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      1 page.title=Building a Simple User Interface
      2 parent.title=Building Your First App
      3 parent.link=index.html
      4 
      5 trainingnavtop=true
      6 previous.title=Running Your App
      7 previous.link=running-app.html
      8 next.title=Starting Another Activity
      9 next.link=starting-activity.html
     10 
     11 @jd:body
     12 
     13 
     14 <!-- This is the training bar -->
     15 <div id="tb-wrapper"> 
     16 <div id="tb"> 
     17  
     18 <h2>This lesson teaches you to</h2>
     19 
     20 <ol>
     21   <li><a href="#LinearLayout">Create a Linear Layout</a></li>
     22   <li><a href="#TextInput">Add a Text Field</a></li>
     23   <li><a href="#Strings">Add String Resources</a></li>
     24   <li><a href="#Button">Add a Button</a></li>
     25   <li><a href="#Weight">Make the Input Box Fill in the Screen Width</a></li>
     26 </ol>
     27 
     28 
     29 <h2>You should also read</h2>
     30 <ul>
     31   <li><a href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a></li>
     32 </ul>
     33 
     34 </div> 
     35 </div> 
     36 
     37 
     38 
     39 <p>The graphical user interface for an Android app is built using a hierarchy of {@link
     40 android.view.View} and {@link android.view.ViewGroup} objects. {@link android.view.View} objects are
     41 usually UI widgets such as <a href="{@docRoot}guide/topics/ui/controls/button.html">buttons</a> or
     42 <a href="{@docRoot}guide/topics/ui/controls/text.html">text fields</a> and {@link
     43 android.view.ViewGroup} objects are
     44 invisible view containers that define how the child views are laid out, such as in a
     45 grid or a vertical list.</p>
     46 
     47 <p>Android provides an XML vocabulary that corresponds to the subclasses of {@link
     48 android.view.View} and {@link android.view.ViewGroup} so you can define your UI in XML using
     49 a hierarchy of UI elements.</p>
     50 
     51 
     52 <div class="sidebox-wrapper">
     53 <div class="sidebox">
     54   <h2>Alternative Layouts</h2>
     55   <p>Declaring your UI layout in XML rather than runtime code is useful for several reasons,
     56 but it's especially important so you can create different layouts for
     57 different screen sizes. For example, you can create two versions of a layout and tell
     58 the system to use one on "small" screens and the other on "large" screens. For more information,
     59 see the class about <a
     60 href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Different
     61 Devices</a>.</p>
     62 </div>
     63 </div>
     64 
     65 <img src="{@docRoot}images/viewgroup.png" alt="" width="400" height="214" />
     66 <p class="img-caption"><strong>Figure 1.</strong> Illustration of how {@link
     67 android.view.ViewGroup} objects form branches in the layout and contain other {@link
     68 android.view.View} objects.</p>
     69 
     70 <p>In this lesson, you'll create a layout in XML that includes a text field and a
     71 button. In the following lesson, you'll respond when the button is pressed by sending the
     72 content of the text field to another activity.</p>
     73 
     74 
     75 
     76 <h2 id="LinearLayout">Create a Linear Layout</h2>
     77 
     78 <p>Open the <code>activity_main.xml</code> file from the <code>res/layout/</code>
     79 directory.</p>
     80 
     81 <p class="note"><strong>Note:</strong> In Eclipse, when you open a layout file, youre first shown
     82 the Graphical Layout editor. This is an editor that helps you build layouts using WYSIWYG tools. For this
     83 lesson, youre going to work directly with the XML, so click the <em>activity_main.xml</em> tab at
     84 the bottom of the screen to open the XML editor.</p>
     85 
     86 <p>The BlankActivity template you chose when you created this project includes the
     87 <code>activity_main.xml</code> file with a {@link
     88 android.widget.RelativeLayout} root view and a {@link android.widget.TextView} child view.</p>
     89 
     90 <p>First, delete the {@link android.widget.TextView &lt;TextView>} element and change the {@link
     91   android.widget.RelativeLayout &lt;RelativeLayout>} element to {@link
     92   android.widget.LinearLayout &lt;LinearLayout>}. Then add the
     93 <a href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code
     94 android:orientation}</a> attribute and set it to <code>"horizontal"</code>.
     95 The result looks like this:</p>
     96 
     97 <pre>
     98 &lt;?xml version="1.0" encoding="utf-8"?>
     99 &lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    100     xmlns:tools="http://schemas.android.com/tools"
    101     android:layout_width="match_parent"
    102     android:layout_height="match_parent"
    103     android:orientation="horizontal" >
    104 &lt;/LinearLayout>
    105 </pre>
    106 
    107 <p>{@link android.widget.LinearLayout} is a view group (a subclass of {@link
    108 android.view.ViewGroup}) that lays out child views in either a vertical or horizontal orientation,
    109 as specified by the <a
    110 href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code
    111 android:orientation}</a> attribute. Each child of a {@link android.widget.LinearLayout} appears on
    112 the screen in the order in which it appears in the XML.</p> 
    113 
    114 <p>The other two attributes, <a
    115 href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code
    116 android:layout_width}</a> and <a
    117 href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code
    118 android:layout_height}</a>, are required for all views in order to specify their size.</p>
    119 
    120 <p>Because the {@link android.widget.LinearLayout} is the root view in the layout, it should fill
    121 the entire screen area that's
    122 available to the app by setting the width and height to
    123 <code>"match_parent"</code>. This value declares that the view should expand its width
    124 or height to <em>match</em> the width or height of the parent view.</p>
    125 
    126 <p>For more information about layout properties, see the <a
    127 href="{@docRoot}guide/topics/ui/declaring-layout.html">Layout</a> guide.</p>
    128 
    129 
    130 
    131 <h2 id="TextInput">Add a Text Field</h2>
    132 
    133 <p>To create a user-editable text field, add an {@link android.widget.EditText
    134 &lt;EditText>} element inside the {@link android.widget.LinearLayout &lt;LinearLayout>}.</p>
    135 
    136 <p>Like every {@link android.view.View} object, you must define certain XML attributes to specify
    137 the {@link android.widget.EditText} object's properties. Heres how you should declare it
    138 inside the {@link android.widget.LinearLayout &lt;LinearLayout>} element:</p>
    139 
    140 <pre>
    141     &lt;EditText android:id="@+id/edit_message"
    142         android:layout_width="wrap_content"
    143         android:layout_height="wrap_content"
    144         android:hint="@string/edit_message" />
    145 </pre>
    146 
    147 
    148 <div class="sidebox-wrapper">
    149 <div class="sidebox">
    150   <h3>About resource objects</h3>
    151   <p>A resource object is simply a unique integer name that's associated with an app resource,
    152 such as a bitmap, layout file, or string.</p>
    153   <p>Every resource has a
    154 corresponding resource object defined in your project's {@code gen/R.java} file. You can use the
    155 object names in the {@code R} class to refer to your resources, such as when you need to specify a
    156 string value for the <a
    157 href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code android:hint}</a>
    158 attribute. You can also create arbitrary resource IDs that you associate with a view using the <a
    159 href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a> attribute,
    160 which allows you to reference that view from other code.</p>
    161   <p>The SDK tools generate the {@code R.java} each time you compile your app. You should never
    162 modify this file by hand.</p>
    163   <p>For more information, read the guide to <a
    164 href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</p>
    165 </div>
    166 </div>
    167 
    168 <p>About these attributes:</p>
    169 
    170 <dl>
    171 <dt><a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a></dt>
    172 <dd>This provides a unique identifier for the view, which you can use to reference the object
    173 from your app code, such as to read and manipulate the object (you'll see this in the next
    174 lesson).
    175 
    176 <p>The at sign (<code>&#64;</code>) is required when you're referring to any resource object from
    177 XML. It is followed by the resource type ({@code id} in this case), a slash, then the resource name
    178 ({@code edit_message}).</p>
    179 
    180 <p>The plus sign (<code>+</code>) before the resource type is needed only when you're defining a
    181 resource ID for the first time. When you compile the app,
    182 the SDK tools use the ID name to create a new resource ID in
    183 your project's {@code gen/R.java} file that refers to the {@link
    184 android.widget.EditText} element. Once the resource ID is declared once this way,
    185 other references to the ID do not
    186 need the plus sign. Using the plus sign is necessary only when specifying a new resource ID and not
    187 needed for concrete resources such as strings or layouts. See the sidebox for
    188 more information about resource objects.</p></dd>
    189 
    190 <dt><a
    191 href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code
    192 android:layout_width}</a> and <a
    193 href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code
    194 android:layout_height}</a></dt>
    195 <dd>Instead of using specific sizes for the width and height, the <code>"wrap_content"</code> value
    196 specifies that the view should be only as big as needed to fit the contents of the view. If you
    197 were to instead use <code>"match_parent"</code>, then the {@link android.widget.EditText}
    198 element would fill the screen, because it would match the size of the parent {@link
    199 android.widget.LinearLayout}. For more information, see the <a
    200 href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a> guide.</dd>
    201 
    202 <dt><a
    203 href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code
    204 android:hint}</a></dt>
    205 <dd>This is a default string to display when the text field is empty. Instead of using a hard-coded
    206 string as the value, the {@code "@string/edit_message"} value refers to a string resource defined in
    207 a separate file. Because this refers to a concrete resource (not just an identifier), it does not
    208 need the plus sign. However, because you haven't defined the string resource yet, youll see a
    209 compiler error at first. You'll fix this in the next section by defining the string.
    210 <p class="note"><strong>Note:</strong> This string resource has the same name as the element ID:
    211 {@code edit_message}. However, references
    212 to resources are always scoped by the resource type (such as {@code id} or {@code string}), so using
    213 the same name does not cause collisions.</p>
    214 </dd>
    215 </dl>
    216 
    217 
    218 
    219 <h2 id="Strings">Add String Resources</h2>
    220 
    221 <p>When you need to add text in the user interface, you should always specify each string as
    222 a resource. String resources allow you to manage all UI text in a single location,
    223 which makes it easier to find and update text. Externalizing the strings also allows you to
    224 localize your app to different languages by providing alternative definitions for each
    225 string resource.</p>
    226 
    227 <p>By default, your Android project includes a string resource file at
    228 <code>res/values/strings.xml</code>. Add a new string named
    229 <code>"edit_message"</code> and set the value to "Enter a message." (You can delete
    230 the "hello_world" string.)</p>
    231 
    232 <p>While youre in this file, also add a "Send" string for the button youll soon add, called
    233 <code>"button_send"</code>.</p>
    234 
    235 <p>The result for <code>strings.xml</code> looks like this:</p>
    236 
    237 <pre>
    238 &lt;?xml version="1.0" encoding="utf-8"?>
    239 &lt;resources>
    240     &lt;string name="app_name">My First App&lt;/string>
    241     &lt;string name="edit_message">Enter a message&lt;/string>
    242     &lt;string name="button_send">Send&lt;/string>
    243     &lt;string name="action_settings">Settings&lt;/string>
    244     &lt;string name="title_activity_main">MainActivity&lt;/string>
    245 &lt;/resources>
    246 </pre>
    247 
    248 <p>For more information about using string resources to localize your app for other languages,
    249 see the <a
    250 href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Different Devices</a>
    251 class.</p>
    252 
    253 
    254 
    255 
    256 <h2 id="Button">Add a Button</h2>
    257 
    258 <p>Now add a {@link android.widget.Button &lt;Button>} to the layout, immediately following the
    259 {@link android.widget.EditText &lt;EditText>} element:</p>
    260 
    261 <pre>
    262     &lt;Button
    263         android:layout_width="wrap_content"
    264         android:layout_height="wrap_content"
    265         android:text="@string/button_send" />
    266 </pre>
    267 
    268 <p>The height and width are set to <code>"wrap_content"</code> so the button is only as big as
    269 necessary to fit the button's text. This button doesn't need the 
    270 <a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a>
    271 attribute, because it won't be referenced from the activity code.</p>
    272 
    273 
    274 
    275 <h2 id="Weight">Make the Input Box Fill in the Screen Width</h2>
    276 
    277 <p>The layout is currently designed so that both the {@link android.widget.EditText} and {@link
    278 android.widget.Button} widgets are only as big as necessary to fit their content, as shown in
    279 figure 2.</p>
    280 
    281 <img src="{@docRoot}images/training/firstapp/edittext_wrap.png" />
    282 <p class="img-caption"><strong>Figure 2.</strong> The {@link android.widget.EditText} and {@link
    283 android.widget.Button} widgets have their widths set to
    284 <code>"wrap_content"</code>.</p>
    285 
    286 <p>This works fine for the button, but not as well for the text field, because the user might type
    287 something longer. So, it would be nice to fill the unused screen width
    288 with the text field. You can do this inside a
    289 {@link android.widget.LinearLayout} with the <em>weight</em> property, which
    290 you can specify using the <a
    291 href="{@docRoot}reference/android/widget/LinearLayout.LayoutParams.html#weight">{@code
    292 android:layout_weight}</a> attribute.</p>
    293 
    294 <p>The weight value is a number that specifies the amount of remaining space each view should
    295 consume,
    296 relative to the amount consumed by sibling views. This works kind of like the 
    297 amount of ingredients in a drink recipe: "2
    298 parts vodka, 1 part coffee liqueur" means two-thirds of the drink is vodka. For example, if you give
    299 one view a weight of 2 and another one a weight of 1, the sum is 3, so the first view fills 2/3 of
    300 the remaining space and the second view fills the rest. If you add a third view and give it a weight
    301 of 1, then the first view (with weight of 2) now gets 1/2 the remaining space, while the remaining
    302 two each get 1/4.</p>
    303 
    304 <p>The default weight for all views is 0, so if you specify any weight value
    305 greater than 0 to only one view, then that view fills whatever space remains after all views are
    306 given the space they require. So, to fill the remaining space in your layout with the {@link
    307 android.widget.EditText} element, give it a weight of 1 and leave the button with no weight.</p>
    308 
    309 <pre>
    310     &lt;EditText
    311         android:layout_weight="1"
    312         ... />
    313 </pre>
    314 
    315 <p>In order to improve the layout efficiency when you specify the weight, you should change the
    316 width of the {@link android.widget.EditText} to be
    317 zero (0dp). Setting the width to zero improves layout performance because using
    318 <code>"wrap_content"</code> as the width requires the system to calculate a width that is
    319 ultimately irrelevant because the weight value requires another width calculation to fill the
    320 remaining space.</p>
    321 <pre>
    322     &lt;EditText
    323         android:layout_weight="1"
    324         android:layout_width="0dp"
    325         ... />
    326 </pre>
    327 
    328 <p>Figure 3
    329 shows the result when you assign all weight to the {@link android.widget.EditText} element.</p>
    330 
    331 <img src="{@docRoot}images/training/firstapp/edittext_gravity.png" />
    332 <p class="img-caption"><strong>Figure 3.</strong> The {@link android.widget.EditText} widget is
    333 given all the layout weight, so fills the remaining space in the {@link
    334 android.widget.LinearLayout}.</p>
    335 
    336 <p>Heres how your complete layout file should now look:</p>
    337 
    338 <pre>
    339 &lt;?xml version="1.0" encoding="utf-8"?>
    340 &lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    341     xmlns:tools="http://schemas.android.com/tools"
    342     android:layout_width="match_parent"
    343     android:layout_height="match_parent"
    344     android:orientation="horizontal">
    345     &lt;EditText android:id="@+id/edit_message"
    346         android:layout_weight="1"
    347         android:layout_width="0dp"
    348         android:layout_height="wrap_content"
    349         android:hint="@string/edit_message" />
    350     &lt;Button
    351         android:layout_width="wrap_content"
    352         android:layout_height="wrap_content"
    353         android:text="@string/button_send" />
    354 &lt;/LinearLayout>
    355 </pre>
    356 
    357 <p>This layout is applied by the default {@link android.app.Activity} class
    358 that the SDK tools generated when you created the project, so you can now run the app to see the
    359 results:</p>
    360 
    361 <ul>
    362   <li>In Eclipse, click Run <img src="{@docRoot}images/tools/eclipse-run.png" 
    363                                  style="vertical-align:baseline;margin:0" /> from the toolbar.</li>
    364   <li>Or from a command line, change directories to the root of your Android project and
    365 execute:
    366 <pre>
    367 ant debug
    368 adb install bin/MyFirstApp-debug.apk
    369 </pre></li>
    370 </ul>
    371 
    372 <p>Continue to the next lesson to learn how you can respond to button presses, read content
    373 from the text field, start another activity, and more.</p>
    374 
    375 
    376 
    377