      2 library designed to make it easy to write multi-media software, 
      3 such as games and emulators.
      4 
      5 The Simple DirectMedia Layer library source code is available from: 
      6 http://www.libsdl.org/
      7 
      8 This library is distributed under the terms of the GNU LGPL license: 
      9 http://www.gnu.org/copyleft/lesser.html
     10 
     11 
     12 This packages contains the SDL.framework for OS X. 
     13 Conforming with Apple guidelines, this framework 
     14 contains both the SDL runtime component and development header files.
     15 
     16 
     17 To Install:
     18 Copy the SDL.framework to /Library/Frameworks
     19 
     20 You may alternatively install it in <Your home directory>/Library/Frameworks 
     21 if your access privileges are not high enough. 
     22 (Be aware that the Xcode templates we provide in the SDL Developer Extras 
     23 package may require some adjustment for your system if you do this.)
     24 
     25 
     26 Known Issues:
     27 ???
     28 
     29 
     30 Additional References:
     31 
     32  - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
     33  	available at:
     34 	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
     35 	Though these are OpenSceneGraph centric, the same exact concepts apply to 
     36 	SDL, thus the videos are recommended for everybody getting started with
     37 	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
     38 	doesn't have any PlugIns to worry about.)
     39 
     40 
     41 
     42 (Partial) History of PB/Xcode projects:
     43 2009-09-21 - Added 64-bit for Snow Leopard. 10.4 is the new minimum requirement.
     44 	Removed 'no X11' targets as 
     45 	new codebase will assume you have them. Also removed specific #defines
     46 	for X11, but needed to add search path to /usr/X11R6/include
     47 	
     48 2007-12-31 - Enabled strip -x in the Xcode settings and removed it 
     49 	from the Build DMG script.
     50 	Added a per-arch setting for the Deployment targets for OTHER_LDFLAGS_ppc
     51 	to re-enable prebinding.
     52 	Need to remember to copy these changes to the SDL satellite projects.
     53 
     54 2007-12-30 - Updated documentation to reflect new installation paths for
     55 	Xcode project templates under Leopard (Xcode 2.5/3.0).
     56 
     57 ????-??-?? - Added extra targets for building formal releases against the
     58 	10.2 SDK so we don't have to keep modifying the settings.
     59 
     60 ????-??-?? - Added fancy DMG (background logo) support with automation.
     61 
     62 2006-05-09 - Added shell script phase to deal with new SDL_config.h 
     63 	behavior. Encountered what seems to be an Xcode bug with 
     64 	multiple files of the same name, even when conditional compiling
     65 	is controlled by custom #defines (SDL_sysloadso.c). Multiple or
     66 	undefined symbols are the result of this.
     67 	Recommended that macosx/SDL_sysloadso.c be modified to directly 
     68 	include the dlopen version of the file via #ifdef's so only
     69 	one version needs to exist. Filed a formal bug report with Apple 
     70 	about this (4542369).
     71 
     72 2006-03-22 - gcc 4 visibility features have been added to the code base so I 
     73 	enabled the switch in Xcode to take advantage of it. Be aware that only
     74 	our x86 builds will be exposed to this feature as we still build ppc 
     75 	with gcc 3.3.
     76 	
     77 	Christian Walther has sent me some great feedback on things that are 
     78 	broken, so I have made some of these fixes. Among the issues are
     79 	compatibility and current library versions are not set to 1 (breaks
     80 	backwards compatibility), documentation errors, resource copying 
     81 	location problems for the SDLTest apps, missing HAVE_OPENGL and
     82 	OpenGL.framework linking in testgl.
     83 	(Eric Wing)
     84 
     85 2006-03-17 - Because the X11 headers are not installed by default with Xcode,
     86 	we decided to offer two variants of the same targets (one with X11 stuff
     87 	and one without). By default, since the X11 stuff does not necessarily 
     88 	conflict with the native stuff, we build the libraries with the X11 stuff 
     89 	so advanced developers can access it by default. However, in the case
     90 	that a developer did not install X11 (or just doesn't want the extra bloat),
     91 	the user may directly select those targets and build those instead.
     92 	
     93 	Once again, we are attempting to remove the exported symbols file. If 
     94 	I recall correctly, the clashing symbol problems we got were related
     95 	to the CD-ROM code which was formerly in C++. Now that the C++ code
     96 	has been purged, we are speculating that we might be able to remove
     97 	the exports file safely. The long term solution is to utilize gcc 4's
     98 	visibility features.
     99 
    100 	For the developer extras package, I changed the package format 
    101 	from a .pkg based installer to a .dmg to avoid requiring 
    102 	administrator/root to access contents, for better 
    103 	transparency, and to allow users to more easily control which components 
    104 	they actually want to install.
    105 	I also made changes and updates to the PB/Xcode project templates (see Developer ReadMe).
    106 	(Eric Wing)
    107 
    108 2006-03-07 - The entire code base has been reorganized and platform specific 
    109 	defines have been pushed into header files (SDL_config_*.h). This means 
    110 	that defines that previously had to be defined in the Xcode projects can 
    111 	be removed (which I have started doing). Furthermore, it appears that the 
    112 	MMX/SSE code has been rewritten and refactored so it now compiles without 
    113 	nasm and without making us do strange things to support OS X. However, this 
    114 	Xcode project still employs architecture specific build options in order to 
    115 	achieve the mandated 10.2 compatibility. As a result of the code base changes, 
    116 	there are new public headers. But also as a result of these changes, there are 
    117 	also new headers that qualify as "PrivateHeaders". Private Headers are headers 
    118 	that must be exported because a public header includes them, but users shouldn't 
    119 	directly invoke these. SDL_config_macosx.h and SDL_config_dreamcast.h are 
    120 	examples of this. We have considered marking these headers as Private, but it 
    121 	requires that the public headers invoke them via framework conventions, i.e.
    122 	#include <FrameworkName/Header.h>
    123 	e.g.
    124 	#include <SDL/SDL_config_macosx.h>
    125 	and not
    126 	#include "SDL_config_macosx.h"
    127 	However this imposes the restriction that non-framework distributions must
    128 	 place their headers in a directory called SDL/ (and not SDL11/ like FreeBSD). 
    129 	 Currently, I do not believe this would pose a problem for any of the current 
    130 	 distributions (Fink, DarwinPorts). Or alternatively, users could be 
    131 	 expected/forced to also include the header path: 
    132 	 -I/Library/Frameworks/SDL.framework/PrivateHeaders, 
    133 	 but most people would probably not read the documentation on this. 
    134 	 But currently, we have decided to be conservative and have opted not to 
    135 	 use the PrivateHeaders feature.
    136 	(Eric Wing)
    137 
    138 2006-01-31 - Updates to build Universal Binaries while retaining 10.2 compatibility. 
    139 	We were unable to get MMX/SSE support enabled. It is believed that a rewrite of 
    140 	the assembly code will be necessary to make it position independent and not 
    141 	require nasm. Altivec has finally been enabled for PPC. (Eric Wing)
    142 
    143 2005-09-?? - Had to add back the exports file because it was causing build problems
    144 	for some cases. (Eric Wing)
    145 
    146 2005-08-21 - First entry in history. Updated for SDL 1.2.9 and Xcode 2.1. Getting 
    147 	ready for Universal Binaries. Removed the .pkg system for .dmg for due to problems 
    148 	with broken packages in the past several SDL point releases. Removed usage of SDL 
    149 	exports file because it has become another point of failure. Introduced new documentation 
    150 	about SDLMain and how to compile in an devel-lite section of the SDL.dmg. (Eric Wing)
    151 
    152 Before history:
    153 SDL 1.2.6? to 1.2.8
    154 Started updating Project Builder projects to Xcode for Panther and Tiger. Also removed 
    155 the system that split the single framework into separate runtime and headers frameworks. 
    156 This is against Apple conventions and causes problems on multiuser systems. 
    157 We now distribute a single framework.
    158 The .pkg system has repeatedly been broken with every new release of OS X. 
    159 With 1.2.8, started migrating stuff to .dmg based system to simplify distribution process. 
    160 Tried updating the exports file and Perl script generation system for changing syntax. (Eric Wing)
    161 
    162 Pre-SDL 1.2.6 
    163 Created Project Builder projects for SDL and .pkg based distribution system. (Darrell Walisser)
    164 
    165 
    166 
    167 
    168 
    169 
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    172