1 /* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkCoreBlitters.h" 9 #include "SkColorPriv.h" 10 #include "SkShader.h" 11 #include "SkUtils.h" 12 #include "SkXfermode.h" 13 #include "SkBlitMask.h" 14 15 /////////////////////////////////////////////////////////////////////////////// 16 17 static void SkARGB32_Blit32(const SkBitmap& device, const SkMask& mask, 18 const SkIRect& clip, SkPMColor srcColor) { 19 U8CPU alpha = SkGetPackedA32(srcColor); 20 unsigned flags = SkBlitRow::kSrcPixelAlpha_Flag32; 21 if (alpha != 255) { 22 flags |= SkBlitRow::kGlobalAlpha_Flag32; 23 } 24 SkBlitRow::Proc32 proc = SkBlitRow::Factory32(flags); 25 26 int x = clip.fLeft; 27 int y = clip.fTop; 28 int width = clip.width(); 29 int height = clip.height(); 30 31 SkPMColor* dstRow = device.getAddr32(x, y); 32 const SkPMColor* srcRow = reinterpret_cast<const SkPMColor*>(mask.getAddr8(x, y)); 33 34 do { 35 proc(dstRow, srcRow, width, alpha); 36 dstRow = (SkPMColor*)((char*)dstRow + device.rowBytes()); 37 srcRow = (const SkPMColor*)((const char*)srcRow + mask.fRowBytes); 38 } while (--height != 0); 39 } 40 41 ////////////////////////////////////////////////////////////////////////////////////// 42 43 SkARGB32_Blitter::SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint) 44 : INHERITED(device) { 45 SkColor color = paint.getColor(); 46 fColor = color; 47 48 fSrcA = SkColorGetA(color); 49 unsigned scale = SkAlpha255To256(fSrcA); 50 fSrcR = SkAlphaMul(SkColorGetR(color), scale); 51 fSrcG = SkAlphaMul(SkColorGetG(color), scale); 52 fSrcB = SkAlphaMul(SkColorGetB(color), scale); 53 54 fPMColor = SkPackARGB32(fSrcA, fSrcR, fSrcG, fSrcB); 55 fColor32Proc = SkBlitRow::ColorProcFactory(); 56 } 57 58 const SkBitmap* SkARGB32_Blitter::justAnOpaqueColor(uint32_t* value) { 59 if (255 == fSrcA) { 60 *value = fPMColor; 61 return &fDevice; 62 } 63 return NULL; 64 } 65 66 #if defined _WIN32 && _MSC_VER >= 1300 // disable warning : local variable used without having been initialized 67 #pragma warning ( push ) 68 #pragma warning ( disable : 4701 ) 69 #endif 70 71 void SkARGB32_Blitter::blitH(int x, int y, int width) { 72 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); 73 74 uint32_t* device = fDevice.getAddr32(x, y); 75 fColor32Proc(device, device, width, fPMColor); 76 } 77 78 void SkARGB32_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], 79 const int16_t runs[]) { 80 if (fSrcA == 0) { 81 return; 82 } 83 84 uint32_t color = fPMColor; 85 uint32_t* device = fDevice.getAddr32(x, y); 86 unsigned opaqueMask = fSrcA; // if fSrcA is 0xFF, then we will catch the fast opaque case 87 88 for (;;) { 89 int count = runs[0]; 90 SkASSERT(count >= 0); 91 if (count <= 0) { 92 return; 93 } 94 unsigned aa = antialias[0]; 95 if (aa) { 96 if ((opaqueMask & aa) == 255) { 97 sk_memset32(device, color, count); 98 } else { 99 uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa)); 100 fColor32Proc(device, device, count, sc); 101 } 102 } 103 runs += count; 104 antialias += count; 105 device += count; 106 } 107 } 108 109 ////////////////////////////////////////////////////////////////////////////////////// 110 111 #define solid_8_pixels(mask, dst, color) \ 112 do { \ 113 if (mask & 0x80) dst[0] = color; \ 114 if (mask & 0x40) dst[1] = color; \ 115 if (mask & 0x20) dst[2] = color; \ 116 if (mask & 0x10) dst[3] = color; \ 117 if (mask & 0x08) dst[4] = color; \ 118 if (mask & 0x04) dst[5] = color; \ 119 if (mask & 0x02) dst[6] = color; \ 120 if (mask & 0x01) dst[7] = color; \ 121 } while (0) 122 123 #define SK_BLITBWMASK_NAME SkARGB32_BlitBW 124 #define SK_BLITBWMASK_ARGS , SkPMColor color 125 #define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst, color) 126 #define SK_BLITBWMASK_GETADDR getAddr32 127 #define SK_BLITBWMASK_DEVTYPE uint32_t 128 #include "SkBlitBWMaskTemplate.h" 129 130 #define blend_8_pixels(mask, dst, sc, dst_scale) \ 131 do { \ 132 if (mask & 0x80) { dst[0] = sc + SkAlphaMulQ(dst[0], dst_scale); } \ 133 if (mask & 0x40) { dst[1] = sc + SkAlphaMulQ(dst[1], dst_scale); } \ 134 if (mask & 0x20) { dst[2] = sc + SkAlphaMulQ(dst[2], dst_scale); } \ 135 if (mask & 0x10) { dst[3] = sc + SkAlphaMulQ(dst[3], dst_scale); } \ 136 if (mask & 0x08) { dst[4] = sc + SkAlphaMulQ(dst[4], dst_scale); } \ 137 if (mask & 0x04) { dst[5] = sc + SkAlphaMulQ(dst[5], dst_scale); } \ 138 if (mask & 0x02) { dst[6] = sc + SkAlphaMulQ(dst[6], dst_scale); } \ 139 if (mask & 0x01) { dst[7] = sc + SkAlphaMulQ(dst[7], dst_scale); } \ 140 } while (0) 141 142 #define SK_BLITBWMASK_NAME SkARGB32_BlendBW 143 #define SK_BLITBWMASK_ARGS , uint32_t sc, unsigned dst_scale 144 #define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sc, dst_scale) 145 #define SK_BLITBWMASK_GETADDR getAddr32 146 #define SK_BLITBWMASK_DEVTYPE uint32_t 147 #include "SkBlitBWMaskTemplate.h" 148 149 void SkARGB32_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { 150 SkASSERT(mask.fBounds.contains(clip)); 151 SkASSERT(fSrcA != 0xFF); 152 153 if (fSrcA == 0) { 154 return; 155 } 156 157 if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) { 158 return; 159 } 160 161 if (mask.fFormat == SkMask::kBW_Format) { 162 SkARGB32_BlendBW(fDevice, mask, clip, fPMColor, SkAlpha255To256(255 - fSrcA)); 163 } else if (SkMask::kARGB32_Format == mask.fFormat) { 164 SkARGB32_Blit32(fDevice, mask, clip, fPMColor); 165 } 166 } 167 168 void SkARGB32_Opaque_Blitter::blitMask(const SkMask& mask, 169 const SkIRect& clip) { 170 SkASSERT(mask.fBounds.contains(clip)); 171 172 if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) { 173 return; 174 } 175 176 if (mask.fFormat == SkMask::kBW_Format) { 177 SkARGB32_BlitBW(fDevice, mask, clip, fPMColor); 178 } else if (SkMask::kARGB32_Format == mask.fFormat) { 179 SkARGB32_Blit32(fDevice, mask, clip, fPMColor); 180 } 181 } 182 183 /////////////////////////////////////////////////////////////////////////////// 184 185 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 186 if (alpha == 0 || fSrcA == 0) { 187 return; 188 } 189 190 uint32_t* device = fDevice.getAddr32(x, y); 191 uint32_t color = fPMColor; 192 193 if (alpha != 255) { 194 color = SkAlphaMulQ(color, SkAlpha255To256(alpha)); 195 } 196 197 unsigned dst_scale = 255 - SkGetPackedA32(color); 198 uint32_t rowBytes = fDevice.rowBytes(); 199 while (--height >= 0) { 200 device[0] = color + SkAlphaMulQ(device[0], dst_scale); 201 device = (uint32_t*)((char*)device + rowBytes); 202 } 203 } 204 205 void SkARGB32_Blitter::blitRect(int x, int y, int width, int height) { 206 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width() && y + height <= fDevice.height()); 207 208 if (fSrcA == 0) { 209 return; 210 } 211 212 uint32_t* device = fDevice.getAddr32(x, y); 213 uint32_t color = fPMColor; 214 size_t rowBytes = fDevice.rowBytes(); 215 216 while (--height >= 0) { 217 fColor32Proc(device, device, width, color); 218 device = (uint32_t*)((char*)device + rowBytes); 219 } 220 } 221 222 #if defined _WIN32 && _MSC_VER >= 1300 223 #pragma warning ( pop ) 224 #endif 225 226 /////////////////////////////////////////////////////////////////////// 227 228 void SkARGB32_Black_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], 229 const int16_t runs[]) { 230 uint32_t* device = fDevice.getAddr32(x, y); 231 SkPMColor black = (SkPMColor)(SK_A32_MASK << SK_A32_SHIFT); 232 233 for (;;) { 234 int count = runs[0]; 235 SkASSERT(count >= 0); 236 if (count <= 0) { 237 return; 238 } 239 unsigned aa = antialias[0]; 240 if (aa) { 241 if (aa == 255) { 242 sk_memset32(device, black, count); 243 } else { 244 SkPMColor src = aa << SK_A32_SHIFT; 245 unsigned dst_scale = 256 - aa; 246 int n = count; 247 do { 248 --n; 249 device[n] = src + SkAlphaMulQ(device[n], dst_scale); 250 } while (n > 0); 251 } 252 } 253 runs += count; 254 antialias += count; 255 device += count; 256 } 257 } 258 259 /////////////////////////////////////////////////////////////////////////////// 260 261 SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device, 262 const SkPaint& paint) : INHERITED(device, paint) { 263 fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor))); 264 265 fXfermode = paint.getXfermode(); 266 SkSafeRef(fXfermode); 267 268 int flags = 0; 269 if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { 270 flags |= SkBlitRow::kSrcPixelAlpha_Flag32; 271 } 272 // we call this on the output from the shader 273 fProc32 = SkBlitRow::Factory32(flags); 274 // we call this on the output from the shader + alpha from the aa buffer 275 fProc32Blend = SkBlitRow::Factory32(flags | SkBlitRow::kGlobalAlpha_Flag32); 276 } 277 278 SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { 279 SkSafeUnref(fXfermode); 280 sk_free(fBuffer); 281 } 282 283 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { 284 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); 285 286 uint32_t* device = fDevice.getAddr32(x, y); 287 288 if (fXfermode == NULL && (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { 289 fShader->shadeSpan(x, y, device, width); 290 } else { 291 SkPMColor* span = fBuffer; 292 fShader->shadeSpan(x, y, span, width); 293 if (fXfermode) { 294 fXfermode->xfer32(device, span, width, NULL); 295 } else { 296 fProc32(device, span, width, 255); 297 } 298 } 299 } 300 301 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], 302 const int16_t runs[]) { 303 SkPMColor* span = fBuffer; 304 uint32_t* device = fDevice.getAddr32(x, y); 305 SkShader* shader = fShader; 306 307 if (fXfermode) { 308 for (;;) { 309 SkXfermode* xfer = fXfermode; 310 311 int count = *runs; 312 if (count <= 0) 313 break; 314 int aa = *antialias; 315 if (aa) { 316 shader->shadeSpan(x, y, span, count); 317 if (aa == 255) { 318 xfer->xfer32(device, span, count, NULL); 319 } else { 320 // count is almost always 1 321 for (int i = count - 1; i >= 0; --i) { 322 xfer->xfer32(&device[i], &span[i], 1, antialias); 323 } 324 } 325 } 326 device += count; 327 runs += count; 328 antialias += count; 329 x += count; 330 } 331 } else if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) { 332 for (;;) { 333 int count = *runs; 334 if (count <= 0) { 335 break; 336 } 337 int aa = *antialias; 338 if (aa) { 339 if (aa == 255) { 340 // cool, have the shader draw right into the device 341 shader->shadeSpan(x, y, device, count); 342 } else { 343 shader->shadeSpan(x, y, span, count); 344 fProc32Blend(device, span, count, aa); 345 } 346 } 347 device += count; 348 runs += count; 349 antialias += count; 350 x += count; 351 } 352 } else { // no xfermode but the shader not opaque 353 for (;;) { 354 int count = *runs; 355 if (count <= 0) { 356 break; 357 } 358 int aa = *antialias; 359 if (aa) { 360 fShader->shadeSpan(x, y, span, count); 361 if (aa == 255) { 362 fProc32(device, span, count, 255); 363 } else { 364 fProc32Blend(device, span, count, aa); 365 } 366 } 367 device += count; 368 runs += count; 369 antialias += count; 370 x += count; 371 } 372 } 373 } 374 375 void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { 376 // we only handle kA8 with an xfermode 377 if (fXfermode && (SkMask::kA8_Format != mask.fFormat)) { 378 this->INHERITED::blitMask(mask, clip); 379 return; 380 } 381 382 SkASSERT(mask.fBounds.contains(clip)); 383 384 SkBlitMask::RowProc proc = NULL; 385 if (!fXfermode) { 386 unsigned flags = 0; 387 if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) { 388 flags |= SkBlitMask::kSrcIsOpaque_RowFlag; 389 } 390 proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat, 391 (SkBlitMask::RowFlags)flags); 392 if (NULL == proc) { 393 this->INHERITED::blitMask(mask, clip); 394 return; 395 } 396 } 397 398 const int x = clip.fLeft; 399 const int width = clip.width(); 400 int y = clip.fTop; 401 int height = clip.height(); 402 403 char* dstRow = (char*)fDevice.getAddr32(x, y); 404 const size_t dstRB = fDevice.rowBytes(); 405 const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); 406 const size_t maskRB = mask.fRowBytes; 407 408 SkShader* shader = fShader; 409 SkPMColor* span = fBuffer; 410 411 if (fXfermode) { 412 SkASSERT(SkMask::kA8_Format == mask.fFormat); 413 SkXfermode* xfer = fXfermode; 414 do { 415 shader->shadeSpan(x, y, span, width); 416 xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow); 417 dstRow += dstRB; 418 maskRow += maskRB; 419 y += 1; 420 } while (--height > 0); 421 } else { 422 do { 423 shader->shadeSpan(x, y, span, width); 424 proc(dstRow, maskRow, span, width); 425 dstRow += dstRB; 426 maskRow += maskRB; 427 y += 1; 428 } while (--height > 0); 429 } 430 } 431 432