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      1 /*
      2  * Copyright (C) 2009-2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.renderscript;
     18 
     19 import java.lang.Math;
     20 import android.util.Log;
     21 
     22 
     23 /**
     24  * Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system.
     25  *
     26  **/
     27 public class Matrix4f {
     28 
     29     /**
     30     * Creates a new identity 4x4 matrix
     31     */
     32     public Matrix4f() {
     33         mMat = new float[16];
     34         loadIdentity();
     35     }
     36 
     37     /**
     38     * Creates a new matrix and sets its values from the given
     39     * parameter
     40     *
     41     * @param dataArray values to set the matrix to, must be 16
     42     *                  floats long
     43     */
     44     public Matrix4f(float[] dataArray) {
     45         mMat = new float[16];
     46         System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
     47     }
     48 
     49     /**
     50     * Return a reference to the internal array representing matrix
     51     * values. Modifying this array will also change the matrix
     52     *
     53     * @return internal array representing the matrix
     54     */
     55     public float[] getArray() {
     56         return mMat;
     57     }
     58 
     59     /**
     60     * Returns the value for a given row and column
     61     *
     62     * @param x column of the value to return
     63     * @param y row of the value to return
     64     *
     65     * @return value in the yth row and xth column
     66     */
     67     public float get(int x, int y) {
     68         return mMat[x*4 + y];
     69     }
     70 
     71     /**
     72     * Sets the value for a given row and column
     73     *
     74     * @param x column of the value to set
     75     * @param y row of the value to set
     76     */
     77     public void set(int x, int y, float v) {
     78         mMat[x*4 + y] = v;
     79     }
     80 
     81     /**
     82     * Sets the matrix values to identity
     83     */
     84     public void loadIdentity() {
     85         mMat[0] = 1;
     86         mMat[1] = 0;
     87         mMat[2] = 0;
     88         mMat[3] = 0;
     89 
     90         mMat[4] = 0;
     91         mMat[5] = 1;
     92         mMat[6] = 0;
     93         mMat[7] = 0;
     94 
     95         mMat[8] = 0;
     96         mMat[9] = 0;
     97         mMat[10] = 1;
     98         mMat[11] = 0;
     99 
    100         mMat[12] = 0;
    101         mMat[13] = 0;
    102         mMat[14] = 0;
    103         mMat[15] = 1;
    104     }
    105 
    106     /**
    107     * Sets the values of the matrix to those of the parameter
    108     *
    109     * @param src matrix to load the values from
    110     */
    111     public void load(Matrix4f src) {
    112         System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
    113     }
    114 
    115     /**
    116     * Sets the values of the matrix to those of the parameter
    117     *
    118     * @param src matrix to load the values from
    119     * @hide
    120     */
    121     public void load(Matrix3f src) {
    122         mMat[0] = src.mMat[0];
    123         mMat[1] = src.mMat[1];
    124         mMat[2] = src.mMat[2];
    125         mMat[3] = 0;
    126 
    127         mMat[4] = src.mMat[3];
    128         mMat[5] = src.mMat[4];
    129         mMat[6] = src.mMat[5];
    130         mMat[7] = 0;
    131 
    132         mMat[8] = src.mMat[6];
    133         mMat[9] = src.mMat[7];
    134         mMat[10] = src.mMat[8];
    135         mMat[11] = 0;
    136 
    137         mMat[12] = 0;
    138         mMat[13] = 0;
    139         mMat[14] = 0;
    140         mMat[15] = 1;
    141     }
    142 
    143     /**
    144     * Sets current values to be a rotation matrix of certain angle
    145     * about a given axis
    146     *
    147     * @param rot angle of rotation
    148     * @param x rotation axis x
    149     * @param y rotation axis y
    150     * @param z rotation axis z
    151     */
    152     public void loadRotate(float rot, float x, float y, float z) {
    153         float c, s;
    154         mMat[3] = 0;
    155         mMat[7] = 0;
    156         mMat[11]= 0;
    157         mMat[12]= 0;
    158         mMat[13]= 0;
    159         mMat[14]= 0;
    160         mMat[15]= 1;
    161         rot *= (float)(java.lang.Math.PI / 180.0f);
    162         c = (float)java.lang.Math.cos(rot);
    163         s = (float)java.lang.Math.sin(rot);
    164 
    165         float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
    166         if (!(len != 1)) {
    167             float recipLen = 1.f / len;
    168             x *= recipLen;
    169             y *= recipLen;
    170             z *= recipLen;
    171         }
    172         float nc = 1.0f - c;
    173         float xy = x * y;
    174         float yz = y * z;
    175         float zx = z * x;
    176         float xs = x * s;
    177         float ys = y * s;
    178         float zs = z * s;
    179         mMat[ 0] = x*x*nc +  c;
    180         mMat[ 4] =  xy*nc - zs;
    181         mMat[ 8] =  zx*nc + ys;
    182         mMat[ 1] =  xy*nc + zs;
    183         mMat[ 5] = y*y*nc +  c;
    184         mMat[ 9] =  yz*nc - xs;
    185         mMat[ 2] =  zx*nc - ys;
    186         mMat[ 6] =  yz*nc + xs;
    187         mMat[10] = z*z*nc +  c;
    188     }
    189 
    190     /**
    191     * Sets current values to be a scale matrix of given dimensions
    192     *
    193     * @param x scale component x
    194     * @param y scale component y
    195     * @param z scale component z
    196     */
    197     public void loadScale(float x, float y, float z) {
    198         loadIdentity();
    199         mMat[0] = x;
    200         mMat[5] = y;
    201         mMat[10] = z;
    202     }
    203 
    204     /**
    205     * Sets current values to be a translation matrix of given
    206     * dimensions
    207     *
    208     * @param x translation component x
    209     * @param y translation component y
    210     * @param z translation component z
    211     */
    212     public void loadTranslate(float x, float y, float z) {
    213         loadIdentity();
    214         mMat[12] = x;
    215         mMat[13] = y;
    216         mMat[14] = z;
    217     }
    218 
    219     /**
    220     * Sets current values to be the result of multiplying two given
    221     * matrices
    222     *
    223     * @param lhs left hand side matrix
    224     * @param rhs right hand side matrix
    225     */
    226     public void loadMultiply(Matrix4f lhs, Matrix4f rhs) {
    227         for (int i=0 ; i<4 ; i++) {
    228             float ri0 = 0;
    229             float ri1 = 0;
    230             float ri2 = 0;
    231             float ri3 = 0;
    232             for (int j=0 ; j<4 ; j++) {
    233                 float rhs_ij = rhs.get(i,j);
    234                 ri0 += lhs.get(j,0) * rhs_ij;
    235                 ri1 += lhs.get(j,1) * rhs_ij;
    236                 ri2 += lhs.get(j,2) * rhs_ij;
    237                 ri3 += lhs.get(j,3) * rhs_ij;
    238             }
    239             set(i,0, ri0);
    240             set(i,1, ri1);
    241             set(i,2, ri2);
    242             set(i,3, ri3);
    243         }
    244     }
    245 
    246     /**
    247     * Set current values to be an orthographic projection matrix
    248     *
    249     * @param l location of the left vertical clipping plane
    250     * @param r location of the right vertical clipping plane
    251     * @param b location of the bottom horizontal clipping plane
    252     * @param t location of the top horizontal clipping plane
    253     * @param n location of the near clipping plane
    254     * @param f location of the far clipping plane
    255     */
    256     public void loadOrtho(float l, float r, float b, float t, float n, float f) {
    257         loadIdentity();
    258         mMat[0] = 2 / (r - l);
    259         mMat[5] = 2 / (t - b);
    260         mMat[10]= -2 / (f - n);
    261         mMat[12]= -(r + l) / (r - l);
    262         mMat[13]= -(t + b) / (t - b);
    263         mMat[14]= -(f + n) / (f - n);
    264     }
    265 
    266     /**
    267     * Set current values to be an orthographic projection matrix
    268     * with the right and bottom clipping planes set to the given
    269     * values. Left and top clipping planes are set to 0. Near and
    270     * far are set to -1, 1 respectively
    271     *
    272     * @param w location of the right vertical clipping plane
    273     * @param h location of the bottom horizontal clipping plane
    274     *
    275     */
    276     public void loadOrthoWindow(int w, int h) {
    277         loadOrtho(0,w, h,0, -1,1);
    278     }
    279 
    280     /**
    281     * Sets current values to be a perspective projection matrix
    282     *
    283     * @param l location of the left vertical clipping plane
    284     * @param r location of the right vertical clipping plane
    285     * @param b location of the bottom horizontal clipping plane
    286     * @param t location of the top horizontal clipping plane
    287     * @param n location of the near clipping plane, must be positive
    288     * @param f location of the far clipping plane, must be positive
    289     *
    290     */
    291     public void loadFrustum(float l, float r, float b, float t, float n, float f) {
    292         loadIdentity();
    293         mMat[0] = 2 * n / (r - l);
    294         mMat[5] = 2 * n / (t - b);
    295         mMat[8] = (r + l) / (r - l);
    296         mMat[9] = (t + b) / (t - b);
    297         mMat[10]= -(f + n) / (f - n);
    298         mMat[11]= -1;
    299         mMat[14]= -2*f*n / (f - n);
    300         mMat[15]= 0;
    301     }
    302 
    303     /**
    304     * Sets current values to be a perspective projection matrix
    305     *
    306     * @param fovy vertical field of view angle in degrees
    307     * @param aspect aspect ratio of the screen
    308     * @param near near cliping plane, must be positive
    309     * @param far far clipping plane, must be positive
    310     */
    311     public void loadPerspective(float fovy, float aspect, float near, float far) {
    312         float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
    313         float bottom = -top;
    314         float left = bottom * aspect;
    315         float right = top * aspect;
    316         loadFrustum(left, right, bottom, top, near, far);
    317     }
    318 
    319     /**
    320     * Helper function to set the current values to a perspective
    321     * projection matrix with aspect ratio defined by the parameters
    322     * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0
    323     *
    324     * @param w screen width
    325     * @param h screen height
    326     */
    327     public void loadProjectionNormalized(int w, int h) {
    328         // range -1,1 in the narrow axis at z = 0.
    329         Matrix4f m1 = new Matrix4f();
    330         Matrix4f m2 = new Matrix4f();
    331 
    332         if(w > h) {
    333             float aspect = ((float)w) / h;
    334             m1.loadFrustum(-aspect,aspect,  -1,1,  1,100);
    335         } else {
    336             float aspect = ((float)h) / w;
    337             m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
    338         }
    339 
    340         m2.loadRotate(180, 0, 1, 0);
    341         m1.loadMultiply(m1, m2);
    342 
    343         m2.loadScale(-2, 2, 1);
    344         m1.loadMultiply(m1, m2);
    345 
    346         m2.loadTranslate(0, 0, 2);
    347         m1.loadMultiply(m1, m2);
    348 
    349         load(m1);
    350     }
    351 
    352     /**
    353     * Post-multiplies the current matrix by a given parameter
    354     *
    355     * @param rhs right hand side to multiply by
    356     */
    357     public void multiply(Matrix4f rhs) {
    358         Matrix4f tmp = new Matrix4f();
    359         tmp.loadMultiply(this, rhs);
    360         load(tmp);
    361     }
    362     /**
    363     * Modifies the current matrix by post-multiplying it with a
    364     * rotation matrix of certain angle about a given axis
    365     *
    366     * @param rot angle of rotation
    367     * @param x rotation axis x
    368     * @param y rotation axis y
    369     * @param z rotation axis z
    370     */
    371     public void rotate(float rot, float x, float y, float z) {
    372         Matrix4f tmp = new Matrix4f();
    373         tmp.loadRotate(rot, x, y, z);
    374         multiply(tmp);
    375     }
    376 
    377     /**
    378     * Modifies the current matrix by post-multiplying it with a
    379     * scale matrix of given dimensions
    380     *
    381     * @param x scale component x
    382     * @param y scale component y
    383     * @param z scale component z
    384     */
    385     public void scale(float x, float y, float z) {
    386         Matrix4f tmp = new Matrix4f();
    387         tmp.loadScale(x, y, z);
    388         multiply(tmp);
    389     }
    390 
    391     /**
    392     * Modifies the current matrix by post-multiplying it with a
    393     * translation matrix of given dimensions
    394     *
    395     * @param x translation component x
    396     * @param y translation component y
    397     * @param z translation component z
    398     */
    399     public void translate(float x, float y, float z) {
    400         Matrix4f tmp = new Matrix4f();
    401         tmp.loadTranslate(x, y, z);
    402         multiply(tmp);
    403     }
    404     private float computeCofactor(int i, int j) {
    405         int c0 = (i+1) % 4;
    406         int c1 = (i+2) % 4;
    407         int c2 = (i+3) % 4;
    408         int r0 = (j+1) % 4;
    409         int r1 = (j+2) % 4;
    410         int r2 = (j+3) % 4;
    411 
    412         float minor = (mMat[c0 + 4*r0] * (mMat[c1 + 4*r1] * mMat[c2 + 4*r2] -
    413                                             mMat[c1 + 4*r2] * mMat[c2 + 4*r1]))
    414                      - (mMat[c0 + 4*r1] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r2] -
    415                                             mMat[c1 + 4*r2] * mMat[c2 + 4*r0]))
    416                      + (mMat[c0 + 4*r2] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r1] -
    417                                             mMat[c1 + 4*r1] * mMat[c2 + 4*r0]));
    418 
    419         float cofactor = ((i+j) & 1) != 0 ? -minor : minor;
    420         return cofactor;
    421     }
    422 
    423     /**
    424     * Sets the current matrix to its inverse
    425     */
    426     public boolean inverse() {
    427 
    428         Matrix4f result = new Matrix4f();
    429 
    430         for (int i = 0; i < 4; ++i) {
    431             for (int j = 0; j < 4; ++j) {
    432                 result.mMat[4*i + j] = computeCofactor(i, j);
    433             }
    434         }
    435 
    436         // Dot product of 0th column of source and 0th row of result
    437         float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[1] +
    438                      mMat[8]*result.mMat[2] + mMat[12]*result.mMat[3];
    439 
    440         if (Math.abs(det) < 1e-6) {
    441             return false;
    442         }
    443 
    444         det = 1.0f / det;
    445         for (int i = 0; i < 16; ++i) {
    446             mMat[i] = result.mMat[i] * det;
    447         }
    448 
    449         return true;
    450     }
    451 
    452     /**
    453     * Sets the current matrix to its inverse transpose
    454     */
    455     public boolean inverseTranspose() {
    456 
    457         Matrix4f result = new Matrix4f();
    458 
    459         for (int i = 0; i < 4; ++i) {
    460             for (int j = 0; j < 4; ++j) {
    461                 result.mMat[4*j + i] = computeCofactor(i, j);
    462             }
    463         }
    464 
    465         float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[4] +
    466                      mMat[8]*result.mMat[8] + mMat[12]*result.mMat[12];
    467 
    468         if (Math.abs(det) < 1e-6) {
    469             return false;
    470         }
    471 
    472         det = 1.0f / det;
    473         for (int i = 0; i < 16; ++i) {
    474             mMat[i] = result.mMat[i] * det;
    475         }
    476 
    477         return true;
    478     }
    479 
    480     /**
    481     * Sets the current matrix to its transpose
    482     */
    483     public void transpose() {
    484         for(int i = 0; i < 3; ++i) {
    485             for(int j = i + 1; j < 4; ++j) {
    486                 float temp = mMat[i*4 + j];
    487                 mMat[i*4 + j] = mMat[j*4 + i];
    488                 mMat[j*4 + i] = temp;
    489             }
    490         }
    491     }
    492 
    493     final float[] mMat;
    494 }
    495