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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /* Handle the event stream, converting AA events into SDL events */
     25 
     26 #include <stdio.h>
     27 
     28 #include <aalib.h>
     29 
     30 #include "SDL.h"
     31 #include "../../events/SDL_sysevents.h"
     32 #include "../../events/SDL_events_c.h"
     33 #include "SDL_aavideo.h"
     34 #include "SDL_aaevents_c.h"
     35 
     36 /* The translation tables from a console scancode to a SDL keysym */
     37 static SDLKey keymap[401];
     38 
     39 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
     40 
     41 
     42 void AA_PumpEvents(_THIS)
     43 {
     44 	int posted = 0;
     45 	int mouse_button, mouse_x, mouse_y;
     46 	int evt;
     47 	SDL_keysym keysym;
     48 
     49 	static int prev_button = -1, prev_x = -1, prev_y = -1;
     50 
     51 	if( ! this->screen ) /* Wait till we got the screen initialized */
     52 	  return;
     53 
     54 	do {
     55 		posted = 0;
     56 		/* Gather events */
     57 
     58 		/* Get mouse status */
     59 		SDL_mutexP(AA_mutex);
     60 		aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button);
     61 		SDL_mutexV(AA_mutex);
     62 		mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context);
     63 		mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context);
     64 
     65 		/* Compare against previous state and generate events */
     66 		if( prev_button != mouse_button ) {
     67 			if( mouse_button & AA_BUTTON1 ) {
     68 				if ( ! (prev_button & AA_BUTTON1) ) {
     69 					posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0);
     70 				}
     71 			} else {
     72 				if ( prev_button & AA_BUTTON1 ) {
     73 					posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0);
     74 				}
     75 			}
     76 			if( mouse_button & AA_BUTTON2 ) {
     77 				if ( ! (prev_button & AA_BUTTON2) ) {
     78 					posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0);
     79 				}
     80 			} else {
     81 				if ( prev_button & AA_BUTTON2 ) {
     82 					posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0);
     83 				}
     84 			}
     85 			if( mouse_button & AA_BUTTON3 ) {
     86 				if ( ! (prev_button & AA_BUTTON3) ) {
     87 					posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0);
     88 				}
     89 			} else {
     90 				if ( prev_button & AA_BUTTON3 ) {
     91 					posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0);
     92 				}
     93 			}
     94 		}
     95 		if ( prev_x != mouse_x || prev_y != mouse_y ) {
     96 			posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y);
     97 		}
     98 
     99 		prev_button = mouse_button;
    100 		prev_x = mouse_x; prev_y = mouse_y;
    101 
    102 		/* Get keyboard event */
    103 		SDL_mutexP(AA_mutex);
    104 		evt = aa_getevent(AA_context, 0);
    105 		SDL_mutexV(AA_mutex);
    106 		if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) {
    107 			/* Key pressed */
    108 /*    			printf("Key pressed: %d (%c)\n", evt, evt); */
    109 			posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym));
    110 		} else if ( evt >= AA_RELEASE ) {
    111 			/* Key released */
    112 			evt &= ~AA_RELEASE;
    113 /*  			printf("Key released: %d (%c)\n", evt, evt); */
    114 			posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym));
    115 		}
    116 	} while ( posted );
    117 }
    118 
    119 void AA_InitOSKeymap(_THIS)
    120 {
    121 	int i;
    122 	static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9";
    123 	const char *std;
    124 
    125 	/* Initialize the AAlib key translation table */
    126 	for ( i=0; i<SDL_arraysize(keymap); ++i )
    127 		keymap[i] = SDLK_UNKNOWN;
    128 
    129 	/* Alphabet keys */
    130 	for ( i = 0; i<26; ++i ){
    131 		keymap['a' + i] = SDLK_a+i;
    132 		keymap['A' + i] = SDLK_a+i;
    133 	}
    134 	/* Function keys */
    135 	for ( i = 0; i<12; ++i ){
    136 		keymap[334 + i] = SDLK_F1+i;
    137 	}
    138 	/* Keys that have the same symbols and don't have to be translated */
    139 	for( std = std_keys; *std; std ++ ) {
    140 		keymap[*std] = *std;
    141 	}
    142 
    143 	keymap[13] = SDLK_RETURN;
    144 	keymap[AA_BACKSPACE] = SDLK_BACKSPACE;
    145 
    146 	keymap[369] = SDLK_LSHIFT;
    147 	keymap[370] = SDLK_RSHIFT;
    148 	keymap[371] = SDLK_LCTRL;
    149 	keymap[372] = SDLK_RCTRL;
    150 	keymap[377] = SDLK_LALT;
    151 	keymap[270] = SDLK_RALT;
    152 	keymap[271] = SDLK_NUMLOCK;
    153 	keymap[373] = SDLK_CAPSLOCK;
    154 	keymap[164] = SDLK_SCROLLOCK;
    155 
    156 	keymap[243] = SDLK_INSERT;
    157 	keymap[304] = SDLK_DELETE;
    158 	keymap[224] = SDLK_HOME;
    159 	keymap[231] = SDLK_END;
    160 	keymap[229] = SDLK_PAGEUP;
    161 	keymap[230] = SDLK_PAGEDOWN;
    162 
    163 	keymap[241] = SDLK_PRINT;
    164 	keymap[163] = SDLK_BREAK;
    165 
    166 	keymap[302] = SDLK_KP0;
    167 	keymap[300] = SDLK_KP1;
    168 	keymap[297] = SDLK_KP2;
    169 	keymap[299] = SDLK_KP3;
    170 	keymap[294] = SDLK_KP4;
    171 	keymap[301] = SDLK_KP5;
    172 	keymap[296] = SDLK_KP6;
    173 	keymap[293] = SDLK_KP7;
    174 	keymap[295] = SDLK_KP8;
    175 	keymap[298] = SDLK_KP9;
    176 
    177 	keymap[AA_ESC] = SDLK_ESCAPE;
    178 	keymap[AA_UP] = SDLK_UP;
    179 	keymap[AA_DOWN] = SDLK_DOWN;
    180 	keymap[AA_LEFT] = SDLK_LEFT;
    181 	keymap[AA_RIGHT] = SDLK_RIGHT;
    182 }
    183 
    184 static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
    185 {
    186 	/* Sanity check */
    187 	if ( scancode >= SDL_arraysize(keymap) )
    188 		scancode = AA_UNKNOWN;
    189 
    190 	/* Set the keysym information */
    191 	keysym->scancode = scancode;
    192 	keysym->sym = keymap[scancode];
    193 	keysym->mod = KMOD_NONE;
    194 
    195 	/* If UNICODE is on, get the UNICODE value for the key */
    196 	keysym->unicode = 0;
    197 	if ( SDL_TranslateUNICODE ) {
    198 		/* Populate the unicode field with the ASCII value */
    199 		keysym->unicode = scancode;
    200 	}
    201 	return(keysym);
    202 }
    203