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      1 Here is a brief explanation  of all the legal mumbo jumbo contained in the
      2 various license agreements that may or may not be part of this package.
      3 
      4 (This document was designed to be a quick overview of our license terms.
      5 You must refer to the full text of the license for a complete listing of 
      6 terms and conditions.)
      7 
      8 QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
      9 What You Can and Cannot Do With the Shareware Version of Quake.
     10 
     11 CAN DO:
     12 -- Play & Enjoy the single player game 
     13 -- Setup a shareware version based server on a not-for-profit basis
     14 
     15 CANNOT DO:
     16 -- Run the game with user developed levels.  
     17 -- You may not commercially exploit the shareware version in any way
     18         This specifically excludes retail distribution of the shareware 
     19         version. Do not call or e-mail to ask if you can be a retail 
     20         distributor of the shareware version -- the answer is no! 
     21 -- Commercially exploit any id copyrighted and/or trademarked property. 
     22         Example: Game names, logos, graphics, etc.
     23 
     24 
     25 QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
     26 What You Can and Cannot Do With the Registered Version of Quake.
     27 
     28 CAN DO:
     29 -- Play & Enjoy the single player game
     30 -- Setup a registered version based server on a not-for-profit basis
     31 -- Develop new levels and/or level creation utilities.  
     32 -- Play the game and/or setup a Registered Version based server using
     33    a user-developed level.
     34 
     35 CANNOT DO:
     36 -- Commercially exploit the Registered  Version of Quake in any way;
     37    see commercially exploitation license info below.
     38 -- Commercially exploit any id copyrighted and/or trademarked
     39    property. 
     40         Example: Game names, logos, game graphics, etc. 
     41 -- Sell user-developed levels and/or tools
     42 
     43 COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake
     44                                  registered version only)
     45 
     46 If you are interested in trying to make money using the registered version
     47 of Quake (this sort of thing is not allowed using the shareware version) you
     48 must sign our easy-to-digest Commercial Exploitation License.
     49 
     50 This is a royalty free license that allows you to run Quake for a profit
     51 through a certain monthly gross profit range. If your Quake-related business
     52 becomes successful the agreement brings id into the revenue stream.
     53 
     54 Basic terms of the commercial exploitation license:
     55 
     56 -- License grants a royalty free commercial exploitation right for the
     57    registered version of Quake as a whole so long as Quake's monthly gross
     58    revenue is below $5,000.00
     59 
     60 -- License provides for a 12.5% royalty to be paid to id Software in months
     61    where the licensee's Quake related monthly gross revenue is above $5,000.00
     62 
     63 -- Royalty is based off net income.  Net income is defined as Quake-related
     64    gross income less Quake-related expenses.
     65 
     66 -- License expressly prohibits commercial exploitation via the sale (retail
     67    or otherwise) of the shareware or registered versions of Quake.
     68 
     69 -- License expressly prohibits advertising/marketing use of our copyrighted
     70    and/or trademarked properties.
     71 
     72 To get into bed with us on this deal you must print two (2) copies of the
     73 document named comexp.txt. (You should find comexp.txt somewhere on the
     74 registered version CD.)  Sign/fill in the blanks of both copies where
     75 indicated and mail both to:
     76 
     77 		id Software
     78 		18601 LBJ #666
     79 		Mesquite, TX  75150
     80 		Attn: ComExp License
     81 
     82 We will then countersign the documents and mail one back to you.
     83 
     84 Two items worth noting here:
     85 
     86 1. It is VERY IMPORTANT that the information you enter in the signature
     87 block be legible. We prefer it if you enter the info into the blanks before
     88 printing your two copies. If we cannot read your information we will not be
     89 able to return the documents to you.
     90 
     91 2. The terms of this document are not subject to negotiation. If you cannot
     92 live with the terms spelled out in the agreement do not engage in any
     93 commercial exploitation of Quake and do not sign the document.
     94 
     95 
     96  
     97 
     98