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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebGLContextEvent_h
     27 #define WebGLContextEvent_h
     28 
     29 #include "Event.h"
     30 
     31 namespace WebCore {
     32 
     33 class WebGLContextEvent : public Event {
     34 public:
     35     static PassRefPtr<WebGLContextEvent> create()
     36     {
     37         return adoptRef(new WebGLContextEvent);
     38     }
     39     static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage)
     40     {
     41         return adoptRef(new WebGLContextEvent(type, canBubble, cancelable, statusMessage));
     42     }
     43     virtual ~WebGLContextEvent();
     44 
     45     void initEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage);
     46 
     47     const String& statusMessage() const { return m_statusMessage; }
     48 
     49 private:
     50     WebGLContextEvent();
     51     WebGLContextEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage);
     52 
     53     String m_statusMessage;
     54 };
     55 
     56 } // namespace WebCore
     57 
     58 #endif // WebGLContextEvent_h
     59