Home | History | Annotate | Download | only in core
      1 
      2 /*
      3  * Copyright 2009 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #include "SkQuadClipper.h"
     11 #include "SkGeometry.h"
     12 
     13 static inline void clamp_le(SkScalar& value, SkScalar max) {
     14     if (value > max) {
     15         value = max;
     16     }
     17 }
     18 
     19 static inline void clamp_ge(SkScalar& value, SkScalar min) {
     20     if (value < min) {
     21         value = min;
     22     }
     23 }
     24 
     25 SkQuadClipper::SkQuadClipper() {}
     26 
     27 void SkQuadClipper::setClip(const SkIRect& clip) {
     28     // conver to scalars, since that's where we'll see the points
     29     fClip.set(clip);
     30 }
     31 
     32 ///////////////////////////////////////////////////////////////////////////////
     33 
     34 static bool chopMonoQuadAt(SkScalar c0, SkScalar c1, SkScalar c2,
     35                            SkScalar target, SkScalar* t) {
     36     /* Solve F(t) = y where F(t) := [0](1-t)^2 + 2[1]t(1-t) + [2]t^2
     37      *  We solve for t, using quadratic equation, hence we have to rearrange
     38      * our cooefficents to look like At^2 + Bt + C
     39      */
     40     SkScalar A = c0 - c1 - c1 + c2;
     41     SkScalar B = 2*(c1 - c0);
     42     SkScalar C = c0 - target;
     43 
     44     SkScalar roots[2];  // we only expect one, but make room for 2 for safety
     45     int count = SkFindUnitQuadRoots(A, B, C, roots);
     46     if (count) {
     47         *t = roots[0];
     48         return true;
     49     }
     50     return false;
     51 }
     52 
     53 static bool chopMonoQuadAtY(SkPoint pts[3], SkScalar y, SkScalar* t) {
     54     return chopMonoQuadAt(pts[0].fY, pts[1].fY, pts[2].fY, y, t);
     55 }
     56 
     57 ///////////////////////////////////////////////////////////////////////////////
     58 
     59 /*  If we somehow returned the fact that we had to flip the pts in Y, we could
     60  communicate that to setQuadratic, and then avoid having to flip it back
     61  here (only to have setQuadratic do the flip again)
     62  */
     63 bool SkQuadClipper::clipQuad(const SkPoint srcPts[3], SkPoint dst[3]) {
     64     bool reverse;
     65 
     66     // we need the data to be monotonically increasing in Y
     67     if (srcPts[0].fY > srcPts[2].fY) {
     68         dst[0] = srcPts[2];
     69         dst[1] = srcPts[1];
     70         dst[2] = srcPts[0];
     71         reverse = true;
     72     } else {
     73         memcpy(dst, srcPts, 3 * sizeof(SkPoint));
     74         reverse = false;
     75     }
     76 
     77     // are we completely above or below
     78     const SkScalar ctop = fClip.fTop;
     79     const SkScalar cbot = fClip.fBottom;
     80     if (dst[2].fY <= ctop || dst[0].fY >= cbot) {
     81         return false;
     82     }
     83 
     84     SkScalar t;
     85     SkPoint tmp[5]; // for SkChopQuadAt
     86 
     87     // are we partially above
     88     if (dst[0].fY < ctop) {
     89         if (chopMonoQuadAtY(dst, ctop, &t)) {
     90             // take the 2nd chopped quad
     91             SkChopQuadAt(dst, tmp, t);
     92             dst[0] = tmp[2];
     93             dst[1] = tmp[3];
     94         } else {
     95             // if chopMonoQuadAtY failed, then we may have hit inexact numerics
     96             // so we just clamp against the top
     97             for (int i = 0; i < 3; i++) {
     98                 if (dst[i].fY < ctop) {
     99                     dst[i].fY = ctop;
    100                 }
    101             }
    102         }
    103     }
    104 
    105     // are we partially below
    106     if (dst[2].fY > cbot) {
    107         if (chopMonoQuadAtY(dst, cbot, &t)) {
    108             SkChopQuadAt(dst, tmp, t);
    109             dst[1] = tmp[1];
    110             dst[2] = tmp[2];
    111         } else {
    112             // if chopMonoQuadAtY failed, then we may have hit inexact numerics
    113             // so we just clamp against the bottom
    114             for (int i = 0; i < 3; i++) {
    115                 if (dst[i].fY > cbot) {
    116                     dst[i].fY = cbot;
    117                 }
    118             }
    119         }
    120     }
    121 
    122     if (reverse) {
    123         SkTSwap<SkPoint>(dst[0], dst[2]);
    124     }
    125     return true;
    126 }
    127 
    128