1 /* 2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "RenderScrollbarPart.h" 28 29 #include "PaintInfo.h" 30 #include "RenderScrollbar.h" 31 #include "RenderScrollbarTheme.h" 32 #include "RenderView.h" 33 34 using namespace std; 35 36 namespace WebCore { 37 38 RenderScrollbarPart::RenderScrollbarPart(Node* node, RenderScrollbar* scrollbar, ScrollbarPart part) 39 : RenderBlock(node) 40 , m_scrollbar(scrollbar) 41 , m_part(part) 42 { 43 } 44 45 RenderScrollbarPart::~RenderScrollbarPart() 46 { 47 } 48 49 void RenderScrollbarPart::layout() 50 { 51 setLocation(IntPoint()); // We don't worry about positioning ourselves. We're just determining our minimum width/height. 52 if (m_scrollbar->orientation() == HorizontalScrollbar) 53 layoutHorizontalPart(); 54 else 55 layoutVerticalPart(); 56 57 setNeedsLayout(false); 58 } 59 60 void RenderScrollbarPart::layoutHorizontalPart() 61 { 62 if (m_part == ScrollbarBGPart) { 63 setWidth(m_scrollbar->width()); 64 computeScrollbarHeight(); 65 } else { 66 computeScrollbarWidth(); 67 setHeight(m_scrollbar->height()); 68 } 69 } 70 71 void RenderScrollbarPart::layoutVerticalPart() 72 { 73 if (m_part == ScrollbarBGPart) { 74 computeScrollbarWidth(); 75 setHeight(m_scrollbar->height()); 76 } else { 77 setWidth(m_scrollbar->width()); 78 computeScrollbarHeight(); 79 } 80 } 81 82 static int calcScrollbarThicknessUsing(const Length& l, int containingLength) 83 { 84 if (l.isIntrinsicOrAuto()) 85 return ScrollbarTheme::nativeTheme()->scrollbarThickness(); 86 return l.calcMinValue(containingLength); 87 } 88 89 void RenderScrollbarPart::computeScrollbarWidth() 90 { 91 if (!m_scrollbar->owningRenderer()) 92 return; 93 int visibleSize = m_scrollbar->owningRenderer()->width() - m_scrollbar->owningRenderer()->borderLeft() - m_scrollbar->owningRenderer()->borderRight(); 94 int w = calcScrollbarThicknessUsing(style()->width(), visibleSize); 95 int minWidth = calcScrollbarThicknessUsing(style()->minWidth(), visibleSize); 96 int maxWidth = style()->maxWidth().isUndefined() ? w : calcScrollbarThicknessUsing(style()->maxWidth(), visibleSize); 97 setWidth(max(minWidth, min(maxWidth, w))); 98 99 // Buttons and track pieces can all have margins along the axis of the scrollbar. 100 m_marginLeft = style()->marginLeft().calcMinValue(visibleSize); 101 m_marginRight = style()->marginRight().calcMinValue(visibleSize); 102 } 103 104 void RenderScrollbarPart::computeScrollbarHeight() 105 { 106 if (!m_scrollbar->owningRenderer()) 107 return; 108 int visibleSize = m_scrollbar->owningRenderer()->height() - m_scrollbar->owningRenderer()->borderTop() - m_scrollbar->owningRenderer()->borderBottom(); 109 int h = calcScrollbarThicknessUsing(style()->height(), visibleSize); 110 int minHeight = calcScrollbarThicknessUsing(style()->minHeight(), visibleSize); 111 int maxHeight = style()->maxHeight().isUndefined() ? h : calcScrollbarThicknessUsing(style()->maxHeight(), visibleSize); 112 setHeight(max(minHeight, min(maxHeight, h))); 113 114 // Buttons and track pieces can all have margins along the axis of the scrollbar. 115 m_marginTop = style()->marginTop().calcMinValue(visibleSize); 116 m_marginBottom = style()->marginBottom().calcMinValue(visibleSize); 117 } 118 119 void RenderScrollbarPart::computePreferredLogicalWidths() 120 { 121 if (!preferredLogicalWidthsDirty()) 122 return; 123 124 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = 0; 125 126 setPreferredLogicalWidthsDirty(false); 127 } 128 129 void RenderScrollbarPart::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) 130 { 131 RenderBlock::styleWillChange(diff, newStyle); 132 setInline(false); 133 } 134 135 void RenderScrollbarPart::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) 136 { 137 RenderBlock::styleDidChange(diff, oldStyle); 138 setInline(false); 139 setPositioned(false); 140 setFloating(false); 141 setHasOverflowClip(false); 142 if (oldStyle && m_scrollbar && m_part != NoPart && diff >= StyleDifferenceRepaint) 143 m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); 144 } 145 146 void RenderScrollbarPart::imageChanged(WrappedImagePtr image, const IntRect* rect) 147 { 148 if (m_scrollbar && m_part != NoPart) 149 m_scrollbar->theme()->invalidatePart(m_scrollbar, m_part); 150 else { 151 if (FrameView* frameView = view()->frameView()) { 152 if (frameView->isFrameViewScrollCorner(this)) { 153 frameView->invalidateScrollCorner(); 154 return; 155 } 156 } 157 158 RenderBlock::imageChanged(image, rect); 159 } 160 } 161 162 void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect) 163 { 164 // Make sure our dimensions match the rect. 165 setLocation(rect.x() - tx, rect.y() - ty); 166 setWidth(rect.width()); 167 setHeight(rect.height()); 168 169 if (graphicsContext->paintingDisabled()) 170 return; 171 172 // Now do the paint. 173 PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0); 174 paint(paintInfo, tx, ty); 175 paintInfo.phase = PaintPhaseChildBlockBackgrounds; 176 paint(paintInfo, tx, ty); 177 paintInfo.phase = PaintPhaseFloat; 178 paint(paintInfo, tx, ty); 179 paintInfo.phase = PaintPhaseForeground; 180 paint(paintInfo, tx, ty); 181 paintInfo.phase = PaintPhaseOutline; 182 paint(paintInfo, tx, ty); 183 } 184 185 } 186