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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 #ifndef _SDL_lowaudio_h
     25 #define _SDL_lowaudio_h
     26 
     27 #include <dmedia/audio.h>
     28 
     29 #include "../SDL_sysaudio.h"
     30 
     31 /* Hidden "this" pointer for the audio functions */
     32 #define _THIS	SDL_AudioDevice *this
     33 
     34 struct SDL_PrivateAudioData {
     35 	/* The handle for the audio device */
     36 	ALport audio_port;
     37 
     38 	Uint8 *mixbuf;           /* The app mixing buffer */
     39 };
     40 
     41 /* Old variable names */
     42 #define audio_port		(this->hidden->audio_port)
     43 #define mixbuf			(this->hidden->mixbuf)
     44 
     45 #endif /* _SDL_lowaudio_h */
     46