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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkDraw_DEFINED
     11 #define SkDraw_DEFINED
     12 
     13 #include "SkBitmap.h"
     14 #include "SkCanvas.h"
     15 #include "SkMask.h"
     16 #include "SkMatrix.h"
     17 #include "SkPaint.h"
     18 #include "SkRect.h"
     19 #include "SkAutoKern.h"
     20 
     21 class SkBounder;
     22 class SkClipStack;
     23 class SkDevice;
     24 class SkPath;
     25 class SkRegion;
     26 class SkRasterClip;
     27 struct SkDrawProcs;
     28 
     29 class SkDraw {
     30 public:
     31     SkDraw();
     32     SkDraw(const SkDraw& src);
     33 
     34     void    drawPaint(const SkPaint&) const;
     35     void    drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[],
     36                        const SkPaint&, bool forceUseDevice = false) const;
     37     void    drawRect(const SkRect&, const SkPaint&) const;
     38     /**
     39      *  To save on mallocs, we allow a flag that tells us that srcPath is
     40      *  mutable, so that we don't have to make copies of it as we transform it.
     41      *
     42      *  If prePathMatrix is not null, it should logically be applied before any
     43      *  stroking or other effects. If there are no effects on the paint that
     44      *  affect the geometry/rasterization, then the pre matrix can just be
     45      *  pre-concated with the current matrix.
     46      */
     47     void    drawPath(const SkPath& srcPath, const SkPaint&,
     48                      const SkMatrix* prePathMatrix, bool pathIsMutable) const;
     49     void    drawBitmap(const SkBitmap&, const SkMatrix&, const SkPaint&) const;
     50     void    drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const;
     51     void    drawText(const char text[], size_t byteLength, SkScalar x,
     52                      SkScalar y, const SkPaint& paint) const;
     53     void    drawPosText(const char text[], size_t byteLength,
     54                         const SkScalar pos[], SkScalar constY,
     55                         int scalarsPerPosition, const SkPaint& paint) const;
     56     void    drawTextOnPath(const char text[], size_t byteLength,
     57                         const SkPath&, const SkMatrix*, const SkPaint&) const;
     58 #ifdef SK_BUILD_FOR_ANDROID
     59     void    drawPosTextOnPath(const char text[], size_t byteLength,
     60                               const SkPoint pos[], const SkPaint& paint,
     61                               const SkPath& path, const SkMatrix* matrix) const;
     62 #endif
     63     void    drawVertices(SkCanvas::VertexMode mode, int count,
     64                          const SkPoint vertices[], const SkPoint textures[],
     65                          const SkColor colors[], SkXfermode* xmode,
     66                          const uint16_t indices[], int ptCount,
     67                          const SkPaint& paint) const;
     68 
     69     void drawPath(const SkPath& src, const SkPaint& paint) const {
     70         this->drawPath(src, paint, NULL, false);
     71     }
     72 
     73     /** Helper function that creates a mask from a path and an optional maskfilter.
     74         Note however, that the resulting mask will not have been actually filtered,
     75         that must be done afterwards (by calling filterMask). The maskfilter is provided
     76         solely to assist in computing the mask's bounds (if the mode requests that).
     77     */
     78     static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
     79                            const SkMaskFilter*, const SkMatrix* filterMatrix,
     80                            SkMask* mask, SkMask::CreateMode mode,
     81                            SkPaint::Style style);
     82 
     83     enum RectType {
     84         kHair_RectType,
     85         kFill_RectType,
     86         kStroke_RectType,
     87         kPath_RectType
     88     };
     89 
     90     /**
     91      *  Based on the paint's style, strokeWidth, and the matrix, classify how
     92      *  to draw the rect. If no special-case is available, returns
     93      *  kPath_RectType.
     94      *
     95      *  Iff RectType == kStroke_RectType, then strokeSize is set to the device
     96      *  width and height of the stroke.
     97      */
     98     static RectType ComputeRectType(const SkPaint&, const SkMatrix&,
     99                                     SkPoint* strokeSize);
    100 
    101 private:
    102     void    drawText_asPaths(const char text[], size_t byteLength,
    103                              SkScalar x, SkScalar y, const SkPaint&) const;
    104     void    drawDevMask(const SkMask& mask, const SkPaint&) const;
    105     void    drawBitmapAsMask(const SkBitmap&, const SkPaint&) const;
    106 
    107     /**
    108      *  Return the current clip bounds, in local coordinates, with slop to account
    109      *  for antialiasing or hairlines (i.e. device-bounds outset by 1, and then
    110      *  run through the inverse of the matrix).
    111      *
    112      *  If the matrix cannot be inverted, or the current clip is empty, return
    113      *  false and ignore bounds parameter.
    114      */
    115     bool SK_WARN_UNUSED_RESULT
    116     computeConservativeLocalClipBounds(SkRect* bounds) const;
    117 
    118 public:
    119     const SkBitmap* fBitmap;        // required
    120     const SkMatrix* fMatrix;        // required
    121     const SkRegion* fClip;          // DEPRECATED
    122     const SkRasterClip* fRC;        // required
    123 
    124     const SkClipStack* fClipStack;  // optional
    125     SkDevice*       fDevice;        // optional
    126     SkBounder*      fBounder;       // optional
    127     SkDrawProcs*    fProcs;         // optional
    128 
    129 #ifdef SK_DEBUG
    130     void validate() const;
    131 #else
    132     void validate() const {}
    133 #endif
    134 };
    135 
    136 #endif
    137