typedef struct{
Uint8 type;
Uint8 button;
Uint8 state;
Uint16 x, y;
} SDL_MouseButtonEvent;
20 type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
20 button The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
20 state SDL_PRESSED or SDL_RELEASED
20 x, y The X/Y coordinates of the mouse at press/release time
SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.
When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.
SDL_Event, SDL_MouseMotionEvent
created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59