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      1 /*
      2  * Copyright (C) 2009 Alex Milowski (alex (at) milowski.com). All rights reserved.
      3  * Copyright (C) 2010 Apple Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #if ENABLE(MATHML)
     30 
     31 #include "MathMLInlineContainerElement.h"
     32 
     33 #include "MathMLNames.h"
     34 #include "RenderMathMLBlock.h"
     35 #include "RenderMathMLFenced.h"
     36 #include "RenderMathMLFraction.h"
     37 #include "RenderMathMLRoot.h"
     38 #include "RenderMathMLRow.h"
     39 #include "RenderMathMLSquareRoot.h"
     40 #include "RenderMathMLSubSup.h"
     41 #include "RenderMathMLUnderOver.h"
     42 
     43 namespace WebCore {
     44 
     45 using namespace MathMLNames;
     46 
     47 MathMLInlineContainerElement::MathMLInlineContainerElement(const QualifiedName& tagName, Document* document)
     48     : MathMLElement(tagName, document)
     49 {
     50 }
     51 
     52 PassRefPtr<MathMLInlineContainerElement> MathMLInlineContainerElement::create(const QualifiedName& tagName, Document* document)
     53 {
     54     return adoptRef(new MathMLInlineContainerElement(tagName, document));
     55 }
     56 
     57 RenderObject* MathMLInlineContainerElement::createRenderer(RenderArena* arena, RenderStyle*)
     58 {
     59     if (hasLocalName(mrowTag))
     60         return new (arena) RenderMathMLRow(this);
     61     if (hasLocalName(msubTag))
     62         return new (arena) RenderMathMLSubSup(this);
     63     if (hasLocalName(msupTag))
     64         return new (arena) RenderMathMLSubSup(this);
     65     if (hasLocalName(msubsupTag))
     66         return new (arena) RenderMathMLSubSup(this);
     67     if (hasLocalName(moverTag))
     68         return new (arena) RenderMathMLUnderOver(this);
     69     if (hasLocalName(munderTag))
     70         return new (arena) RenderMathMLUnderOver(this);
     71     if (hasLocalName(munderoverTag))
     72         return new (arena) RenderMathMLUnderOver(this);
     73     if (hasLocalName(mfracTag))
     74         return new (arena) RenderMathMLFraction(this);
     75     if (hasLocalName(msqrtTag))
     76         return new (arena) RenderMathMLSquareRoot(this);
     77     if (hasLocalName(mrootTag))
     78         return new (arena) RenderMathMLRoot(this);
     79     if (hasLocalName(mfencedTag))
     80         return new (arena) RenderMathMLFenced(this);
     81 
     82     return new (arena) RenderMathMLBlock(this);
     83 }
     84 
     85 }
     86 
     87 #endif // ENABLE(MATHML)
     88