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      1 /*
      2  * Copyright (c) 2010, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *     * Redistributions of source code must retain the above copyright
      8  * notice, this list of conditions and the following disclaimer.
      9  *     * Redistributions in binary form must reproduce the above
     10  * copyright notice, this list of conditions and the following disclaimer
     11  * in the documentation and/or other materials provided with the
     12  * distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #ifndef WebGLContextAttributes_h
     28 #define WebGLContextAttributes_h
     29 
     30 #include "CanvasContextAttributes.h"
     31 #include "GraphicsContext3D.h"
     32 #include <wtf/PassRefPtr.h>
     33 
     34 namespace WebCore {
     35 
     36 class WebGLContextAttributes : public CanvasContextAttributes {
     37   public:
     38     virtual ~WebGLContextAttributes();
     39 
     40     // Create a new attributes object
     41     static PassRefPtr<WebGLContextAttributes> create();
     42 
     43     // Create a new attributes object initialized with preexisting attributes
     44     static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes);
     45 
     46     // Whether or not the drawing buffer has an alpha channel; default=true
     47     bool alpha() const;
     48     void setAlpha(bool alpha);
     49 
     50     // Whether or not the drawing buffer has a depth buffer; default=true
     51     bool depth() const;
     52     void setDepth(bool depth);
     53 
     54     // Whether or not the drawing buffer has a stencil buffer; default=true
     55     bool stencil() const;
     56     void setStencil(bool stencil);
     57 
     58     // Whether or not the drawing buffer is antialiased; default=true
     59     bool antialias() const;
     60     void setAntialias(bool antialias);
     61 
     62     // Whether or not to treat the values in the drawing buffer as
     63     // though their alpha channel has already been multiplied into the
     64     // color channels; default=true
     65     bool premultipliedAlpha() const;
     66     void setPremultipliedAlpha(bool premultipliedAlpha);
     67 
     68     // Whether or not to preserve the drawing buffer after presentation to the
     69     // screen; default=false
     70     bool preserveDrawingBuffer() const;
     71     void setPreserveDrawingBuffer(bool);
     72 
     73     // Fetches a copy of the attributes stored in this object in a
     74     // form that can be used to initialize a GraphicsContext3D.
     75     GraphicsContext3D::Attributes attributes() const;
     76 
     77   protected:
     78     WebGLContextAttributes();
     79     WebGLContextAttributes(GraphicsContext3D::Attributes attributes);
     80 
     81   private:
     82     GraphicsContext3D::Attributes m_attrs;
     83 };
     84 
     85 } // namespace WebCore
     86 
     87 #endif // WebGLContextAttributes_h
     88