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      1 /*
      2  * Copyright (C) 2004, 2006, 2007 Apple Inc.  All rights reserved.
      3  * Copyright (C) 2005 Nokia.  All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "FloatPoint.h"
     29 
     30 #include "AffineTransform.h"
     31 #include "TransformationMatrix.h"
     32 #include "FloatConversion.h"
     33 #include "IntPoint.h"
     34 #include <limits>
     35 #include <math.h>
     36 
     37 namespace WebCore {
     38 
     39 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
     40 {
     41 }
     42 
     43 void FloatPoint::normalize()
     44 {
     45     float tempLength = length();
     46 
     47     if (tempLength) {
     48         m_x /= tempLength;
     49         m_y /= tempLength;
     50     }
     51 }
     52 
     53 float FloatPoint::length() const
     54 {
     55     return sqrtf(lengthSquared());
     56 }
     57 
     58 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
     59 {
     60     double newX, newY;
     61     transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY);
     62     return narrowPrecision(newX, newY);
     63 }
     64 
     65 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
     66 {
     67     double newX, newY;
     68     transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY);
     69     return narrowPrecision(newX, newY);
     70 }
     71 
     72 FloatPoint FloatPoint::narrowPrecision(double x, double y)
     73 {
     74     return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y));
     75 }
     76 
     77 float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c)
     78 {
     79     if (p2.x() == p1.x())
     80         return std::numeric_limits<float>::infinity();
     81 
     82     // y = mx + c
     83     float slope = (p2.y() - p1.y()) / (p2.x() - p1.x());
     84     c = p1.y() - slope * p1.x();
     85     return slope;
     86 }
     87 
     88 bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection)
     89 {
     90     float pOffset = 0;
     91     float pSlope = findSlope(p1, p2, pOffset);
     92 
     93     float dOffset = 0;
     94     float dSlope = findSlope(d1, d2, dOffset);
     95 
     96     if (dSlope == pSlope)
     97         return false;
     98 
     99     if (pSlope == std::numeric_limits<float>::infinity()) {
    100         intersection.setX(p1.x());
    101         intersection.setY(dSlope * intersection.x() + dOffset);
    102         return true;
    103     }
    104     if (dSlope == std::numeric_limits<float>::infinity()) {
    105         intersection.setX(d1.x());
    106         intersection.setY(pSlope * intersection.x() + pOffset);
    107         return true;
    108     }
    109 
    110     // Find x at intersection, where ys overlap; x = (c' - c) / (m - m')
    111     intersection.setX((dOffset - pOffset) / (pSlope - dSlope));
    112     intersection.setY(pSlope * intersection.x() + pOffset);
    113     return true;
    114 }
    115 
    116 }
    117